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Posts posted by YasukiKaito

  1. I think one of the things about L5R that engendered so much involvement on the part of players was how the games actually played out.  I don't think I've ever played another card game where I could feel the effects of my tactical/strategic decisions so acutely.  To me it really felt like an environment where skill in playing the deck, and forward thinking made more of a difference that just 'who had the better/rarer cards'.  And I think that, combined with the sense of ownership players would get from seeing story line prizes for their clans pop up in fictions, was easy latch onto.  Add to that the expansive history of fictions, multiple win conditions, and friendly fanbase among other things and it's kind of hard not to get invested!

  2. 2 minutes ago, Ryoshun Higoka said:

    At the risk of flogging a deceased equine, what's everybody most excited about (other than playing an L5R game again)? I'm interested in seeing where the story goes and I'm really loving the mechanics that have been previewed so far - if I had to pick a favorite, I'm going to court controversy here by stating that I really like the Fate system! It's flavorful, it's a mechanic that I can see being very enjoyable on the table...

    Release date is very far away.

    I would go the other way.  As of right now I'm the least excited for Fate - but hoping that I come around to it.  I think I'm most excited for the way that the rings are being implemented with the conflicts.  I think that will make for some very interesting gameplay decisions, and a more balanced meta.

  3. Excited to see all of this! Obviously a lot of changes that will take some time to get used to, but I was really encouraged by pretty much everything I saw... with one exception.  I really don't like the idea of the Fate Tokens on characters killing off someone after X turns.  I suppose I'm open to being proved wrong about that, but my first reaction is really, really negative to that system.

    I'm stoked that they're keeping provinces, the two deck system, and honor/dishonor victories.  A little bummed to see enlightenment go, but not distraught. 

    Just my first reactions right now - but I for one am very excited! :D:D

  4. 1 hour ago, SavageTofu said:

    Maybe they could have certain minor factions fit in as duel clanned cards where applicable...

    I would like to see that.  I know one of the knocks on L5R was 'too many useless keywords!', but I think it would be cool if there was note included that a personality was Crab/Tortoise.  For me that was something that I found really interesting when I was getting into the game.  All the keywords hinted at a depth a backstory that I didn't know was there until those keywords prompted me to do some digging.

  5. 19 hours ago, Susumu Jackson said:

    I came in as a Unicorn player at the beginning of Emperor, and Utaku Liu-Xeung did so much work out of the box that she became a favorite of mine for no other reason. Then I got a playset of Utaku Ji-Yun, and my battle maiden dreams became reality. 

    Much to my enjoyment, they both got fabulous EXPs :). And story time! I miss my Paragirls...

    Ah, my friend that I played the most against ran a Battle Maiden Military/Honor switch deck with those two that was just infuriating to play against! Stupid rich ponies!

  6. Personally, I have always preferred tournaments with just one deck, no modifications.  When changes are allowed in a tourney it just seems to cheapen the competition to me for some reason.  I feel like the deck building aspect is lost a little bit.  It's easy to build a deck specifically to counter one particular type of deck (Elite Orks from Kempy's example, or maybe a Mantis Ranged Attack deck) if you know you're coming up against that.  It's a lot harder to build an efficient, strong deck for anything you might come up against within the meta, and that is what I think should be winning tournaments.  I know the counter argument to that is 'you could change your deck too', but this is just my preference that a well built overall deck should win out over a deck designed for that one match. 

  7. I liked that idea a lot.  And I really liked the way Hand approached stories too.  He was my GM in winter court (if I remember correctly) and he was fantastic in there.  I would've loved to see more fictions authored by him! 

    In general I loved the idea that the fictions were effected by players and events, but I feel like that is also what led to some of the less than spectacular stories.  It can be hard enough to craft a compelling narrative as it is without working to satisfy tourney rewards A, B, and C (which can make it difficult to plan anything long term), while trying to move forward a main story line, give each clan some love and flesh out the world as a whole.  That's a pretty big ask of any writer. 

  8. For what it's worth, I always really enjoyed the fictions.  Sure there was room for improvement, things could always have been done better, and some clans could have been given more attention - clearly the Phoenix being a prime example of that.  But overall this was a labor of love for AEG and the writers themselves.  Plenty of games get by without the incredibly deep back story that L5R has, and they could always have decided to do away with the fictions and let everyone get by with flavor text on the cards and the occasional story insert with a box set.  Instead they busted their collective asses to give us more than the bare minimum and to flesh out the world in a really incredible way.  I think we should be appreciative that they put so much effort into something that existed solely for the players/enthusiasts and didn't directly generate a dime a revenue. [I know that the stories kept a lot of people coming back, myself included, I'm just saying they didn't actually profit from putting out these fictions and that can be a difficult expense for a business to justify]

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