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JcDemented

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Posts posted by JcDemented


  1. Captain Jostero (24)
    Crack Shot (1)
    Harpoon Missiles (4)
    Glitterstim (2)
    Guidance Chips (0)
    Munitions Failsafe (1)
    Vaksai (0)

    Cartel Marauder (20)
    Harpoon Missiles (4)
    Glitterstim (2)
    Guidance Chips (0)
    Munitions Failsafe (1)
    Vaksai (0)

    Cartel Marauder (20)
    Harpoon Missiles (4)
    Glitterstim (2)
    Guidance Chips (0)
    Munitions Failsafe (1)
    Vaksai (0)

    Cartel Marauder (20)
    Harpoon Missiles (4)
    Glitterstim (2)
    Guidance Chips (0)
    Munitions Failsafe (1)
    Vaksai (0)

    Total: 100

    View in Yet Another Squad Builder

     


  2. Or if you have 4 clusters and 4 proximities, you can give it a try to this list

    -Step 1: make a nym's Island in the middle
    -Step 2: use minefield mapper to place 1 cluster and 1 proximitie in the map, 
    -step 3: Drop every bomb in your squad or use the missiles.
    in case they get close to Emon use the Emp device and drop a bomb after that
     

    Emon Azzameen — Firespray-31 36
    Cluster Mines 4
    Cad Bane 2
    Harpoon Missiles 4
    EMP Device 2
    Proximity Mines 3
    Extra Munitions 2
    Guidance Chips 0
    Slave I 0
    Ship Total: 53
       
    Captain Nym (Scum) — Scurrg H-6 Bomber 30
    Veteran Instincts 1
    Twin Laser Turret 6
    Extra Munitions 2
    Cluster Mines 4
    Proximity Mines 3
    Minefield Mapper 0
    R4-E1 1
    Havoc 0
    Ship Total: 47

     

     

     


  3. 1 minute ago, jmswood said:

    I’ve tried Decoy on Whisper and Echo. Keeping a Phantom at Range 1-2 of Epsilon Ace makes the Phanom predictable. A predictable Phantom is a dead Phantom, regardless of Pilot Skill during the combat Phase.

    not so predictable, the range of decoy is 1-2 the phantom can fly with the Epsilon ace Ps12 or with Quickdraw Ps11 and have a lot of space to be a phantom 

     


  4.  

    After seeing Nym being Ps 10 and whisper having a difficult time with his ps 9  i try to make a build with a ps higher ps whisper , and taking advantage that i get a rebel z95 (and

    and finding out about the existence of the decoy) I make this build focus on whisper, yesterday I fly against Nymranda and this build give me good results, i lost, because of the dice, all blanks, even whit TL and Focus...(really really bad luck) but my oponent have a realle dificult time against this build.
     

    -Im not sure about the whisper crew, do you have a better one?, maybe another upgrade in the build??


    "Whisper" (32)
    Decoy (2)
    Fire-Control System (2)
    Hotshot Co-pilot (4)
    Advanced Cloaking Device (4)

    "Quickdraw" (29)
    Veteran Instincts (1)
    Fire-Control System (2)
    Pattern Analyzer (2)
    Lightweight Frame (2)
    Special Ops Training (0)

    "Epsilon Ace" (17)
    Comm Relay (3)

    Total: 100

    View in Yet Another Squad Builder


  5. 50 points companions
     

    Captain Jostero — Kihraxz Fighter 24
    Crack Shot 1
    Harpoon Missiles 4
    Munitions Failsafe 1
    Guidance Chips 0
    Vaksai 0
    Ship Total: 27
       
    Cartel Marauder — Kihraxz Fighter 20
    Harpoon Missiles 4
    Guidance Chips 0
    Munitions Failsafe 1
    Vaksai 0
    Ship Total: 23

  6. 10 hours ago, DR4CO said:

    Using the Corran v Corran ruling as precedent, Quickdraw should stick around long enough to use his (already triggered) ability before being removed.

    but quickdraw, works diferent, is't ability doesnt trigger in a phase, triggers when he lose a shield.
    quickdraw baffle his last shield, Jostero hits quickdraw, kill quickdraw, in this atack QD doesnt lose a shield he lost his oportuniti, he die
    it's diferent in case, that QD baffle his second shield, Jostero attack, QD lost his last shield in the attack, now he can hit, even if he is dead


  7. 7 minutes ago, joeshmoe554 said:

    Now if Quickdraw lost his last shield with Electronic Baffle and the player with Jostero had initiative, I'm not entirely sure what would happen.  Both Jostero's ability and Quickdraws ability would be triggered by electronic baffle, but Quickdraw would be destroyed before he had a chance to fire.

    i think that quickdraw would be destroyed if he baffle his last shield and jostero have iniciative


  8. -Jostero have initiative
    -Quickdraw, moves, uses electronic baffle, lose his second shield, (only one shield remaining), Jostero's ability triggers, he hits and kill quickdraw.

    1.-Quickdraw can hit Jostero before he left the table?
    2.-Quickdraw can't hit jostero because his ability is not after Attack

     


  9. If Quickdraw use electronic baffle, and lose a shield in activation phase, who hits first? Quickdraw or Jostero?

    a.-Quickdraw because if pilot skill 9
    b.- the player who have initiative because the attack is not in combat phase
    c.-Quickdraw because he is activating the effect of lose a shield first


  10. Cartel Spacer — M3-A Interceptor 14
    Heavy Laser Cannon 7
    "Heavy Scyk" Interceptor (Cannon) 2
    Ship Total: 23
       
    Cartel Spacer — M3-A Interceptor 14
    Heavy Laser Cannon 7
    "Heavy Scyk" Interceptor (Cannon) 2
    Ship Total: 23
       
    Cartel Spacer — M3-A Interceptor 14
    "Mangler" Cannon 4
    "Heavy Scyk" Interceptor (Cannon) 2
    Ship Total: 20
       
    Cartel Spacer — M3-A Interceptor 14
    Tractor Beam 1
    "Heavy Scyk" Interceptor (Cannon) 2
    Ship Total: 17
       
    Cartel Spacer — M3-A Interceptor 14
    Tractor Beam 1
    "Heavy Scyk" Interceptor (Cannon) 2

    Ship Total: 17
     

    2 HLC
    1 MAngler
    2 Tractor

    this go perfect, you only need to focus and keep the R3


  11. 1 hour ago, GLEXOR said:

    I would recommend this out of the box:

    "Thweek", Autothrusters, Starviper Mk II, Virago, Advanced Sensors, inertial dampeners. 32

    Dalan Oberos, Veteran Instincts, Autothrusters, Starviper Mk II. 30.

    Thweek with shadowed looks amazing because i can avoid arcs and the harpoons, I'm worry about dalan oberos, after using his hability to talon roll, he had to make a predictable green maneuver...


  12. Good Morning, in my local Store would be this format and i need some ideas.

    4 Small Ships 40 points each one
    2 of them need to be from the guns for hire expansion
    2 of them could be of any faccion (rebel, Imperial or Scum)

    extra: i think everybody is going to use harpooon misiles in the event so...biggs doest help a lot


  13. Black Sun Assassin — StarViper 28
    A Score to Settle 0
    StarViper Mk. II -3
    Ship Total: 25
       
    Black Sun Assassin — StarViper 28
    Trick Shot 0
    StarViper Mk. II -3
    Ship Total: 25
       
    Black Sun Assassin — StarViper 28
    Trick Shot 0
    StarViper Mk. II -3
    Ship Total: 25
       
    Thweek — StarViper 28
    StarViper Mk. II -3

    Ship Total: 25

     

    Why not ?? seems fun to fly


  14. Poe Dameron (PS9) — T-70 X-Wing 33
    Intensity 2
    BB-8 2
    Integrated Astromech 0
    Ship Total: 37
       
    Wedge Antilles — X-Wing 29
    Expertise 4
    R5-P9 3
    Integrated Astromech 0
    Ship Total: 36
       
    "Hobbie" Klivian — X-Wing 25
    Targeting Astromech 2
    Integrated Astromech 0
    Ship Total: 27



    si te gusta puedes reemplazar a Hoobie por biggs para quitar fuego de tus otras naves

  15.  

    Siempre esta la opcion Snap shot

     

    Etahn A'baht — E-Wing 32
    Fire-Control System 2
    M9-G8 3
    Ship Total: 37
       
    Green Squadron Pilot — A-Wing 19
    Snap Shot 2
    Chardaan Refit -2
    Juke 2
    A-Wing Test Pilot 0
    Ship Total: 21
       
    Green Squadron Pilot — A-Wing 19
    Snap Shot 2
    Chardaan Refit -2
    Juke 2
    A-Wing Test Pilot 0
    Ship Total: 21
       
    Green Squadron Pilot — A-Wing 19
    Snap Shot 2
    Chardaan Refit -2
    Juke 2
    A-Wing Test Pilot 0
    Ship Total: 21

  16. Hit Hard 

     

    Etahn A'baht — E-Wing

    32
    Veteran Instincts 1
    Ship Total: 33
       
    Norra Wexley — ARC-170 29
    Push the Limit 3
    BB-8 2
    Alliance Overhaul 0
    Ship Total: 34
       
    Nien Nunb — T-70 X-Wing 29
    Snap Shot 2
    R3-A2 2
    Ship Total: 33

     

    classic Xwing

    Etahn A'baht — E-Wing 32  /Draw Their Fire 1 /Fire-Control System 2 /M9-G8 3 /Ship Total: 38

    Biggs Darklighter — X-Wing 25 / R4-D6 1 /Integrated Astromech 0 /Ship Total: 26

     Wedge Antilles — X-Wing 29 /Expertise 4 /BB-8 2 /Integrated Astromech 0/ Ship Total: 35 

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