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Posts posted by JcDemented
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1 hour ago, RufusDaMan said:Aphra's ship. It could come with a single Autzituck base for the black wookiee. Yaay. Aphra has an Imperial base as well. The Droids are Imperial or Scum only.
The Ark Angel 1 or 2
GILLIES291 reacted to this -
Captain Jostero (24)
Crack Shot (1)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)Cartel Marauder (20)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)Cartel Marauder (20)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)Cartel Marauder (20)
Harpoon Missiles (4)
Glitterstim (2)
Guidance Chips (0)
Munitions Failsafe (1)
Vaksai (0)Total: 100
View in Yet Another Squad Builder
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Zuckuss (28)
Veteran Instincts (1)
Dengar (3)Talonbane Cobra (28)
Push the Limit (3)
XX-23 S-Thread Tracers (1)
Inertial Dampeners (1)
Guidance Chips (0)
Engine Upgrade (4)
Autothrusters (2)
Vaksai (0)Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)Total: 100
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Or if you have 4 clusters and 4 proximities, you can give it a try to this list
-Step 1: make a nym's Island in the middle
-Step 2: use minefield mapper to place 1 cluster and 1 proximitie in the map,
-step 3: Drop every bomb in your squad or use the missiles.
in case they get close to Emon use the Emp device and drop a bomb after that
Emon Azzameen — Firespray-31 36 Cluster Mines 4 Cad Bane 2 Harpoon Missiles 4 EMP Device 2 Proximity Mines 3 Extra Munitions 2 Guidance Chips 0 Slave I 0 Ship Total: 53 Captain Nym (Scum) — Scurrg H-6 Bomber 30 Veteran Instincts 1 Twin Laser Turret 6 Extra Munitions 2 Cluster Mines 4 Proximity Mines 3 Minefield Mapper 0 R4-E1 1 Havoc 0 Ship Total: 47 -
If FFG nerf the JM5K why they nerf the Attani, Why the Attani T_T
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1 minute ago, jmswood said:I’ve tried Decoy on Whisper and Echo. Keeping a Phantom at Range 1-2 of Epsilon Ace makes the Phanom predictable. A predictable Phantom is a dead Phantom, regardless of Pilot Skill during the combat Phase.
not so predictable, the range of decoy is 1-2 the phantom can fly with the Epsilon ace Ps12 or with Quickdraw Ps11 and have a lot of space to be a phantom
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After seeing Nym being Ps 10 and whisper having a difficult time with his ps 9 i try to make a build with a ps higher ps whisper , and taking advantage that i get a rebel z95 (and
and finding out about the existence of the decoy) I make this build focus on whisper, yesterday I fly against Nymranda and this build give me good results, i lost, because of the dice, all blanks, even whit TL and Focus...(really really bad luck) but my oponent have a realle dificult time against this build.
-Im not sure about the whisper crew, do you have a better one?, maybe another upgrade in the build??
"Whisper" (32)
Decoy (2)
Fire-Control System (2)
Hotshot Co-pilot (4)
Advanced Cloaking Device (4)"Quickdraw" (29)
Veteran Instincts (1)
Fire-Control System (2)
Pattern Analyzer (2)
Lightweight Frame (2)
Special Ops Training (0)"Epsilon Ace" (17)
Comm Relay (3)Total: 100
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Hera Syndulla — VCX-100 40 Fire-Control System 2 Twin Laser Turret 6 Han Solo 2 Ship Total: 50 Mackaywarrior reacted to this -
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10 hours ago, DR4CO said:Using the Corran v Corran ruling as precedent, Quickdraw should stick around long enough to use his (already triggered) ability before being removed.
but quickdraw, works diferent, is't ability doesnt trigger in a phase, triggers when he lose a shield.
quickdraw baffle his last shield, Jostero hits quickdraw, kill quickdraw, in this atack QD doesnt lose a shield he lost his oportuniti, he die
it's diferent in case, that QD baffle his second shield, Jostero attack, QD lost his last shield in the attack, now he can hit, even if he is dead -
7 minutes ago, joeshmoe554 said:Now if Quickdraw lost his last shield with Electronic Baffle and the player with Jostero had initiative, I'm not entirely sure what would happen. Both Jostero's ability and Quickdraws ability would be triggered by electronic baffle, but Quickdraw would be destroyed before he had a chance to fire.
i think that quickdraw would be destroyed if he baffle his last shield and jostero have iniciative
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-Jostero have initiative
-Quickdraw, moves, uses electronic baffle, lose his second shield, (only one shield remaining), Jostero's ability triggers, he hits and kill quickdraw.
1.-Quickdraw can hit Jostero before he left the table?
2.-Quickdraw can't hit jostero because his ability is not after Attack
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If Quickdraw use electronic baffle, and lose a shield in activation phase, who hits first? Quickdraw or Jostero?
a.-Quickdraw because if pilot skill 9
b.- the player who have initiative because the attack is not in combat phase
c.-Quickdraw because he is activating the effect of lose a shield first -
1.- Jostero's ability triggers with Protom boms?
2.- Jostero's ability triggers with BMST?
3.-Jostero's ability triggers with ISYTDS? -
Cartel Spacer — M3-A Interceptor 14 Heavy Laser Cannon 7 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 23 Cartel Spacer — M3-A Interceptor 14 Heavy Laser Cannon 7 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 23 Cartel Spacer — M3-A Interceptor 14 "Mangler" Cannon 4 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 20 Cartel Spacer — M3-A Interceptor 14 Tractor Beam 1 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 17 Cartel Spacer — M3-A Interceptor 14 Tractor Beam 1 "Heavy Scyk" Interceptor (Cannon) 2 Ship Total: 17
2 HLC
1 MAngler
2 Tractor
this go perfect, you only need to focus and keep the R3 -
1 hour ago, GLEXOR said:I would recommend this out of the box:
"Thweek", Autothrusters, Starviper Mk II, Virago, Advanced Sensors, inertial dampeners. 32
Dalan Oberos, Veteran Instincts, Autothrusters, Starviper Mk II. 30.
Thweek with shadowed looks amazing because i can avoid arcs and the harpoons, I'm worry about dalan oberos, after using his hability to talon roll, he had to make a predictable green maneuver...
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Good Morning, in my local Store would be this format and i need some ideas.
4 Small Ships 40 points each one
2 of them need to be from the guns for hire expansion
2 of them could be of any faccion (rebel, Imperial or Scum)
extra: i think everybody is going to use harpooon misiles in the event so...biggs doest help a lot -
Black Sun Assassin — StarViper 28 A Score to Settle 0 StarViper Mk. II -3 Ship Total: 25 Black Sun Assassin — StarViper 28 Trick Shot 0 StarViper Mk. II -3 Ship Total: 25 Black Sun Assassin — StarViper 28 Trick Shot 0 StarViper Mk. II -3 Ship Total: 25 Thweek — StarViper 28 StarViper Mk. II -3 Ship Total: 25
Why not ?? seems fun to fly
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Poe Dameron (PS9) — T-70 X-Wing 33 Intensity 2 BB-8 2 Integrated Astromech 0 Ship Total: 37 Wedge Antilles — X-Wing 29 Expertise 4 R5-P9 3 Integrated Astromech 0 Ship Total: 36 "Hobbie" Klivian — X-Wing 25 Targeting Astromech 2 Integrated Astromech 0 Ship Total: 27
si te gusta puedes reemplazar a Hoobie por biggs para quitar fuego de tus otras navesTheHumanHydra reacted to this -
i fly this squad in store tournaments, and give me good result I lose against a TLT ghost, cuz a really REALLY terrible dices even whit TL and focus, all blanks
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Siempre esta la opcion Snap shot
Etahn A'baht — E-Wing 32 Fire-Control System 2 M9-G8 3 Ship Total: 37 Green Squadron Pilot — A-Wing 19 Snap Shot 2 Chardaan Refit -2 Juke 2 A-Wing Test Pilot 0 Ship Total: 21 Green Squadron Pilot — A-Wing 19 Snap Shot 2 Chardaan Refit -2 Juke 2 A-Wing Test Pilot 0 Ship Total: 21 Green Squadron Pilot — A-Wing 19 Snap Shot 2 Chardaan Refit -2 Juke 2 A-Wing Test Pilot 0 Ship Total: 21 -
Hit Hard
Etahn A'baht — E-Wing
32 Veteran Instincts 1 Ship Total: 33 Norra Wexley — ARC-170 29 Push the Limit 3 BB-8 2 Alliance Overhaul 0 Ship Total: 34 Nien Nunb — T-70 X-Wing 29 Snap Shot 2 R3-A2 2 Ship Total: 33 classic Xwing
Etahn A'baht — E-Wing 32 /Draw Their Fire 1 /Fire-Control System 2 /M9-G8 3 /Ship Total: 38
Biggs Darklighter — X-Wing 25 / R4-D6 1 /Integrated Astromech 0 /Ship Total: 26
Wedge Antilles — X-Wing 29 /Expertise 4 /BB-8 2 /Integrated Astromech 0/ Ship Total: 35

Glitter or Scavenger Crane?
in X-Wing Squad Lists
Posted
if you already have Push the limit that already gives you a an stress token and Expertise that doesn't work whit stress tokens, y prefer Scavenger crane that dont put more Stress on your ships