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Posts posted by JcDemented
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Good Afternoon,
in my local meta the tridefenders are pretty strong, and it's very dificult to beat them, i want to build a squad to counter them, and have a lot of firepower to destroy a dashing miranda
i have two opcions:Talonbane Cobra — Kihraxz Fighter 28 Attanni Mindlink 1 Engine Upgrade 4 Ship Total: 33 Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 Inaldra — M3-A Interceptor 15 Attanni Mindlink 1 "Light Scyk" Interceptor -2 Ship Total: 14 Kaa'to Leeachos — Z-95 Headhunter 15 Attanni Mindlink 1 Homing Missiles 5 Guidance Chips 0 Ship Total: 21
in this one, fenn and talon are the heavy hitters
inaldra is a focusmovil
and Kaato is there to negate the evade token at least in one atk
the second one is thisTalonbane Cobra — Kihraxz Fighter 28 Attanni Mindlink 1 Engine Upgrade 4 Ship Total: 33 Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 Contracted Scout — JumpMaster 5000 25 Attanni Mindlink 1 Extra Munitions 2 Plasma Torpedoes 3 K4 Security Droid 3 Unhinged Astromech 1 Guidance Chips 0 Ship Total: 35
instead of inaldra and kaato, i put a jumpmaster,
y flew this before against the 3defender but i lost 1/3 of the times
any ideas of how i can improve this builds?? i don't have more than 1 copieof each scum ship, and i don't have de new wave
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13 minutes ago, Cosmopolitanchykowianechka said:Also I have a question to Scout: With setup like above, can it burnout slam / barrel roll and drop a bomb afterwards? It seems to be a good move to talon roll and drop a bomb on sb.
SLAM does not count as a maneuver, and you can't drop bombs that are after execute a maneuver, but you can drop bombs that are an accion, but, SLAM is and accion, and you can't use PTL to drop a bomb because is not an accion in your accion bar
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Keyan Farlander — B-Wing 29 Intensity 2 Fire-Control System 2 Ship Total: 33
if i run keyan whit intensity y will run him like this,he BR and gain evade and TL from a previous atk
or he stress and gain a focus and a TL
but flip intensity its hard
Keyan Farlander — B-Wing 29 A Score to Settle 0 Fire-Control System 2 Ship Total: 31
i usually run this keyan and give me good results
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"The Battle of Tansarii Point Station was a space battle between the Car'das and Black sun forces taking place near Tansarii Point Station in the Bright Jawel system near Ord Mantell"
Me and my friends want to play a Scenario of the Battle of Tansarii Point Station only using sykcs fighters vs kihraxz fighters did you have any ideas?
Like Squads list, or special rules?
we have this so far
5X Cartel Marauder — Kihraxz Fighter 20
Ship Total: 20
versus
M3-A Interceptor: Cartel Spacer (14)
M3-A Interceptor: Cartel Spacer (14)
6 x M3-A Interceptor: Cartel Spacer (12)
"Light Scyk" Interceptor (-2)
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i run 7 z-95s whit feedback array, they explode so fast ,that i can't use the feedback array =(
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did someone said "imperial Stress"?
Starkiller Base Pilot — Upsilon-class Shuttle 30 Collision Detector 0 Rebel Captive 3 Tactician 2 Pattern Analyzer 2 Kylo Ren's Shuttle 2 Ship Total: 39 Rear Admiral Chiraneau — VT-49 Decimator 46 Veteran Instincts 1 Mara Jade 3 Tactician 2 Gunner 5 Engine Upgrade 4 Ship Total: 61 -
Share your best stress list =)
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i think that all of this lists, are easy to counter, selssfnes in the HWK, doest convince me , maybe in the wooki would be better, and if you have a strong defense (wookie and biggs) you need something more agresive, maybe an arc or and ace, this is my opinion. if i have to choose a list i chose de 2nd VCX and a wookie con selfness
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i was thinking something like this,
Dash Rendar — YT-2400 36 Veteran Instincts 1 "Mangler" Cannon 4 Rey 2 Outrider 5 Ship Total: 48 Han Solo — YT-1300 46 Expertise 4 Inspiring Recruit 1 "Chopper" 0 Smuggling Compartment 0 Millennium Falcon 1 Ship Total: 52
dash can do some damage whit the mangler and focus
and han have his hability and expertise to modify dices he just have to do evade accion all the time
Chopper it's free, and inspirin recruit is for the stress lists -
Hello there,
im loking for a Han Dash build, to complete a thematic challenge, and i need some help can you give me any ideas?
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i fly against this doble lancer, K4, expertise gives them full modified dice rolls, and they only do the evade accion,
whit HSB the have no blind spots...
Ketsu Onyo — Lancer-class Pursuit Craft 38 Expertise 4 K4 Security Droid 3 "Hot Shot" Blaster 3 Gyroscopic Targeting 2 Ship Total: 50 Asajj Ventress — Lancer-class Pursuit Craft 37 Expertise 4 K4 Security Droid 3 "Hot Shot" Blaster 3 Black Market Slicer Tools 1 Gyroscopic Targeting 2 Ship Total: 50 -
this is the list up there
Poe Dameron (PS9) — T-70 X-Wing 33 Intensity 2 Advanced Proton Torpedoes 6 BB-8 2 Primed Thrusters 1 Autothrusters 2 Black One 1 Ship Total: 47 "Chopper" — VCX-100 37 Fire-Control System 2 Autoblaster Turret 2 Extra Munitions 2 Proton Torpedoes 4 Han Solo 2 "Zeb" Orrelios 1 Ion Projector 2 Ship Total: 52 -
N'Dru Suhlak — Z-95 Headhunter 17
Attanni Mindlink 1
Cruise Missile 3
Guidance Chips 0
Ship Total: 21
Inaldra — M3-A Interceptor 15
Attanni Mindlink 1
"Light Scyk" Interceptor -2
Ship Total: 14
Talonbane Cobra — Kihraxz Fighter 28
Attanni Mindlink 1
Cruise Missile 3
Inertial Dampeners 1
Engine Upgrade 4
Munitions Failsafe 1
Guidance Chips 0
Vaksai 0
Ship Total: 33
Fenn Rau — Protectorate Starfighter 28
Attanni Mindlink 1
Autothrusters 2
Concord Dawn Protector 1
Ship Total: 32
Total 100 points
N'Dru hit 6 dice full modified,
Talonbane became a heavy hitter at range 3,2 or 1
Inaldra :Focus mobile
Fenn Rau: do Fenn things
This new misiles are amazingWaffle Iron and Rakky Wistol reacted to this -
i like this list, they fly like defenders
Porkins Belly run Special
Jek Porkins — X-Wing 26 Push the Limit 3 Flechette Torpedoes 2 R5-D8 3 Integrated Astromech 0 Ship Total: 34 Nien Nunb — T-70 X-Wing 29 Push the Limit 3 R3-A2 2 Pattern Analyzer 2 Integrated Astromech 0 Black One 1 Ship Total: 37 "Hobbie" Klivian — X-Wing 25 Flechette Torpedoes 2 Targeting Astromech 2 Integrated Astromech 0 Ship Total: 29 -
23 hours ago, SOTL said:Sabine's TIE Fighter is very good for the cost, but you can't really upgrade it much to make it the 'star'.
Sabine crew is the best form of Sabine. You may want to look at the "Kel Special" if she's a Sabine & Rebels fan, as it's got the Ghost and Chopper in as well as Sabine being a hero.
http://www.xwingtmg.com/kel-special/wow, this is a very interesting article, i learn a lot from this article
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22 hours ago, jmswood said:Sabine on an Attack Shuttle with PtL, Kanan and AutoBlaster Turret flies like a mini Dash. She can block the high PS, arc dodge the low PS and still do damage. It's one of the most fun builds the faction has to offer. If you need to save points, then swap Kanan for Intel Agent. If you have points to spare, then give her a Targeting Computer.
6 hours ago, wurms said:Sabine Attack Shuttle w/ VI, TLT, Chewbacca, Hull upgrade
Its a mean ship. Tough as a T70 (4hull, 3 shields). Think of it as a T70 with advance sensors tugging around a TLT all for just 35pts. Probably my favorite rebel ship to fly. If you dont care for PS, toss trickshot on her and hide behind rocks. Gives her 4 dice TLTs, while providing her an extra green, and her ability lets her pop out from behind rocks.
You can have her be a flanker in a Norra Biggs list, or Poe Biggs, etc.
both are good and interesting option, thanks you =)
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Sabine is the favorite character of my girlfriend, and she was asking me for a build where Sabine can be the Star do you have any ideas?
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5 minutes ago, Mackaywarrior said:So why PTL over Predator? It's not like I gain a barrel roll action that I can use with BB8 and there are only so many green maneuvers.
because i prefer to have TL instead of predator reroll a maximun of 4 instead of 1 or 2
Mackaywarrior and Waffle Iron reacted to this -
Blue Squadron Pilot (22)
Fire-Control System (2)
Ion Cannon (3)Blue Squadron Pilot (22)
Fire-Control System (2)Blue Squadron Pilot (22)
Fire-Control System (2)Blue Squadron Pilot (22)
Fire-Control System (2)Total: 99
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BB8 and PTL make a great combo, and the others ships are just to keep wedge alive, works pretty well
Wedge Antilles — X-Wing 29 Push the Limit 3 BB-8 2 Integrated Astromech 0 Ship Total: 34 Biggs Darklighter — X-Wing 25 R4-D6 1 Integrated Astromech 0 Ship Total: 26 Roark Garnet — HWK-290 19 Twin Laser Turret 6 Inspiring Recruit 1 Ship Total: 26 Captain Rex — TIE Fighter 14 Ship Total: 14 Mackaywarrior and SirChadwinofTwombly reacted to this -
Jek Porkins — X-Wing 26 Push the Limit 3 Flechette Torpedoes 2 R5-D8 3 Integrated Astromech 0 Ship Total: 34 Nien Nunb — T-70 X-Wing 29 Push the Limit 3 R3-A2 2 Pattern Analyzer 2 Integrated Astromech 0 Black One 1 Ship Total: 37 "Hobbie" Klivian — X-Wing 25 Flechette Torpedoes 2 Targeting Astromech 2 Integrated Astromech 0 Ship Total: 29 the idea is to do k turns every round and hit whit TL and focus every Kturn and give a lot of stress to the enemies -
Asajj Ventress — Lancer-class Pursuit Craft 37 Expertise 4 K4 Security Droid 3 "Hot Shot" Blaster 3 Gyroscopic Targeting 2 Ship Total: 49 Ketsu Onyo — Lancer-class Pursuit Craft 38 Expertise 4 K4 Security Droid 3 Burnout SLAM 1 Gyroscopic Targeting 2 Shadow Caster 3 Ship Total: 51 a lot of power
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I play this list a lot, and give me a lot of wins 24 / 3 aganist every list in the meta, the list who defeat me twice where de tri defenders
Contracted Scout — JumpMaster 5000 25 Attanni Mindlink 1 Plasma Torpedoes 3 Extra Munitions 2 K4 Security Droid 3 Unhinged Astromech 1 Guidance Chips 0 Ship Total: 35 Talonbane Cobra — Kihraxz Fighter 28 Attanni Mindlink 1 Engine Upgrade 4 Ship Total: 33 Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 Whit the new title i plan to do something like this
Contracted Scout — JumpMaster 5000 25 Attanni Mindlink 1 Plasma Torpedoes 3 Extra Munitions 2 K4 Security Droid 3 Unhinged Astromech 1 Guidance Chips 0 Ship Total: 35 Talonbane Cobra — Kihraxz Fighter 28 Attanni Mindlink 1 XX-23 S-Thread Tracers 1 Inertial Dampeners 1 Engine Upgrade 4 Pulsed Ray Shield 2 Vectored Thrusters 2 Vaksai 0 Ship Total: 33 Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 -
3 hours ago, StevenO said:It should be covered in the rules somewhere. There are two levels.
- Take all of the discarded damage cards (basically everything that's not currently on a ship that is in play) and shuffle them to make a new DD.
- If all damage cards are currently assigned you then use some other "token" to mark damage being dealt. These tokens have no face-up effects.
While it is certainly possible to mill the DD the chances of having all the cards assigned to ships in play at the same time is extremely slim even in Epic and at other times where you may actually be able to hold all of the damage cards. This is simply because logical play says that if you've stacked a bunch of damage on a ship and it will only take one more to finish it off you SHOULD finish it off if reasonably possible; those five TIE Bombers w/ 7 hull each can only "hold" a maximum of 30 cards before they start getting destroyed so the DD isn't even empty yet but even then does it seem smart to allow five ships to be flying around when a single point of damage would kill any one of them?
Up until Kylo showed up I'd have said you could easily play the game just using some other marker to record any damage that would come from unknown cards. If a face-up card would be drawn then you'd take it then and if something were to randomly "turn up" a card you'd replace that marker with a card but otherwise you chances of getting some specific face-up card are pretty much exactly the same. Kylo messes that up as he looks through a DD for specific cards and milling those cards out could prevent him from placing a card on ISYTDS when that condition is assigned; he's the only reason the DD contents matter outside of deck stacking cheats.
thanks

Your Favorite Terrible Ship
in X-Wing
Posted
I love the Kihraxz since their release, i win a couple of tournaments with
Talonbane Cobra (EU)