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Posts posted by groggydog

  1. 1 minute ago, Caimheul1313 said:

    The only thing I disagree with so far is ranking Pathfinders above Fleet troopers. Both I think are on par for challenge of using properly, and pathfinders are competing for the Special Forces slot which, as you point out, is generally filled by sniper strike teams. 

    Totally fair! The primary reason I put them with Jyn is because that whole tier is about finding unique faction identities. They're very unique to Rebels, whereas Fleet Troopers don't necessarily bring anything special to the table in the same way. That is certainly a debatable point (as is their overall efficacy), but one I feel best represents the experience of the faction for beginners.

  2. New! The fully updated Legion Buying Guide for summer 2019, and the last one before the Clone Wars factions drop this fall. It's everything you need to know for buying into each faction as a beginner, with a whole host of helpful links to boot. I want to hear your takes on what I've said, so let me know in the comments or below. 

    Apologies for the separate post - I think these bigger articles are better served on their own.


  3. One of the most common questions I get in DMs is what paint brands beginners should start with. I was always hesitant to actually put a recommendation out there since it's so much down to personal preference, but I figured it was finally time to put finger to keyboard and hash this stuff out. I'm ready for the flaming to begin.


  4. 25 minutes ago, Squark said:

    I think it's a good start, but I feel that removing the battle Card system sacrifices one of Legion's better innovations. Allowing both players a way to exercise a degree of control over the battlefield and objective feels a lot more engaging than just rolling a dice to determine mission. You'd probably need to adapt the existing cards to create a new deck, sort of like what Operation: Take the Hill did (But randomized instead of a chart, of course).

    I agree with you to an extent. Part of the first round of creating this format was wanting to keep it simple, and I found that there were more unknowns about changing deployments and conditions than I liked. I think there's absolutely room for them in the future, but I also think that as of right now this format works really well as more of a quick, basic format where fewer things have to happen before the game itself starts.

  5. It is with great pleasure that I can finally release my recent pet project out into the wild: a playtested, standardized 500-pt, 75-minute format for Legion. I see people asking all the time what they should do below 800 points, and with this guiding document I think we've got something really solid both to bring some novelty to veteran players and help draw in newer players.

    Please let me know your thoughts - I try to keep all my posts in one thread so it's not too spammy, but I really like this format and would love to hear from forum-goers about what they think!


  6. New rules explainer up! If you're unfamiliar with Tanks and Landspeeders, this whole article is chock full of information for you. If you're a bit more experienced, you might want to scroll down to the two fringe case explainers: the double-reverse Palp bomb conundrum, and what happens when your bounty target dies in a vehicle. Enjoy!


  7. Hi everyone,

    As part of everything that has been going on within the community, Nick and LJ have decided not to renew the legionimpact.com domain. Instead, they've asked that I archive the general articles and unit analysis from Impact X on Imperial Discipline, which I've done. Gathering Legions will live on as a separate project in the future. While I'm sad to see Impact X go I'm happy that I can preserve the extremely insightful content they created, and have tried to make the distinction clear between their content and my own on my website.

    As far as I know, the original domain should be active for the next several days, and then should officially expire sometime next week.

    The new archives can be found below:


  8. As promised, the thrilling conclusion of my 0-5 Invader League run! Inside I talk a bit about my last two games, as well as a whole host of things I learned about the meta and my own playstyle along the way. I put a lot of heart into this one, so I do hope that you enjoy. Thanks for all the kind messages yesterday, too - I really do appreciate them all.


  9. Per the current RRG, on page 17:


    At the end of the game, if a player controls a unit that has the bounty keyword and a victory token from defeating another unit, and that unit has not been defeated itself, that player gains 1 victory token. A player gains 1 victory token in this way for each unit they control that meets these requirements.

    If a player running Boba and Bossk killed both bounty targets with one unit, would that unit only be able to gain a maximum of ONE Victory Token at the end of the game if they're still alive?

  10. With the Las Vegas Open just around the corner, I'm capping off my series on competitive Legion by taking a look at the official FFG "Organized Play" structure and previewing LVO for first-time tournament attendees. Whether you've attended a dozen tournaments or zero, this article is for you!


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