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Everything posted by flooze

  1. Bold by me That does only work when the first ship loses its tractor token first. Otherwise it is still tractored and doesn't become tractored
  2. I like the Perceptive Copilot. IG is not hyperspace legal unfortunately
  3. Thx all for the ideas. I like that one. That is what I figured out in the meantime. Making some room for a nicely kitted Boba is most likely the best way to go. Sad, would have liked to see some other pilot...
  4. Fellow bounty hunters, pirates and in this case, deserters obviously, I need some brainstorming on krassis Trelix: I am looking to mod a list I liked a lot, since Ketsu is not hyperspace legal. Got 80 points to give (maybe up to 88, but let's try to keep him at 80), main reason I take him is the 180° tractor beam possibility. TL,DR: Give me your 80 points of krassis, hyperspace legal, with tractor cannon. Thx! Happy hunting!
  5. I just built a latts + assassins list a few days ago. Haven't tried it yet since I am on vacation with no possibility to play X-Wing. The latts loadout is tried and effective, played it myself already. The assassins are loaded up heavily, maybe too much, would have to see this on the table. Plan is obvious: catch a ship close by racing over obstacles, unload 5 red dice into target without green dice... Latts Razzi (59) Crack Shot (1) 0-0-0 (5) Unkar Plutt (2) Black Sun Assassin (48) Outmaneuver (6) Collision Detector (6) Adv. Proton Torpedoes (6) Black Sun Assassin (48) Outmaneuver (6) Collision Detector (6) Adv. Proton Torpedoes (6) Total: 199 View in Yet Another Squad Builder 2.0
  6. Check out Phil gcs blog, I bet he has calculated that already: https://suchanxwinghipster.wordpress.com/ Some searching may be required, but it's worth a read anyway
  7. I agree, Ketsu is the powerhouse. Sie just tends to melt a little bit too quickly when I fly her, hopefully you do better in this regard. Wish you best of luck at euros. And I'm curious to see your wonder weapon 😄
  8. I like collision defector on the vipers. Sure advanced sensors would be fine, but I like this composition
  9. I have flown Ketsu + Guri a few times. It can work out great, but for me it was quite hard to pull it off. Guri wants to dance but still be in range 1, Ketsu wants spread tractor tokens. So much is clear. But keeping them going after the first encounter was hard. Against newer players this will be an absolute stomp since you will be able to outfly them, but against more experienced players you will have a hard time I think. Give it a shot, if the style suits you, the list has potential. Not sure about those protons though... Maybe a hull upgrade and a bid?
  10. I feel like you need to be able to reliably mod dice, otherwise three ships won't pull it. You also need some tank, either many hit points, good green dice or not getting shot at.
  11. flooze

    Rename X-Wing

    Star wars: play this wonderful game
  12. I have been theory crafting something similar, replacing maul with more ion Ketsu Onyo (70) Fearless (3) 4-LOM (2) Contraband Cybernetics (3) Static Discharge Vanes (8) Shadow Caster (3) Old Teroch (56) Fearless (3) Serissu (40) Elusive (3) Ion Cannon (5) Total: 196 View in Yet Another Squad Builder 2.0
  13. When I read the title, I was thinking about Thweek. Glad to see it is the first pilot on your page 🙂 I'd also like to see Carnor Jax
  14. I found that I don't use the lock action on vipers. Simply because the boost/barrel roll into focus is so much value. So I couldn't use fire control system since I didn't have the lock. Haven't tried passive sensors.
  15. No worries. Just noticed that the autocorrect changed my sentence. Had trouble understanding it myself 😞
  16. Not relevant. Ketsu doesn't move, she just signs a token to another ship. Yet she rolled for damage.
  17. Again, asteroids doing strange stuff. Parked Ketsu on a rock (shame on me), when she assigns a tractor token from her pilot ability, she just rolled for damage as of she just moved onto the stone. But this is in the engagement phase...
  18. The question for me is, which marker will you spend with Lando? Reinforce?
  19. Don't forget - the programming only works when you have no shields left
  20. Pursuit craft vs freighter. I'd expect a better dial on the first one. I think the falcon suffers from its 2 dice primary.
  21. I feel like 0.9.3 did some good and some bad. Nashta pub deployment doesn't cause the game to crash for me any more, I like that. But the implementation seems to contradict my understanding of the rules. Quoting the rules reference: A docked ship performs an emergency deploy similar to deploying, as described above, except the ship first suffers 1 [critical] damage and after executing the maneuver, does not have the opportunity to perform an action. I would expect the critical damage to go into the shields, instead it is assigned an open damage card. I had the impression it also spawned with a weapons disabled token, which I think is also not correct since it still capable of attacking at its initiative. Did some obstacles things change, or something about vader? Ate a few cluster missiles from vader who was standing in an asteroid. He is good, but that good?
  22. I think I would go for the tractor. Gives you some sort of control element which potentially amplifies the damage output for the other ships. I am not sold on the fire control system on the assassin. It is cheap, but when I fly vipers I barely think about taking a target lock. The barrel roll with line focus is so good on them. Flew against Dalan Oberos today, was surprised that he is quite potent.
  23. Decided to fly the hounds tooth. Went 4:0, super happy I decided that way since it worked out really well Ketsu Onyo (70) Fearless (3) Contraband Cybernetics (3) Shadow Caster (3) Serissu (40) Marksmanship (1) Autoblasters (2) Latts Razzi (59) Intimidation (3) Unkar Plutt (2) 0-0-0 (5) BT-1 (2) Hound’s Tooth (1) Nashtah Pup (6) Total: 200 View in Yet Another Squad Builder 2.0
  24. I was also thinking about the Firespray, indeed
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