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YasukiKaito

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Posts posted by YasukiKaito


  1. 2 minutes ago, JJ48 said:

    The problem was, as I saw it, we already had a good rise-of-the-clan story.  And in destroying our clan in the manner they did, what AEG was giving us, at least in the near future, was a very poor story.  Contrast with the Ratlings, who were destroyed actually accomplishing something.  People may still have been upset that they were gone, but they went out with a bang.  What was Mantis accomplishing with our destruction?  There was no "end worthy of song" in our defeat.  Just a chance to maybe pick up the pieces somewhere down the road.

    Did they take out the 3rd seal in the process - or was that what started it? In any case I take your point and agree that if something like a clan destruction were to happen it would need to be for something entirely more epic - or for doing something super terrible (like Crab leading a Shadowlands Army?).  I also agree that the Mantis already have a rise from nothing type story, so I think this happening to another clan would have made more sense. 


  2. 9 minutes ago, Mirith said:

    With the reboot of the game, you are bringing in baggage from the old game.  Saying "Don't play crane because I didn't like their decks when it was a CCG" is pretty unfair to them and is setting some pretty limited blinders on.  IIRC, there were times where other clans had just as annoying decks as your mindset of the "Crane honor runner", I can at least remember a time when there was an annoying game of beat the clock with a Phoenix deck.  And your vaunted lion had numerous "blitz" decks that weren't fun to play against.  These are all NPE issues that FFG is looking to address.

    Right now Crane looks very engaging and want to at least get into fights, and will generally try to dominate political fights.

    I think you are 100% correct in everything that you just said.  But I still have this deep internal resentment of the CCG Crane carrying over to FFG Crane that I can't get rid of! :lol:


  3. The Crab are awesome!  They man a massive wall that protects the empire from the Shadowlands, and all the Oni, Goblins, Ogres etc that want to parade into Rokugan and eat everyone.  As a result they are often more pragmatic and straightforward than other clans (some would say to the point of rudeness).  They have gigantic berserker characters who charge in and smash anything they can; craftsmen who repair the wall and build crazy war machines to fight the hordes; scouts who roam deep into the Shadowlands; and a badass family of (dishonorable) merchants who keep everyone funded and fed. 

    Basically the Crab are down on the wall doing the real work so that the rest of Rokugan can have their petty squabbles about who served tea in the wrong order. ;)

    hidaikarukani.jpg


  4. 17 hours ago, JJ48 said:

    Oh, yeah.  It was absolutely thrilling.  In fact, it was far too high an honor for a bunch of ruffians like us.  Really, the privilege of being destroyed and unplayable for an arc or two should have gone to one of the other, far more worthy clans.  I promise we wouldn't have been too offended.

    That's why I said that I understand why they would steer away from temporarily destroying a clan, because players wouldn't all like it.  Regardless of which clan would've been destroyed I thought the idea of the community getting to rebuild the Mantis how they wanted to, from scratch, would have been such a cool story.  I think it would've brought together the player base in a unique way to rally behind the Mantis and restore them to their rightful place.  I mean if you're looking for a game/environment driven by community results with an epic story, it doesn't get a whole lot better than that.  In some senses it could be the Hero's Journey played out on a clan scale. 

    Again, I totally get that some players wouldn't like it and the reasons not to do something like this.  But I also think it would make for an amazing story, buy in from the entire player base, and would install the Mantis as a clan that everyone had a personal attachment to.


  5. My sacred cows to kill would be:

    • Supernatural Big Bad Guys - I think the occasional story about this alright, and even really interesting.  It just felt like it had become a norm near the end.  An external force uniting the clans together can make for good stories, I just want it to be more rare so it feels special.
       
    • Weakness/Power of the Emperor - To be honest, I felt like I could never get a bead on the Emperor's power.  Sometimes they would be able to do whatever they want with a nod, or had otherworldly spiritual connections to Tengoku, other times it seemed like they would be swept aside rather easily.  It just felt like this varied wildly based on story designs to me.  Same with the Imperial Families to an extent.
       
    • Dueling - I think dueling is a really important part of the setting, but I hope it plays out differently now (and it looks like it will).  I just hated the old mechanics where if you came up against a duelist you had no chance whatsoever.  It always felt really anticlimactic to me in game.
       
    • Lack of real high level consequences - This might be unpopular, and I understand the reasons why a game would steer away from it (alienating players and all that), but I was actually really excited for the Mantis storyline at end of AEG days.  Being almost completely destroyed as a clan and no longer a playable faction, with the opportunity to rebuild the clan in coming arcs and tournaments seemed like the most exciting storyline I could imagine and I was looking forward to following it in the worst way.  I even wanted to help recreate the Mantis and restore the clan.  It made me invested in the game in a way that 'Person X becomes Position Y' never did.  Those rewards were always cool too, but I was ready to dive in and fight with/for those dirty pirates!

  6. 15 hours ago, shosuko said:

    I assume they are going to Experience the characters similar to old5R.  That was one of my favorite parts was seeing a character grow, and looking at possible combos between their different abilities.  Do we know if they are doing this or not?

    I really hope they do create experienced versions too.  When I was a newcomer to the game seeing Exp. 3 card or something like that got me so interested to learn more about the character, or find his other cards.  It just reeled me in so effectively and made me want more!


  7. The only thing I would say on the Deus Ex Machina debate is that calling this story an example of that would seem to make half of all plot points DEM.  In my opinion Deus Ex Machina was reserved for the truly out of bounds, Gods came in to fix everything, egregious examples, and in my opinion this didn't rise to that level.  Just my two cents though.


  8. Agree with all of that.  Clan loyalty makes the fictions, and personal interactions a lot more interesting for me. 

    As far as the game itself - I always loved that the majority of games felt to me like they were determined by player decisions (split my forces to defend 2 provinces, or stack them at one / accept or deny the duel / use my kill action now or save it, etc.).  That involved feeling I got from L5R games was what really kept me interested over a long period of time.  I feel like other games I've played just haven't given me that sense of control and impact over the outcome (as opposed to games where unstoppable combo #2 goes off and there is nothing in the world that could stop it). 


  9. I think a longer fiction to start with, using a slow build up might have been counterproductive and turned some people off. I think 11 pages with some action and some pictures is about right.   Not so much for new players to look at and think 'wall of text - I'm out' but enough to get you interested and provide a brief introduction to the setting. Just my opinion though. 


  10. I think that one thing we should maybe keep in mind is that a lot of these first fictions might be written with a new audience in mind, that hasn't spent the last 20 years reading AEG's fictions.  So I think some 'clunkiness' or straight forward writing is to be expected, and is warranted.  Not everyone is going to know what Niten, or the proper honorifics (-ue, -san, -sama etc.) are, and I think the writing should be accessible to new players.  I guess what I'm trying to say is that we probably should not be judging the writing or fictions based on the groundwork that they are laying right now with the first few stories. 

    (I mean I thought it was a good story, but that's just me! :))

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