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JcDemented

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Posts posted by JcDemented


  1. Good Afternoon,
    in my local meta the tridefenders are pretty strong, and it's very dificult to beat them, i want to build a squad to counter them, and have a lot of firepower to destroy a dashing miranda 

    i have two opcions:

    Talonbane Cobra — Kihraxz Fighter 28
    Attanni Mindlink 1
    Engine Upgrade 4
    Ship Total: 33
       
    Fenn Rau — Protectorate Starfighter 28
    Attanni Mindlink 1
    Autothrusters 2
    Concord Dawn Protector 1
    Ship Total: 32
       
    Inaldra — M3-A Interceptor 15
    Attanni Mindlink 1
    "Light Scyk" Interceptor -2
    Ship Total: 14
       
    Kaa'to Leeachos — Z-95 Headhunter 15
    Attanni Mindlink 1
    Homing Missiles 5
    Guidance Chips 0
    Ship Total: 21

    in this one, fenn and talon are the heavy hitters
    inaldra is a focusmovil
    and Kaato is there to negate the evade token at least in one atk

    the second one is this
    Talonbane Cobra — Kihraxz Fighter 28
    Attanni Mindlink 1
    Engine Upgrade 4
    Ship Total: 33
       
    Fenn Rau — Protectorate Starfighter 28
    Attanni Mindlink 1
    Autothrusters 2
    Concord Dawn Protector 1
    Ship Total: 32
       
    Contracted Scout — JumpMaster 5000 25
    Attanni Mindlink 1
    Extra Munitions 2
    Plasma Torpedoes 3
    K4 Security Droid 3
    Unhinged Astromech 1
    Guidance Chips 0

    Ship Total: 35

    instead of inaldra and kaato, i put a jumpmaster, 
    y flew this before against the 3defender but i lost 1/3 of the times

    any ideas of how i can improve this builds?? i don't have more than 1 copie

    of each scum ship, and i don't have de new wave
     


     

     


  2. 13 minutes ago, Cosmopolitanchykowianechka said:

    Also I have a question to Scout: With setup like above, can it burnout slam / barrel roll and drop a bomb afterwards? It seems to be a good move to talon roll and drop a bomb on sb. 

    SLAM does not count as a maneuver, and you can't drop bombs that are after execute a maneuver, but you can drop bombs that are an accion,  but, SLAM is and accion, and you can't use PTL to drop a bomb because is not an accion in your accion bar


  3. Keyan Farlander — B-Wing 29
    Intensity 2
    Fire-Control System 2

    Ship Total: 33

    if i run keyan whit intensity y will run him like this,

    he BR and gain evade and TL from a previous atk
    or he stress and gain a focus and a TL 
    but flip intensity its hard

     

    Keyan Farlander — B-Wing 29
    A Score to Settle 0
    Fire-Control System 2
    Ship Total: 31

    i usually run this keyan and give me good results




     


  4. "The Battle of Tansarii Point Station was a space battle between the Car'das and Black sun forces taking place near Tansarii Point Station in the  Bright Jawel system near Ord Mantell"

    Me and my friends want to play a Scenario of  the Battle of Tansarii Point Station  only using  sykcs fighters vs kihraxz fighters  did you have any ideas?

    Like Squads list, or special rules?

    we have this so far 

    5X Cartel Marauder — Kihraxz Fighter    20    
    Ship Total: 20

    versus 
     

    M3-A Interceptor: Cartel Spacer (14)

    M3-A Interceptor: Cartel Spacer (14)

    6 x M3-A Interceptor: Cartel Spacer (12)
            "Light Scyk" Interceptor (-2)

     



     

  5. did someone said "imperial Stress"? 

     

    Starkiller Base Pilot — Upsilon-class Shuttle 30
    Collision Detector 0
    Rebel Captive 3
    Tactician 2
    Pattern Analyzer 2
    Kylo Ren's Shuttle 2
    Ship Total: 39
       
    Rear Admiral Chiraneau — VT-49 Decimator 46
    Veteran Instincts 1
    Mara Jade 3
    Tactician 2
    Gunner 5
    Engine Upgrade 4
    Ship Total: 61

  6. i think that all of this lists, are easy to counter, selssfnes in the HWK, doest convince me , maybe in the wooki would be better, and if you have a strong defense (wookie and biggs) you need something more agresive, maybe an arc or and ace, this is my opinion. if i have to choose a list i chose de 2nd VCX  and a wookie con selfness

     


  7. i was thinking something like this,

     

    Dash Rendar — YT-2400 36
    Veteran Instincts 1
    "Mangler" Cannon 4
    Rey 2
    Outrider 5
    Ship Total: 48
       
    Han Solo — YT-1300 46
    Expertise 4
    Inspiring Recruit 1
    "Chopper" 0
    Smuggling Compartment 0
    Millennium Falcon 1
    Ship Total: 52


    dash can do some damage whit the mangler and focus
    and han have his hability and expertise to modify dices he just have to do evade accion all the time 
    Chopper it's free, and inspirin recruit is for the stress lists

  8. i fly against this doble lancer, K4, expertise  gives them full modified dice rolls, and they only do the evade accion, 
    whit HSB the have no blind spots...

     

    Ketsu Onyo — Lancer-class Pursuit Craft 38
    Expertise 4
    K4 Security Droid 3
    "Hot Shot" Blaster 3
    Gyroscopic Targeting 2
    Ship Total: 50
       
    Asajj Ventress — Lancer-class Pursuit Craft 37
    Expertise 4
    K4 Security Droid 3
    "Hot Shot" Blaster 3
    Black Market Slicer Tools 1
    Gyroscopic Targeting 2
    Ship Total: 50
     

  9. this is the list up there

     

    Poe Dameron (PS9) — T-70 X-Wing 33
    Intensity 2
    Advanced Proton Torpedoes 6
    BB-8 2
    Primed Thrusters 1
    Autothrusters 2
    Black One 1
    Ship Total: 47
       
    "Chopper" — VCX-100 37
    Fire-Control System 2
    Autoblaster Turret 2
    Extra Munitions 2
    Proton Torpedoes 4
    Han Solo 2
    "Zeb" Orrelios 1
    Ion Projector 2
    Ship Total: 52
     

  10. N'Dru Suhlak — Z-95 Headhunter    17
    Attanni Mindlink    1
    Cruise Missile    3
    Guidance Chips    0
    Ship Total: 21
         
    Inaldra — M3-A Interceptor    15
    Attanni Mindlink    1
    "Light Scyk" Interceptor    -2
    Ship Total: 14
         
    Talonbane Cobra — Kihraxz Fighter    28
    Attanni Mindlink    1
    Cruise Missile    3
    Inertial Dampeners    1
    Engine Upgrade    4
    Munitions Failsafe    1
    Guidance Chips    0
    Vaksai    0
    Ship Total: 33
         
    Fenn Rau — Protectorate Starfighter    28
    Attanni Mindlink    1
    Autothrusters    2
    Concord Dawn Protector    1
    Ship Total: 32

    Total 100 points

    N'Dru hit 6 dice full modified,
    Talonbane became a heavy hitter at range 3,2 or 1
    Inaldra :Focus mobile
    Fenn Rau: do Fenn things

    This new misiles are amazing


  11. i like this list, they fly like defenders

     

    Porkins Belly run Special

    Jek Porkins — X-Wing 26
    Push the Limit 3
    Flechette Torpedoes 2
    R5-D8 3
    Integrated Astromech 0
    Ship Total: 34
       
    Nien Nunb — T-70 X-Wing 29
    Push the Limit 3
    R3-A2 2
    Pattern Analyzer 2
    Integrated Astromech 0
    Black One 1
    Ship Total: 37
       
    "Hobbie" Klivian — X-Wing 25
    Flechette Torpedoes 2
    Targeting Astromech 2
    Integrated Astromech 0
    Ship Total: 29

  12. 23 hours ago, SOTL said:

    Sabine's TIE Fighter is very good for the cost, but you can't really upgrade it much to make it the 'star'.

    Sabine crew is the best form of Sabine.  You may want to look at the "Kel Special" if she's a Sabine & Rebels fan, as it's got the Ghost and Chopper in as well as Sabine being a hero.
    http://www.xwingtmg.com/kel-special/

    wow, this is a very interesting article, i learn a lot from this article


  13. 22 hours ago, jmswood said:

    Sabine on an Attack Shuttle with PtL, Kanan and AutoBlaster Turret flies like a mini Dash. She can block the high PS, arc dodge the low PS and still do damage. It's one of the most fun builds the faction has to offer. If you need to save points, then swap Kanan for Intel Agent. If you have points to spare, then give her a Targeting Computer. 

     

    6 hours ago, wurms said:

    Sabine Attack Shuttle w/ VI, TLT, Chewbacca, Hull upgrade

    Its a mean ship. Tough as a T70 (4hull, 3 shields). Think of it as a T70 with advance sensors tugging around a TLT all for just 35pts. Probably my favorite rebel ship to fly.  If you dont care for PS, toss trickshot on her and hide behind rocks. Gives her 4 dice TLTs, while providing her an extra green, and her ability lets her pop out from behind rocks.

    You can have her be a flanker in a Norra Biggs list, or Poe Biggs, etc.

    both are good and interesting option, thanks you =)


  14. BB8 and PTL make a great combo, and the others ships are just to keep wedge alive, works pretty well

     

    Wedge Antilles — X-Wing 29
    Push the Limit 3
    BB-8 2
    Integrated Astromech 0
    Ship Total: 34
       
    Biggs Darklighter — X-Wing 25
    R4-D6 1
    Integrated Astromech 0
    Ship Total: 26
       
    Roark Garnet — HWK-290 19
    Twin Laser Turret 6
    Inspiring Recruit 1
    Ship Total: 26
       
    Captain Rex — TIE Fighter 14
    Ship Total: 14

  15. Jek Porkins — X-Wing 26
    Push the Limit 3
    Flechette Torpedoes 2
    R5-D8 3
    Integrated Astromech 0
    Ship Total: 34
       
    Nien Nunb — T-70 X-Wing 29
    Push the Limit 3
    R3-A2 2
    Pattern Analyzer 2
    Integrated Astromech 0
    Black One 1
    Ship Total: 37
       
    "Hobbie" Klivian — X-Wing 25
    Flechette Torpedoes 2
    Targeting Astromech 2
    Integrated Astromech 0
    Ship Total: 29
       
    the idea is to do k turns every round and hit whit TL and focus every Kturn and give a lot of stress to the enemies

  16. Asajj Ventress — Lancer-class Pursuit Craft 37
    Expertise 4
    K4 Security Droid 3
    "Hot Shot" Blaster 3
    Gyroscopic Targeting 2
    Ship Total: 49
       
    Ketsu Onyo — Lancer-class Pursuit Craft 38
    Expertise 4
    K4 Security Droid 3
    Burnout SLAM 1
    Gyroscopic Targeting 2
    Shadow Caster 3
    Ship Total: 51
     

    a lot of power


  17.  

    I play this list a lot, and give me a lot of wins   24 / 3 aganist every list in the meta, the list who defeat me twice where de tri defenders 

    Contracted Scout — JumpMaster 5000 25
    Attanni Mindlink 1
    Plasma Torpedoes 3
    Extra Munitions 2
    K4 Security Droid 3
    Unhinged Astromech 1
    Guidance Chips 0
    Ship Total: 35
       
    Talonbane Cobra — Kihraxz Fighter 28
    Attanni Mindlink 1
    Engine Upgrade 4
    Ship Total: 33
       
    Fenn Rau — Protectorate Starfighter 28
    Attanni Mindlink 1
    Autothrusters 2
    Concord Dawn Protector 1
    Ship Total: 32
     

     

     

    Whit the new title i plan to do something like this

    Contracted Scout — JumpMaster 5000 25
    Attanni Mindlink 1
    Plasma Torpedoes 3
    Extra Munitions 2
    K4 Security Droid 3
    Unhinged Astromech 1
    Guidance Chips 0
    Ship Total: 35
       
    Talonbane Cobra — Kihraxz Fighter 28
    Attanni Mindlink 1
    XX-23 S-Thread Tracers 1
    Inertial Dampeners 1
    Engine Upgrade 4
    Pulsed Ray Shield 2
    Vectored Thrusters 2
    Vaksai 0
    Ship Total: 33
       
    Fenn Rau — Protectorate Starfighter 28
    Attanni Mindlink 1
    Autothrusters 2
    Concord Dawn Protector 1
    Ship Total: 32

  18. 3 hours ago, StevenO said:

    It should be covered in the rules somewhere.  There are two levels.

    1. Take all of the discarded damage cards (basically everything that's not currently on a ship that is in play) and shuffle them to make a new DD.
    2. If all damage cards are currently assigned you then use some other "token" to mark damage being dealt.  These tokens have no face-up effects.

    While it is certainly possible to mill the DD the chances of having all the cards assigned to ships in play at the same time is extremely slim even in Epic and at other times where you may actually be able to hold all of the damage cards.  This is simply because logical play says that if you've stacked a bunch of damage on a ship and it will only take one more to finish it off you SHOULD finish it off if reasonably possible; those five TIE Bombers w/ 7 hull each can only "hold" a maximum of 30 cards before they start getting destroyed so the DD isn't even empty yet but even then does it seem smart to allow five ships to be flying around when a single point of damage would kill any one of them?

    Up until Kylo showed up I'd have said you could easily play the game just using some other marker to record any damage that would come from unknown cards.  If a face-up card would be drawn then you'd take it then and if something were to randomly "turn up" a card you'd replace that marker with a card but otherwise you chances of getting some specific face-up card are pretty much exactly the same.  Kylo messes that up as he looks through a DD for specific cards and milling those cards out could prevent him from placing a card on ISYTDS when that condition is assigned; he's the only reason the DD contents matter outside of deck stacking cheats.

     

    thanks 

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