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JolliGreenGiant

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  1. I read about someone using Denethor, to scry out the big bad things (Attercop, maybe Hill Troll, some treacheries), and tried that myself. I think he improved my deck's performance notably, although I still only bat about 33% against it solo with him. I would second going fast, and packing threat reduction. Maybe give Denethor a try as well.
  2. Could you both use his defensive ability and use another brace normally? Of course that would burn through your tokens pretty fast.
  3. The half point seems almost necessary to me. Otherwise, your opponent has a huge incentive to be risk averse and not engage, if there's even a small chance they fear they won't be able to destroy it. In a casual game, they'll go for it, but for tournament play, it might have created some unfun situations. We all want to roll die and blow stuff up. I am glad it seemed to be actually maneuvering - it might take some practice but that's such a huge part of the game. Very fun to watch stream and very interesting comments.
  4. Yeah as a new player I wish they would reprint both the deluxe boxes and the adventure boxes associated with it. Right now the Voice of Saruman seems very hard to get, but the APs are available. But I just can't bring myself to buy the APs, then be stuck waiting for up to a year for the deluxe to be reprinted. I'm sure when the deluxe comes around, the APs will be out of stock. It seems like anything you don't jump on now, you'll need to wait a year for to see reprinted again.
  5. I threw Radagast in there as well. I played this four times, one handed solo as well. One game I barely one, that was quite drawn out, 10+ turns. He was really helpful in that game, healing 4-5 damage, slowing down the buildup, in time for me to find another Athelas. I also had Lore and those Lore of Imradis or whatnot healing cards. I think you are right that speed is the essence. If you can find a healing card in hand to start, and blast through the quest, hopefully you'll get either an Athelas or the location that produces an Athelas once you explore it soon.
  6. If your goal is to slowly drive the Nebs in, you could use quad battery turrets and save some points, and just move them at speed 1. It's an interesting list. I would be worried about fighters. Do you have slicer tools? Having a flotilla with that equipped could be very helpful. You could drop one Neb to free up some points. I would also take another look at Mon Mothma's ship. The CR90B wants to get close to use the heavy ion crit. Do you want her ship taking that risk, even with Lando? I would consider moving her to a CR90A with Jaina's Light and the either moving Lando there or putting Derlin or some defensive upgrade, or adding some speed with engine techs. She's pretty key to the whole list.
  7. I did make it out! We only had 5 people for Armada. Granted, it was the last day of a pretty big convention with lots of other events. @PT106 took it home in first place with a Motti ISD, double gladiator list. The plus side for all of us was that prize support was really good, so I think all of us came away with the shiny CR90 A/B cards and the cool double sided Jan Ors/Valen card. The store that had someone there TOing that tournament, is also hosting a regionals in February, which is fantastic.
  8. That's an awesome fleet ManInTheBox! I love how you have the big splash damage threat with the MC75, and the long range threat from the hammerheads. I have liked it on an MC75 as others have said. I have tried it on an MC75 along with ACMs, with the idea that if I didn't double arc, I could still potentially hit my main target twice (maybe side shot against a corvette or something), which didn't really materialize. That didn't seem that promising in practice. I have used it on one torpedo hammerhead in a group of 3 (others with OE, ACM, disposable capacitors, Task Force Organa) to save points, give me a cheap ship to tap for Task Force Organa, and also put some splash damage on the main target if a small ship (say Demo) flanks the hammerhead group. That worked decently, but was still only 2 damage splashed (off of 3 or 4 black hits) at close range. Probably best to have it on an MC75 or MC30 to get those higher numbers to reach the magic 3 or even 4 splash. I like that list above too Skycake, very cool. Nice short/long mix. One idea to toss out there - I realized adding Nym to a Sato list could be pretty interesting. He has grit, is very tanky, both of which are attributes Sato love. And, if you are bringing Toryn along to reroll the blues from your VCXs/hawks already (as I often try to), she gives you an uptick to the changes of proccing his ability. He seems he could synergize very well with Sato as Sato is so good at putting out high raw damage, in addition to triggering the crits. You could do a medium fighter wing with strong strategic objectives like: VCX (15) x 2 Nym (21) Tycho (16) Hwk (12) x 2 Total = 91 Getting the ship mix to feel right what that investment is always the trick.
  9. Every time I look at an assault pelta for Intensify Forward Firepower!, I end up going with a command version with disposable capacitors. It's only 3 points more than an assault version with external racks, but it gets you at least 2 extra die at long range from the front (3 if you double arc), and then you get also get the medium range die. I'd much rather have 2 shots with 4-6 more blue dice in total, earlier in the game, than having the 4-5 black dice with external racks at close range. Although I can see the black dice being more of a deterrent I suppose.
  10. I've run 2 Sato MC30s plus 2 flotillas and 1 other small ship at a couple of different events, and it has worked fairly well (pre most recent wave). The MC30s are very hard to kill but can really be scary to small ships (I've one shotted an Arq from a side arc before). The small ship could be a hammerhead, a CR90 like Jaina's light (probably try to add dual turbolasers), or Salvation. Salvation seems great with Sato but the lack of rerolls is a real downside. I think 5 activation would be a little harder now that strategic advisor is up. If I tried it again, I would probably look at a 6 activation with 2 hammerheads with OE/ACM/disposable capacitors + TF Organa for more rerolls. It's hard to fit in the MC30s as you would like them with much of a squadron wing though. Maybe something like this, downgrading one to a torpedo (still can turn blues to blacks) and subbing Shara for a VCX as desired: MC30c Scout Frigate (69) • Skilled First Officer (1) • Ordnance Experts (4) • Assault Concussion Missiles (7) = 81 Points Hammerhead Torpedo Corvette (36) • Ordnance Experts (4) • Disposable Capacitors (3) • Assault Concussion Missiles (7) • Task Force Organa (1) = 51 Points Hammerhead Torpedo Corvette (36) • Ordnance Experts (4) • Disposable Capacitors (3) • Assault Concussion Missiles (7) • Task Force Organa (1) = 51 Points GR-75 Medium Transports (18) • Comms Net (2) = 20 Points GR-75 Medium Transports (18) = 18 Points MC30c Torpedo Frigate (63) • Commander Sato (32) • Lando Carissian (4) • Ordnance Experts (4) • Assault Concussion Missiles (7) • Admonition (8) = 118 Points Squadrons: • Tycho Celchu (16) • VCX-100 Freighter (15) • A-wing Squadron (11) • Shara Bey (17) = 59 Points Total Points: 398 You would need to use the squads to really get some burst damage in and burn down some targets with ACM crits at long range.
  11. I'm excited! Huzzah for Top Deck! Hopefully I'll be able to make it.
  12. I have wondered if some sort of Rogue + Bail combo could approach the Imperial 2 ship combo, so it's very interesting to see this discussion. You could hit back in the squadron phase with your surviving rogues, and then go first with a squadron activation + ship attack from an MC80/MC75 or Ackbar AF. Squadron wise, there's nothing quite like the combo above. YT2400s are speed 4 and great anti squad but are only OK against ships. You could use Hera to have your choice of now rogue bombers, but the best ones are only speed 2/3 (Scurgg/B wing). Maybe Ketsu could play in this equation too. But it's not as flexible as the Imperial version. And then your ship attack - even with Ackbar or Sato - is not going to be quite as deadly as the loaded Imp 2 ISD.
  13. I also really like the idea of objective rotation, with new objectives. I could see that tieing into quarterly kits or something like that, it wouldn't necessarily have to be for nationals/worlds.
  14. Thanks Ron! I just signed up, excited for the event!
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