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About ATM2100

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  1. my browser isn't coming up with anything. advice?
  2. occasionally on a painting forum, you will see what people do for stuff like that, It's your best bet (i don't really do painting). Once I saw a giant hulk like one square elemental thing, must of been like 7 inches tall and he said they were summoned stones.
  3. I agree with the sentiment, I also thought that a class deck reward card map should include features of the box it came out of, Ie, Berserker only core, treasure hunter core + LoR (Labrinth of Ruin) and such. It could probably have something to do with the class itself. Theif, for example, might need the team to steal something from either the archbishop over there or that rich mansion over yonder. (If necessary some other expansions could be used.)
  4. wapas are good at that if you are running away from them, with hunger and proper positioning.
  5. if Diala is played anything like the way we played it, she probably won't be a problem, Hopefully, trandos will fix any problems with her. mass stun is the best possible way, have expansive open groups because of scaling threat level
  6. If you through a proper map together and come up with a card, ill try to convince my group to play it, as playtesters.
  7. 8 and 12 points for white and black die? sold that is powerful.
  8. I just tried and i came up with a page of this file no longer exists, any way to fix that?
  9. I have been working on something like that, Just build a map, then do something like elixer tokens on the map, all monsters gain action: pick up elixer token and action: spend and elixer token to roll one red die, heal damage equal to the damage rolled or do valor tokens for once per attack add a +1 damage. the monster combinations I use are 2 lutenits and 3 monster groups. https://tools.fantasyflightgames.com/descent/home/449/ is also a good place for a skirmish like place.
  10. This is also closer to how IA works too. Each hero has a class and that class deck could get a reward. (it made more sense in my head). Step one i think should be come up with a reward card for a class. I.e, Treasure Hunter: Deplete this card to draw the top card of the search deck. I am not married on that reward, but I think it is a good place to start. Good Job Tryfal.
  11. I thought that card was bad with the SC2 repulsor tank.
  12. time for hoth for you. Its better than it looks.
  13. there are about 72 heroes in d2e http://descent2e.wikia.com/wiki/Hero which ones would you make quests for?
  14. So long and thanks for all the fish! you hitchhiker.
  15. https://community.fantasyflightgames.com/topic/113746-differences-from-descent/ https://boardgamegeek.com/thread/1220455/10-difference-between-descent-and-imperial-assault https://boardgamegeek.com/filepage/134544/differences-between-descent-20-and-imperial-assaul The third one is the most important. I like how you refer to the mission as Quest, no encounters and they are referred to as missions. Story missions give 2 xp to the winner, side missions give one.
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