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About Rokian

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  1. I like Norra and i feel that she asks for c3p0 crew , all other slots u can change one thing or another. Wedge is powerfull but lack anything to survive, i would give him r2 , and if you really want outmanouver ( attack from range 3 ) or predator ( ok to go range 1 ou 2 ). Here one build with the same ships and pilots : Norra Wexley (55) Expert Handling (4) C-3PO (8) R3 Astromech (3) Ship total: 70 Half Points: 35 Threshold: 5 Wedge Antilles (55) Outmaneuver (6) R2 Astromech (4) Servomotor S-Foils (0) Ship total: 65 Half Points: 33 Threshold: 3 Thane Kyrell (48) R5 Astromech (4) Hull Upgrade (5) Servomotor S-Foils (0) Ship total: 57 Half Points: 29 Threshold: 4 Total: 192 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z77X120WW18WW4WY5X126WW2WW142Y9XWW6W164W142&sn=Unnamed Squadron&obs= (R3 is there to have mods when you use c3p0 2 times or do a barrel roll )
  2. Well , not easier , I have this model that try to copy what miranda did in 1.0 : Miranda Doni (43) Diamond-Boron Missiles (6) Han Solo (14) Sabine Wrenr (3) Proton Bombs (5) Hull Upgrade (3) Ship total: 74 Half Points: 37 Threshold: 5 Total: 74 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z17XW238WW84W30W69WW164&sn=Unnamed Squadron&obs= As you can see , not cheap , and wouldn´ t fit well with heavy dash ( unless you give up the title on dash, that is expensive as **** , so it is ok i guess ) You will recover 1 shield at i7 , make sure that you have 1 shot from the missiles at i4 . Use bomb Whenever you have a chance to hit an enemy and use Sabine to keep the fire power. ( the problems : Miranda doesn´ t have u turn so it is hard to keep on the front arc, she expensive this way , doesnt have any tricks with the bomb , aces can destroy her fast and aces are heavy in the meta now)
  3. just made this version of my build, but with snap shot : (for point cost and qtd of dices, cluster missiles are better than snap Airen Cracken — Z-95-AF4 Headhunter 36 Cluster missiles 5 Ship Total: 41 Half Points: 21 Threshold: 2 Piloto do Esq. Tala — Z-95-AF4 Headhunter 25 Cluster Missiles 5 Ship Total: 30 Half Points: 15 Threshold: 2 Escolta do Esq. Azul — T-65 X-Wing 41 Servomotor de S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 Escolta do Esq. Azul — T-65 X-Wing 41 Servomotor de S-foils 0 Ship Total: 41 Half Points: 21 Threshold: 3 “Zeb” Orrelios (Sheathipede) — Sheathipede-class Shuttle 34 Snap Shot 7 Leia Organa 6 Ship Total: 47 Half Points: 24 Threshold: 3
  4. Which action you usually do with slam? The only thing that comes in my mind usually is target lock or reload... One more info : You can double tap with torpedos /missiles if you use han solo gunner! , it is a good gunner but too expensive .... (any force user can get a tap at i7 for 3 points ... and for the double tap you have to pay for the missile / torpedo anyway , it is expensive, but works )
  5. Since the start of x wing 2.0 most of the k wings have not been seeing some gameplay. ( only 4 generic , but this is not that good ) So , where you would use Miranda and what types of ship that she would fit better? I made this initial build for miranda, with this she can survive more and cause more damage since she will have action economy: Miranda Doni — BTL-S8 K-Wing 43 Plasma Torpedoes 9 Magva Yarro 8 Gerador de Bombas Fragmentadas 5 Angled Deflectors 6 Ship Total: 71 Half Points: 36 Threshold: 4 OBS : I feel more that the game would need a new type of missile that use calculate and works like cluster , but the bonus attack doesn´ t come from the missile but from your turret , this would do a lot for chiwie, miranda and leebo . On the other hand, something that could make you perform an attack after a slam (maybe with the cost of a red dice ) would fit really well with miranda ,escape arcs, make a shot with 0 dice , recovery 1 shield ( and if have a lot of points maybe use hotshot gunner ) , right now slam is lame for the k wing, and this action started with this ship.
  6. I made this, the ideia is simple : Dash will protect Roark , double tap at i7 , probably u will hit 1 shot without needing to use 1 focus , use it (or if needed all focus) for defense. Roark will survive , after he have 2 focus u can try to use lando for evades and try to kill some enemies .... if u are lucky and dont have to risk too mutch , try to get bull´ s eye to use crack shot. Agentes contrabandistas (98) Dash Rendar [YT-2400 Light Freighter] (8) Perceptive Copilot (14) Bistan (4) Trick Shot (14) Outrider Points: 138 (41) Roark Garnet [HWK-290 Light Freighter] (2) Lando Calrissian (1) Crack Shot (18) Moldy Crow Points: 62 Total points: 200 It is dangerous to any ace that is not able to scape Dash´ s arc. I use it with gas clouds ... helps a lot on defese , and on attack u will have already 5 red dices XD
  7. I made this build that could see some change and use snap shot , i dont know how it would be done , but , here is the original idea : Escolta da princesa (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 41 (41) Blue Squadron Escort [T-65 X-wing] (0) Servomotor S-foils Points: 41 (34) "Zeb" Orrelios [Sheathipede-class Shuttle] (6) Leia Organa Points: 40 (36) Airen Cracken [Z-95-AF4 Headhunter] (5) Cluster Missiles (1) Munitions Failsafe (4) Swarm Tactics Points: 46 (25) Tala Squadron Pilot [Z-95-AF4 Headhunter] (5) Cluster Missiles (1) Munitions Failsafe Points: 31 Total points: 199 Use both x wing in the front , z95s on the back and shearpide right next to them , the ideia is to get the enemy on range 1 of the the x wings and range 2 of the z-95 , both z shot at i 5 , the named pilot with lock and one mod from shearpide and the other z95 with focus and lock ( u can gain it from airen ) , if u need , Airen can give a second mod to another ship because he will fire twice with the missiles . After this make a run to lose stress and give space , Next roud do a u turn with Leia and u can do everything again.
  8. Creating this topic for only one reason: Why R2-D2 from the republic can take c3p0 and Leebo from rebellion can´t? Both have almost the same abilities ! Leebo doens´ t see any gameplay and this happens to all pilots from yt2400. Leebo should receive his crew upgrade back.
  9. I would try her with: angled deflectors + bomblet + Proton torpedos + Magva Yarro If you want her cheaper : Bomblet + c3P0 + Shield upgrade
  10. obs: i just checked , u can fit all of this (chiwie build idea ) and : millenium falcon title , wedge (pilot ) with proton torpedos , r2 unit and crack shot , with enough space for bid
  11. i think of using luke on a lower initiative pilot, maybe with chiwie (yt1300) with saw guerra (crew) and novice tech (crew) .
  12. Well , i have this build that doesn´ t have a x wing but it is a powerhouse of damage : A Mira do desertor (49) Bodhi Rook [UT-60D U-wing] (0) Pivot Wing (3) Intimidation Points: 52 (40) "Dutch" Vander [BTL-A4 Y-wing] (13) Proton Torpedoes (3) R3 Astromech Points: 56 (36) Jake Farrell [RZ-1 A-wing] (6) Concussion Missiles (1) Crack Shot Points: 43 (48) Ten Numb [A/SF-01 B-wing] (1) Crack Shot (0) Jamming Beam Points: 49 Total points: 200 Medium to large bases are easier to bump and the u wing can easilly use a 0 manouver to shot the back of the enemy ( Bodhi combos really well with dutch) , dutch with proton and r3 is the best use of this pilot , and with bodhi it is way easier to use his ability to another ship jake can make a target lock and also do a boost or barrel and then gain a focus , great for attack and defense ( u want range 3 ), if u dont want stress , use dutch´s target lock Ten Numb is good to cover areas with his arc and he can receive target lock to make a r1 shot full modded with crack shot
  13. yup , low chance , but, since it is with a ps5 ship , you will have way better chances of proc against heavy swarm , making the build more versitile.
  14. I have been thinking a build that looks like this one, but with one diference, to make tick way more everyone´ s ability i changed Iden for Mareek ... there goes the build : Maarek Stele — TIE Advanced x1 46 Franco-Atirador 1 - maskmanship Sistema de Controle de Tiro 2 FCS Mísseis de Fragmentação 5 cluster missiles Ship Total: 54 Half Points: 27 Threshold: 3 Gideon Hask — TIE/ln Fighter 30 Tiro Certeiro 1 Crack shot Ship Total: 31 Half Points: 16 Threshold: 2 Del Meeko — TIE/ln Fighter 30 Líder de Esquadrão 10 Squad leader Ship Total: 40 Half Points: 20 Threshold: 2 Seyn Marana — TIE/ln Fighter 30 Franco-Atirador 1 Maskmanship Ship Total: 31 Half Points: 16 Threshold: 2 Zertik Strom — TIE Advanced x1 42 Sistema de Controle de Tiro 2 FCS Ship Total: 44 Half Points: 22 Threshold: 3 Mareek with maskmanship + cluster missiles is a chance of having crit in both shots ! since all normal ties want to stay close to Del , squad leader fits there , anda have the same range as his special ability.
  15. I made this build , wedge and dutch are great pilots : **Blue Squadron Escort (41)** * Servomotor S-Foils (0)*  *Ship total: (41)* **Wedge Antilles (52)** * Servomotor S-Foils (0)*  *Ship total: (52)* **"Dutch" Vander (39)** * Proton Torpedoes (12)* * R3 Astromech (3)*  *Ship total: (54)* **Norra Wexley (Y-Wing) (41)** * Predator (2)* * Ion Cannon Turret (4)* * Veteran Turret Gunner (6)*  *Ship total: (53)* **Total:** *200* [View in Yet Another Squad Builder 2.0](https://raithos.github.io/?
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