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  1. I doubt they'd make some sideboard that you have to use just because it's there. There could, of course, be a prelude-only sideboard, but I kinda doubt it.
  2. Okay, new approach. Which spaces don't have ruins yet, and what could be there? Can be both named and unnamed spaces. Spaces where I can't think of anything big and old: 1: Alaska. 2: North Pacific 4: Canada 6: Southern US/Northern Mexico. Too far north for Aztecs or Maya, and we have Chichen Itza. 8: Carribean Buenos Aires... 9: Greenland. Unless they go for something from the Hyperborean Age, I have nothing. And that's covered by Ithaqua 11/12: South Atlantic. Antarctica: done by sideboard 14: Scandinavia, mostly Finland. I'm not aware of anything monumental. 15 and Heart of Africa: I don't know enough about it to say. 16: Russia. 18: Indian Ocean. Are any of the sunken continents there? 19: Siberia. Too far from Mongolia to cover Karakorum or anything like that, I have no other ideas. Ideas: 5: Central US. K'n-yan is already covered. Cahokia? The Amazon: there are some big structures there,but as far as I'm aware not much is left of some of them. Could conceivably be extended to cover the Andes and therefore the Incas. 10: West Africa. Mali? I don't know much about Mali, really, but it's a big and important culture. My first thought was that it would be a bit old, but Chichen Itza is not that old, either. Istanbul: plenty, depending on how far you stretch this. If Shanghai is all of China, Istanbul could well cover all of Anatolia (plenty of old stuff, including some of the very oldest cities known). Could stretch to, say, Palmyra, Babylon, Ur, Petra... The Pyramids: Might cover Arabia under the same assumption. Several of those mentioned under Istanbul. 17: India. Too many to mention.
  3. There is an image of the Antediluvium GOO card on board game geek, which seems to show four mystic locations linked by mystical portals. One is clearly Pnakotus. One shows what seems to be an American pyramid, so that might just be Chichen Itza again, though it doesn't exactly look like it. Interestingly, one shows what seems to be a Ziggurat with plants around it, so speculation is running to the Hanging Gardens of Babylon. THe interesting thing about it is that there's really no good space for it on the main board. Istanbul might be the closest for a Ruins of Babylon location. Babylon would fit well anyway, given that the city is mentioned a few times here and there offhand in Lovecraft. What also speaks against a sideboard is that neither Nyarlathotep nor Antediluvium require one during setup.
  4. The eigth investigator was Nyarlathotep all along.
  5. When we were discussing possible locations for those new Mystic Ruins, I noticed how totally not covered a lot of the middle East is. There's nothing in Arabia, Mesopotamia or Persia on the map. And yet, the ruins of Babylon or the Nameless City in the Arabian desert are actual mythos locations that would not be well covered, I'd think, by either Istanbul or the Pyramids, or that one space in India. So, a Persian sideboard might be interesting. That could cover anything from Bagdad to Samarkand, depending on which part of the map is used. Other interesting places we don't have on the map are Greece (Crete, Mycenaens). Or all the various underground realms. There's so many. Mount V Voormithadreth, Y'quaa, the Cavern of Archetypes, K'n-yan...
  6. Yeah. My worry about the Antediluvium is, really, that it does seem to be a very general term. From the card that was spoilered over on Board Game Geek, it uses Deep Ones, too, which are sort of the most overused monster in the mythos anyway. At first glance, it sounds very generic.
  7. Antediluvium means "before the flood", usually meaning the Biblical flood. Usually, it just means "something unimaginably old".
  8. So, any speculation about what the other mystic ruins might be, other than Pnakotus? I'd assume there'd be another four. Now, Pnakotus is obviously not a real world thing, but a mythos location. So, the interesting question becomes, what other big mythos ruins are there on Earth? It can't be the Elder Things, they are covered by the Antarctica sideboard. K'n-yan and G'harne are covered by encounters, so probably not those either. It could be the Nameless City from the story of teh same name, but honestly, it's not a very good story or that interesting a location. (It does have ties to Abd al-Hazred though). Plus, Arabia has no board location, so it would probably default to the Pyramids, which are well covered. Apart from that... I can't think of much covered by Lovecraft himself. Anything by other authors?
  9. Yeah. Plus we have the Tcho-tcho and the Men of Leng, both of which are at least sometimes placed in Asia. Though they are a bit... yellow-peril-ish and racist.
  10. I never had the impression of anything being bogged down because of there being, say, a few more artefacts or encounters in a stack.
  11. Though Trish Scarborough already works for the Black Chamber, which is a code cracking agency. Might be a bit close. I'd still love to see a biologist who's trying to dissect monsters. We can always need more academics, there's too many artists.
  12. That depends. If you want to buy only one in the near future, get Forsaken Lore. It's small and doesn't really add any big new mechanics, but it expands all the decks from the base game so you won't see the same cards as often. Otherwise, I'd say read the fluff and get what interests you. Mountains of Madness: expedition in Antarctica. Good flavour, not the best execution. Ithaqua as an ancient one is just annoying, the Elders are the easiest ancient one by far and a bit disappointing, and the Antarctica sideboard is for my tastes to easy to get around in and includes a few local actions that can make investigators really strong really quickly. Strange Remnants is a lot of fun. Another small one. Introduces Glamors, a third type of spell, and Relics, a new kind of asset. The Syzygy is perhaps the most mechanically unique ancient one, too. Under the Pyramids is a flavour slamdunk, Egypt is a great place. Includes a lot of the same stuff as Strange REmnants otherwise: relics and glamors. Nephren-Ka I remember as a somewhat easy, but interesting opponent, while Abhoth is disgusting in a good way and has the most interesting cultists (you'll see.) Signs of Carcosa is another small one, perhaps the least interesting of them, which si weird, as I love Hastur as an ancient one. Nothing really new mechanically. The Dreamlands have perhaps the most interesting sideboard, the name-giving weird alternate dimension of dreams. Interesting ancient ones, too. Atlach-Nacha makes for short and brutal games. Cities in Ruin has perhaps the most interesting new mechanic overall: devastation, which turns the cities on the main board into dangerous disaster zones.
  13. That's not really true, though. Strictly speaking of Lovecraft's works, most of the ancient ones already used are either extremely nebulous or don't show up at all. Cthulhu has a lot of material. Azathoth has some. Yog-Sothoth has two or three stories. Shub-Niggurath is never described in his story, she's mainly mentioned as a thing various other creatures worship (the Mi-go, the people of Sarnath. Her Children were invented by Chaosium for the RPG. Going into the expansions, Yig is one story. Most of the rest of his material seems to be taken from Set, in the Conan stories. Ithaqua is never used by Lovecraft, it's an invention of Derleth and then used by others. Abhoth is by Clark Ashton Smith, again never used by Lovecraft. Nephren-Ka isn't even an old one in Lovecraft, he's an Egyptian pharaoh who made some kind of pact with Nyarlathotep. His only role in any story is that the Shining Trapezohedron is found by archaeologists in his tomb. Hastur is a total mess anyway. He's in one old story by Ambrose Bierce mentioned as a god of shepherds. In The Repairer of Reputations and The Yellow Sign (which pretty much all his popular mythos is based on), Hastur is a place, not a god. Lovecraft quotes the name two or three times in lists of supernatural things and it's never clear, as far as I remember whether it's a god or a place. Using him as a god is, again, down to Derleth. Hypnos is by Lovecraft, sort of, except he's in only one short story again, and there might be only a pretty normal dream or hallucination by one person. Atlach-Nacha is by Clarke Ashton Smith again. Shudde M'ell was invented by Lumley, in the seventies. If we go into some covered by Arkham Horror? Chaugnar Faugn - Long. Cthuga - Derleth. Eihort - Campbell. Glaaki - Campbell. Quachil Uthaus - Smith. Y'gonolac- Campbell. So, what I'm saying is that most of the old ones, especially the details used about their shapes, cults and goals, are not from Lovecraft. The popular mythos was mostly inspired by him, but written by others. And the game is no worse for it. In fact, I'd say that a lot of the most interesting old ones in the game don't draw much from Lovecraft himself. Nothing is stopping them from drawing from other authors and there they have material to continue the game until the sun goes cold.
  14. You're right, it is. https://hslu.files.wordpress.com/2011/01/img_7387.jpg Comparing this, it seems to be the Shanghai skyline.
  15. Oh, you think he'll be tied into the campaign mode? That might be interesting.