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westiebestie

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  1. Want to fly Fenn Rau + Old Teroch, but what do I pair them with? For normal semi-friendly, semi-competitive gaming. ***** and giggles but gloves come off sometimes.. Fenn Rau, Fearless 71 Old Teroch, Fearless 59 130 Leaves about 65-ish (want to have a 3-5pt bid. -Palob? -4-LOM? -Kavil? -X?
  2. Edit: Wrong subforum, please delete! Want to fly Fenn Rau + Old Teroch, but what do I pair them with? For normal semi-friendly, semi-competitive gaming. ***** and giggles but gloves come off sometimes.. Fenn Rau, Fearless 71 Old Teroch, Fearless 59 130 Leaves about 65-ish (want to have a 3-5pt bid. -Palob? -4-LOM? -Kavil? -X?
  3. That's probably better. Palob's token stealing combos with Assaj's ability to force stress, which Han can use.
  4. Yeah sure, the timing of stress from obstacles/rigged cargo and 0-0-0 is ideal for Han, but 4-LOMs stress passing is too late for Han to benefit the same round. But I find the stress from 4-LOM, Viktor Hel and others still help for the coming rounds. Either by the enemy keeping it, or limiting their movement severely helping Han setup obstructed shots. Since Han can be built rather effectively for <70pts, if you could keep Assaj to <=100pts you could also fit in a Quadjumper as a 3rd ship. Either Jakku Gunrunner or Unkar. The Tractor beam should help both with pushing damage trough as well as moving ships either into Assajs mobile arc or into an obstructed shot for Han. If you run the title on Assaj you have 2 sources of tractor. You can swap things around how you like, but here's a start. Customized YT-1300 Light Freighter - •Han Solo - 74 •Han Solo - The Corellian Kid (54) Trick Shot (1) •IG-88D (4) •Lando Calrissian (8) •Lando’s Millennium Falcon (6) •Greedo (1) Quadrijet Transfer Spacetug - •Unkar Plutt - 30 •Unkar Plutt - Miserly Portion Master (30) Lancer-class Pursuit Craft - •Asajj Ventress - 93 •Asajj Ventress - Force of Her Own (84) •0-0-0 (3) •Shadow Caster (6) Total: 197/200 View in the X-Wing Squad Builder
  5. LOL, they really need to introduce custom/more avatars.
  6. For this list, don't you take Debris Clouds instead of rocks? I use rocks when I play tractor beams, but having obstacles that can stress your opponent seems like an ideal matchup for Han with the Title.
  7. I like Han+4-LOM but currently fly them with IG-88A (D rides onboard with Han) which requires less upgrades on both. Will give this list a go!
  8. Fun list, but I'd swap to Advanced Sensors on Dalan too, so far in my games it helps the Starviper dodge arcs immensely (preboost S-loop/Dalan 90deg) and or token up before doing reds. Try out Kad Solus with Elusive (good combo) but he wants to Talon roll which makes him predictable. I'd swap him for Old teroch (naked), who also helps your other two ships.
  9. The Kihraxz Fighter has 3 Mod slots and no worthwile choices to fill them with, could use a Mod like this.
  10. Continuous rollout of multiple fixes is much better than waiting a long time for a huge patch imo. See the changelog link I posted above for what they've fixed.
  11. My points example is reasonable but an example of how it could be implemented, since some posters seemed to misunderstand variable costing. Maybe the total is too high and could be reduced 1p across the board on my numbers but no need to call it unrealistic. There are other models and can be other numbers if the game balancers think otherwise. I did not previously say Echo needs to pay equally as much as Whisper for Juke, on the contrary. You are also misreading my numbers even though you claim to understand them and you are putting words in my mouth saying I want to discount Juke for Echo. Echo would pay 5pts (3+2) for Juke with my example model, I don't see how that would be a discount from todays' 4? Let's agree to disagree on Juke.
  12. The points in my example were just an example. You can replace the numbers with others, I just wanted to illustrate the principle. I believe it is, and they should use it in as many places as they can IMO, if the objective is to make the game as balanced as possible. They just implemented it in some places initially to see how things pan out before adjustments, and probably because of time/testing constraints.
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