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JcDemented

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Posts posted by JcDemented


  1. 10 hours ago, Quadjumper King said:

    No obvious flaws with this list, seems reasonable enough. Space tug tractor array is bliss with PA and as for the Binyarres if you want a blocker (and it pains me to say this) consider the Jumpmaster. For obvious reasons....

     

    Fenn is solid, I'v run a similar build with old Teroch and other than that consideration you just need to practise and learn how to fly it in te different scenarios you'd be given.

    best of luck ;)

    i consider de jumpmaster instead of the Z´'s. but 

    2X head hunters 24 points

    Lifes: 8 

    atk: 4 dice

    agi: 2 dice

    Block area: the half of the jumpmaster but can Splitblock

    Dial : meh.

    Jumpmaster 25 points, y need to take out ketsu

     

    Atk: 2 dice

    Agi 2 Dice

    Block area : de doble of the headhunters, but can´t split

    Dial : Great

     


  2. Fenn Rau — Protectorate Starfighter 28
    Expertise 4
    Autothrusters 2
    Concord Dawn Protector 1
    Ship Total: 35
       
    Unkar Plutt — Quadjumper 17
    Pattern Analyzer 2
    Spacetug Tractor Array 2
    Ship Total: 21
       
    Jakku Gunrunner — Quadjumper 15
    Ketsu Onyo 1
    Pattern Analyzer 2
    Spacetug Tractor Array 2
    Ship Total: 20
       
    Binayre Pirate — Z-95 Headhunter 12
    Ship Total: 12
       
    Binayre Pirate — Z-95 Headhunter 12
    Ship Total: 12
     

     

    the idea of this squadron is to give fenn a clear shot, using the tractor beam and the binary blockers


  3. 2 hours ago, Muppetfluffer said:

     (100)

    Black Sun Ace (24) - Kihraxz
    Attanni Mindlink (1)

    Black Sun Ace (24) - Kihraxz
    Attanni Mindlink (1)

    Black Sun Ace (24) - Kihraxz
    Attanni Mindlink (1)

    Contracted Scout (28) - JumpMaster 5000
    Intimidation (2), Intelligence Agent (1)

    interesting mini Swarm


  4. I have this build and i can´  t  modifi mi build, how i can beat a triple defender list? 

    TalonBane cobra
    -Attani Mindlink
    -Engine upgrade

    Fenn Rau
    -Attani Mindlink
    -Title
    -Authotrusters

    Contracted Scout
    -Attani Mindlink
    -plasma torpedos
    -K4
    -EM
    -Unhinged astromech
    -Guidance chips


    TRiple defender

    Vessery
    -Swarm leader
    -Tie/x7

    Gailve squadron
    -Tie/x7
    -Trick Shot

    Ryad
    -Tie/x7
    -Adaptability


  5. 2 hours ago, pt106 said:

    Lets try a different approach

    Suicide Bombers (96)

    Jakku Gunrunner — Quadjumper 15
    Proton Bombs 5
    Ship Total: 20
       
    Jakku Gunrunner — Quadjumper 15
    Proton Bombs 5
    Ship Total: 20
       
    Binayre Pirate — Z-95 Headhunter 12
    Dead Man's Switch 2
    Ship Total: 14
       
    Binayre Pirate — Z-95 Headhunter 12
    Dead Man's Switch 2
    Ship Total: 14
       
    Binayre Pirate — Z-95 Headhunter 12
    Dead Man's Switch 2
    Ship Total: 14
       
    Binayre Pirate — Z-95 Headhunter 12
    Dead Man's Switch 2
    Ship Total: 14

    http://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!233:-1,41,-1,-1:-1:-1:;233:-1,41,-1,-1:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:;115:-1,111:-1:-1:&sn=Suicide Bombers

     

    Everyone is deployed in tight formation with the Pirates being behind those Quadjumpers. Quadjumpers activate first, drop proton bombs and do a reverse 1 to bump into pirates. pirates do forward 1 with some bumping. At the end of the round everyone should be in range 1 of everyone, proton bombs go off, ..., PROFIT!

    Good one, i like de chain reaccion effect xD


  6. i have a question : How to commit Suicide in turn 1?

    im plan to create a list where i can kill mi own ships without leaving the playmat

    recently i read a topic call the "The Dumbest List ... Ever?" 

    and someone coment a Whisper who can do that

    Whisper : EI , Rage , EB and general hux 

    so what others ships can go with this phantom and commit suicide in turn 1??

     

     
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