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YasukiKaito

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  1. Like
    YasukiKaito got a reaction from Suzume Tomonori in Commonly Made Mistakes   
    All Scorpions in this thread.... *backs away slowly*
  2. Like
    YasukiKaito got a reaction from TechnoGolem in Commonly Made Mistakes   
    All Scorpions in this thread.... *backs away slowly*
  3. Like
    YasukiKaito got a reaction from RandomJC in Commonly Made Mistakes   
    All Scorpions in this thread.... *backs away slowly*
  4. Like
    YasukiKaito reacted to JJ48 in Greetings Future Samurai of Rokugan (update and necrothread)   
    I guess I don't know much about Golden Era, as I wasn't introduced to the game until Diamond Era <rimshot>
     
    Does the "be nice to new players" rule still allow me to go all "cranky, rambling, old man"?
    Back in my day, we didn't have any of these mamby-pamby "dynasty packs" for our parents to buy for us.  We just had boosters, and we had to buy them ourselves!  And of course mom and dad wouldn't drive us all the way to the FLGS just to play some game, so we'd walk fifteen miles, through six feet of snow, uphill to the game store, just to find out it was closed because it was always closed on Tuesdays, but somehow we always forgot and always tried it on a Tuesday anyway.  So we'd trudge another fifteen miles back home, through seven feet of snow (a blizzard had been rolling in while we were on our way), still uphill!  And then we'd get trapped and have to dig out a shelter to spend the night in, and argue about whose frostbitten feet we were going to eat for sustenance.  And then the next day we'd trudge back to the store, only to find out that they didn't have any of the new boosters, but they had plenty of the boosters from two expansions ago.  So we'd sigh and just buy those, hoping that the joy of finding a new rare might momentarily take our minds off the pain of having lost a foot, but of course we'd just get a seventeenth copy of the Crane shugenja that no one used, rather than any of the dozens of rares we actually needed for our collections!  So we'd limp back home in great pain, having wasted our money with nothing but disappointment and humiliation to show for it.
    ...and we liked it that way!  It built character!
  5. Like
    YasukiKaito got a reaction from HidaYama in Questions about rules revealed   
    I'll answer as best as I can - let me know if wrong! (I'm sure someone will )
     
    1) Is a Province destroyed if the attacker equals the defense or must it exceed?  
    It is broken (not destroyed) if the attacker equals defense of the province + the defense of any units at the conflict.
    2) Does damage carry over between rounds or must it exceed the threshold all in one attack?  
    I believe it would be in one attack.
    3) Can the same Province be attacked in one round, one military and one political conflict?
    Unsure
    4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?  
    I can't speak to GoT but these would be chosen before the game.
    5) Do each of these cards grant individual bonuses?
    From what I've seen it looks like each province would have individual traits/bonuses.
    6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?
    Getting one step closer to a military victory.
    7) What is the difference between dynasty and conflict decks?  
    The dynasty deck will be your primary source of personalities and holding, and will be played from provinces.  Your conflict deck will be more along the lines of attachments and actions that you can play from your hand in combat.
    8) Can a character be recruited from hand and from on top of a Province?
    It looks like some characters might come from your hand, but would likely be different from those in a province, and would be played in a conflict.
    9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?
    Cards are flipped in dynasty phase.  Province is revealed when you attack it (I think)
    10) Can a character have more than 1 honor?  
    I don't think honor really exists in the same fashion in this game.  Now it is glory and yes.
    11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?
    Unsure
    12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?
    Correct
    13) What is "Influence Value"?  Does this have to do with mixing Clans in a deck?
    Yes, to bring in a set cost of outside cards.
    14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?
    Correct.
    15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?
    Correct - discard and then add a fate token
    16) How many of each card allowed in a deck? 
    3
  6. Like
    YasukiKaito got a reaction from HidaYama in Greetings Future Samurai of Rokugan (update and necrothread)   
    I just want some L5R cards in front of me again!
  7. Like
    YasukiKaito got a reaction from JJ48 in Questions about rules revealed   
    I'll answer as best as I can - let me know if wrong! (I'm sure someone will )
     
    1) Is a Province destroyed if the attacker equals the defense or must it exceed?  
    It is broken (not destroyed) if the attacker equals defense of the province + the defense of any units at the conflict.
    2) Does damage carry over between rounds or must it exceed the threshold all in one attack?  
    I believe it would be in one attack.
    3) Can the same Province be attacked in one round, one military and one political conflict?
    Unsure
    4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?  
    I can't speak to GoT but these would be chosen before the game.
    5) Do each of these cards grant individual bonuses?
    From what I've seen it looks like each province would have individual traits/bonuses.
    6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?
    Getting one step closer to a military victory.
    7) What is the difference between dynasty and conflict decks?  
    The dynasty deck will be your primary source of personalities and holding, and will be played from provinces.  Your conflict deck will be more along the lines of attachments and actions that you can play from your hand in combat.
    8) Can a character be recruited from hand and from on top of a Province?
    It looks like some characters might come from your hand, but would likely be different from those in a province, and would be played in a conflict.
    9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?
    Cards are flipped in dynasty phase.  Province is revealed when you attack it (I think)
    10) Can a character have more than 1 honor?  
    I don't think honor really exists in the same fashion in this game.  Now it is glory and yes.
    11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?
    Unsure
    12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?
    Correct
    13) What is "Influence Value"?  Does this have to do with mixing Clans in a deck?
    Yes, to bring in a set cost of outside cards.
    14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?
    Correct.
    15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?
    Correct - discard and then add a fate token
    16) How many of each card allowed in a deck? 
    3
  8. Like
    YasukiKaito got a reaction from Badmojojojo in Questions about rules revealed   
    I'll answer as best as I can - let me know if wrong! (I'm sure someone will )
     
    1) Is a Province destroyed if the attacker equals the defense or must it exceed?  
    It is broken (not destroyed) if the attacker equals defense of the province + the defense of any units at the conflict.
    2) Does damage carry over between rounds or must it exceed the threshold all in one attack?  
    I believe it would be in one attack.
    3) Can the same Province be attacked in one round, one military and one political conflict?
    Unsure
    4) Are Provinces and Strongholds separate cards chosen before the game like the 7 cards from Game of Thrones?  
    I can't speak to GoT but these would be chosen before the game.
    5) Do each of these cards grant individual bonuses?
    From what I've seen it looks like each province would have individual traits/bonuses.
    6) If a Province is destroyed is there any detriment other than discarding/replacing the card on top of it?
    Getting one step closer to a military victory.
    7) What is the difference between dynasty and conflict decks?  
    The dynasty deck will be your primary source of personalities and holding, and will be played from provinces.  Your conflict deck will be more along the lines of attachments and actions that you can play from your hand in combat.
    8) Can a character be recruited from hand and from on top of a Province?
    It looks like some characters might come from your hand, but would likely be different from those in a province, and would be played in a conflict.
    9) When does a player flip over the "hidden" card on top of the Province and when does the Province get revealed to the opponent during conflict?
    Cards are flipped in dynasty phase.  Province is revealed when you attack it (I think)
    10) Can a character have more than 1 honor?  
    I don't think honor really exists in the same fashion in this game.  Now it is glory and yes.
    11) If a character has an honor token and gets dishonored, does it go to neutral or straight to dishonored?
    Unsure
    12) Does a character only get stat boosts for the honor token based on Glory such as zero Glory on a card, zero stat boost?
    Correct
    13) What is "Influence Value"?  Does this have to do with mixing Clans in a deck?
    Yes, to bring in a set cost of outside cards.
    14) Do characters only leave play when a card specifies and after conflict if they have zero fare tokens?
    Correct.
    15) What can you do if you draw a unique card already in play? Discard it to add fate to it? Nothing?
    Correct - discard and then add a fate token
    16) How many of each card allowed in a deck? 
    3
  9. Like
    YasukiKaito got a reaction from Robin Graves in What made Five Rings truly great, and will do so again.   
    "People are worth more than cards"
    Well said Hinomura.
  10. Like
    YasukiKaito reacted to slowreflex in What made Five Rings truly great, and will do so again.   
    Yeah, I'm on this page too.  In fact, if I didn't play card games, I would probably be a hermit.  I need to force myself to interact with other people (outside a work environment) and that's why I love card games, specifically tournaments (as I don't have to ask others to play).
  11. Like
    YasukiKaito got a reaction from Kiseki in Greetings Future Samurai of Rokugan (update and necrothread)   
    I just want some L5R cards in front of me again!
  12. Like
    YasukiKaito got a reaction from Kiseki in What made Five Rings truly great, and will do so again.   
    "People are worth more than cards"
    Well said Hinomura.
  13. Like
    YasukiKaito reacted to Iuchi Toshimo in New Article: The Conflicts of Rokugan   
    This trinary situation seems to be the case. It appears to be a -/0/+ situation. An unanswered question remains: Does Honoring/Dishonoring slide the character one step along this path or do they simply override each other?
  14. Like
    YasukiKaito reacted to Frimmel in New Article: The Conflicts of Rokugan   
    The rules of this game seem quite simple. The gameplay decisions seem quite complex. And the "bookkeeping" will be odd.  Like it will matter what your opponent might have but only in broad terms. 
    I also get the vibe that you're going to have to be very "zen" or like in that episode of "Highlander" where the character tells Duncan "You must be like a reed in the wind, neither breaking nor giving way" when you play. As someone said "flexible." It also has that needing to know if you need to be patient or take a gamble. 
    Buhallin makes a good point about a lot of these CCGs being a race. A race to your "win condition" (all those decks in MtG with Ulamog who essentially amounts to an "I win" card.) Whereas this will be a very different beast and unlikely to have that thing MtG seems to have now where a deck "goes off" and nothing you've done could have been done differently to change it.   
  15. Like
    YasukiKaito reacted to Buhallin in New Article: The Conflicts of Rokugan   
    The idea that your board state is ephemeral seems core to every aspect of the new design.  Characters have fate.  Holdings cost you card draw.  Honor/dishonor mechanics hook to cards leaving play.
    It's a very, very different style than most CCGs have been, and I'm very intrigued by it.  Most games tend to make everything a net positive - you spend resources, and your board state improves.  It's a race on the upward curve.  This is far more ups and downs, and timing your attacks to your opponent's weakness will be critical, and your strength will be temporary.  Everything about the design seems focused on stopping snowballing.
    I think anyone who's focusing on "Well there are two kinds of attacking so it's just AGOT!" or "Well, Magic has fading too" is missing just how disruptive these mechanics are, and how univerally they're woven through the design.  At this point I have no idea how well it will work, but it's definitely going to be a very, very different beast.
  16. Like
    YasukiKaito reacted to JJ48 in New Article: The Conflicts of Rokugan   
    That's sort of the vibe I'm getting.  In Old L5R, I could very often point to a single choice (mine or the opponent's) that won/lost the game.  With New L5R, I get the feeling it'll be more like a sequence of smaller choices for both characters, and it'll be much harder to point to a single choice that made/broke the game, since any single choice could probably still be undone by some other choice.
    I'm also liking that, without gold-producing holdings, it should be a bit easier to throw a deck together since you won't have to worry about your economy so much.  Incidentally, this will probably almost double your options, since the deck sizes will be about the same, but now you won't be using half of it for gold!
    I think it'll take some getting used to, but the more I think about it, the more I like it.  Especially with the ability to spend more to keep people out longer, do I invest in this one character, or save my money for someone or something else (especially since it appears as if most of the Conflict cards will have Fate costs)?  It's possible that it could crash-and-burn, but I'm thinking it'll more likely just add another layer of trade-off decisions to help keep the games exciting!
  17. Like
    YasukiKaito reacted to Sithborg in New Article: The Conflicts of Rokugan   
    I am really enjoying how the game is shaping up. 
  18. Like
    YasukiKaito reacted to JJ48 in Perspective from a new player   
    I prefer the alt-art cards, personally.  One of the draws of an LCG is that people who buy in are all on equal footing.  Promos would either be potent, in which case you're giving an advantage to a specific group of people; or impotent, in which case people won't really care about them.  I'd say something that is exclusive from a collector standpoint but not exclusive from a gameplay standpoint would be better.
  19. Like
    YasukiKaito got a reaction from JJ48 in New Article: The Conflicts of Rokugan   
    My impression so far is that the game will not be very static - in the sense that one individual strategy won't always be the best way to go.  It seems to me that the game is designed to reward flexible play styles and reading your opponent well.  There are so many decisions each turn that interact with each player that I think the game state will change very quickly and will reward flexible players.  In that sense I think it will be a difficult game to master, but relatively easy to pick up.  And I think that's awesome!
  20. Like
    YasukiKaito reacted to Hinomura in What made Five Rings truly great, and will do so again.   
    This was posted over on the Spider boards just over three years ago by Rory Heffernan when the tragic news of Przemek Kowalczyk's death broke. Walec, as he was known online, would have been thirty-six today. 
    Beautiful words from Rory, and both then and now, it puts a lot of things into perspective. We can disagree and bicker about mechanics, about the retcon of the story, about whether this is 'Thones 3.0'  more than New5R,  but ultimately, none of that is what made this game great. People like Walec and Rory did.

    I can't even count the number of friends I've made through L5R, and I can't wait to make even more. It really is a community like no other. It's truly a honour to have the opportunity to build on what we had, to continue on the path. It really is priceless.

    Because people are worth more than cards.
     
  21. Like
    YasukiKaito reacted to SoulSteel in New Article: The Conflicts of Rokugan   
    This is most appropriate for any puns coming from the Unicorn players. 
  22. Like
    YasukiKaito reacted to twinstarbmc in New Article: The Conflicts of Rokugan   
    We need to figure out how to get the most MPG (Military/Political/Glory) out of our decks!
  23. Like
    YasukiKaito reacted to slowreflex in L5R Clans in MTG Terms?   
    Guys, slating MTG isn't going to help any.  Fact is, MTG has an enormous player base and we should make it as easy as possible for them to get into L5R so the player base of L5R can grow.  When you have any dominant game in the market, making a transition guide to your new game is always a sound marketing decision.  Which game is better is subjective and not really relevant in this regard.
  24. Like
    YasukiKaito reacted to slowreflex in Perspective from a new player   
    The kits are around $20 and the resale value of the contents is much greater than that.  I don't have a problem with this model as I'm quite happy to pay tournament entry fees to cover the cost of the kit and support my local stores.  And again, I want FFG to make money from this game.  That will ensure they focus on it.  Lastly, don't get lost in the smoke and mirrors.  A company behind a CCG likely makes more profit than a LCG, so these "free" promos are really just paid for in other ways... Apples and Oranges...
  25. Like
    YasukiKaito got a reaction from Isawa Syd in Perspective from a new player   
    True!!! Jade Pearl Inn in particular!
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