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dipicacyx

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  1. Thanks
    dipicacyx reacted to SavageBob in Official Dice Roller App - Free!   
    Just spreading the good news that the Genesys dice roller app is free for a limited time in celebration of Free RPG Day. I just got it from the Apple App Store, and folks reported yesterday that it was free on the Android Store. Worth a download if you haven't got it already!
  2. Like
    dipicacyx got a reaction from IamGazrok in Talent/Spec Trees for Genesys   
    You might be looking Edge of Tamriel: 
    It has talent trees for Gladiator, Nightblade, and Scout.
  3. Thanks
    dipicacyx reacted to BlackFoxHero in Genesys Adversaries Site   
    Quite a bit!¬† that was the part that I was missing (sorry that I'm also a bit new to GIT as well ūüôĀ)!
  4. Thanks
    dipicacyx got a reaction from PzVIE in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  5. Thanks
    dipicacyx got a reaction from Xcapobl in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  6. Like
    dipicacyx got a reaction from lbwoodard in Genesys Master Resource List (revamped)   
    Just posted my first version of the Genesys Adversaries site. I think that would be nice to put here.
     
  7. Thanks
    dipicacyx got a reaction from roy.altman.7 in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  8. Like
    dipicacyx got a reaction from DarthDude in A rather derivative fantasy-with-technology setting - Into the Depths   
    Thanks for the compliment. I'm glad you liked it.
  9. Like
    dipicacyx got a reaction from MisterCram in A rather derivative fantasy-with-technology setting - Into the Depths   
    It's nothing original, but I thought I would share what I've done anyway. This is my first Genesys campaign and I thought it would be fun to do something homebrew. During our session zero it came out that my players enjoyed Final Fantasy and Diablo, so I got the idea of dungeon delving with magical technology. A lot of the content for species and careers is from Realms of Terrinoth, with a few reflavouring options. For example, I only have two magic skills - Esper, which is about using the energy from the planet and living creatures, and Arcanics, which is more logical and about manipulating the fundamental forces of the universe.
    I've put all the credits at the bottom, but I was influenced by one of the Final Fantasy settings here, and the Elder Scrolls games, plus a few pieces from the Edge of Tamriel setting here and a new species from D&D's Temple of Elemental Evil Player's Companion.
    Basically, a long time ago there was a great dwarf empire across the three continents that was winning all the wars thanks to their superior magic-infused technology. Many remaining kingdoms and duchies banded together to fight them, but one day all of the dwarves disappeared (*cough* Morrowind *cough*). In the ensuing centuries, the old alliances have splintered into the original realms, all fighting each other often. The old dwarf ruins are still full of magical treasure and guarded, so the players are a part of a sort of treasure hunting guild to get stuff.
    That's about all I've developed so far. There's a bit of padding in the document but a lot is just me making up names that I might turn into adventures later.
    https://www.gmbinder.com/share/-LqPzvKyWdWrBm40IF3R
  10. Thanks
    dipicacyx got a reaction from MisterCram in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  11. Like
    dipicacyx got a reaction from GnosisNoise in A rather derivative fantasy-with-technology setting - Into the Depths   
    It's nothing original, but I thought I would share what I've done anyway. This is my first Genesys campaign and I thought it would be fun to do something homebrew. During our session zero it came out that my players enjoyed Final Fantasy and Diablo, so I got the idea of dungeon delving with magical technology. A lot of the content for species and careers is from Realms of Terrinoth, with a few reflavouring options. For example, I only have two magic skills - Esper, which is about using the energy from the planet and living creatures, and Arcanics, which is more logical and about manipulating the fundamental forces of the universe.
    I've put all the credits at the bottom, but I was influenced by one of the Final Fantasy settings here, and the Elder Scrolls games, plus a few pieces from the Edge of Tamriel setting here and a new species from D&D's Temple of Elemental Evil Player's Companion.
    Basically, a long time ago there was a great dwarf empire across the three continents that was winning all the wars thanks to their superior magic-infused technology. Many remaining kingdoms and duchies banded together to fight them, but one day all of the dwarves disappeared (*cough* Morrowind *cough*). In the ensuing centuries, the old alliances have splintered into the original realms, all fighting each other often. The old dwarf ruins are still full of magical treasure and guarded, so the players are a part of a sort of treasure hunting guild to get stuff.
    That's about all I've developed so far. There's a bit of padding in the document but a lot is just me making up names that I might turn into adventures later.
    https://www.gmbinder.com/share/-LqPzvKyWdWrBm40IF3R
  12. Thanks
    dipicacyx got a reaction from DarthDude in A rather derivative fantasy-with-technology setting - Into the Depths   
    It's nothing original, but I thought I would share what I've done anyway. This is my first Genesys campaign and I thought it would be fun to do something homebrew. During our session zero it came out that my players enjoyed Final Fantasy and Diablo, so I got the idea of dungeon delving with magical technology. A lot of the content for species and careers is from Realms of Terrinoth, with a few reflavouring options. For example, I only have two magic skills - Esper, which is about using the energy from the planet and living creatures, and Arcanics, which is more logical and about manipulating the fundamental forces of the universe.
    I've put all the credits at the bottom, but I was influenced by one of the Final Fantasy settings here, and the Elder Scrolls games, plus a few pieces from the Edge of Tamriel setting here and a new species from D&D's Temple of Elemental Evil Player's Companion.
    Basically, a long time ago there was a great dwarf empire across the three continents that was winning all the wars thanks to their superior magic-infused technology. Many remaining kingdoms and duchies banded together to fight them, but one day all of the dwarves disappeared (*cough* Morrowind *cough*). In the ensuing centuries, the old alliances have splintered into the original realms, all fighting each other often. The old dwarf ruins are still full of magical treasure and guarded, so the players are a part of a sort of treasure hunting guild to get stuff.
    That's about all I've developed so far. There's a bit of padding in the document but a lot is just me making up names that I might turn into adventures later.
    https://www.gmbinder.com/share/-LqPzvKyWdWrBm40IF3R
  13. Like
    dipicacyx got a reaction from Erahard in A rather derivative fantasy-with-technology setting - Into the Depths   
    It's nothing original, but I thought I would share what I've done anyway. This is my first Genesys campaign and I thought it would be fun to do something homebrew. During our session zero it came out that my players enjoyed Final Fantasy and Diablo, so I got the idea of dungeon delving with magical technology. A lot of the content for species and careers is from Realms of Terrinoth, with a few reflavouring options. For example, I only have two magic skills - Esper, which is about using the energy from the planet and living creatures, and Arcanics, which is more logical and about manipulating the fundamental forces of the universe.
    I've put all the credits at the bottom, but I was influenced by one of the Final Fantasy settings here, and the Elder Scrolls games, plus a few pieces from the Edge of Tamriel setting here and a new species from D&D's Temple of Elemental Evil Player's Companion.
    Basically, a long time ago there was a great dwarf empire across the three continents that was winning all the wars thanks to their superior magic-infused technology. Many remaining kingdoms and duchies banded together to fight them, but one day all of the dwarves disappeared (*cough* Morrowind *cough*). In the ensuing centuries, the old alliances have splintered into the original realms, all fighting each other often. The old dwarf ruins are still full of magical treasure and guarded, so the players are a part of a sort of treasure hunting guild to get stuff.
    That's about all I've developed so far. There's a bit of padding in the document but a lot is just me making up names that I might turn into adventures later.
    https://www.gmbinder.com/share/-LqPzvKyWdWrBm40IF3R
  14. Like
    dipicacyx got a reaction from Cynthorus in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  15. Like
    dipicacyx got a reaction from Direach in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  16. Thanks
    dipicacyx got a reaction from Kualan in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  17. Like
    dipicacyx got a reaction from HedgeWizard in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  18. Like
    dipicacyx got a reaction from drainsmith in Genesys Master Resource List (revamped)   
    Just posted my first version of the Genesys Adversaries site. I think that would be nice to put here.
     
  19. Thanks
    dipicacyx got a reaction from lbwoodard in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  20. Thanks
    dipicacyx got a reaction from SavageBob in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  21. Thanks
    dipicacyx got a reaction from QorDaq in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  22. Like
    dipicacyx got a reaction from Armoks in Genesys Adversaries Site   
    A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases.
    After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration.
    http://genesysadversaries.dylanpetrusma.com
    Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something.
    You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols).
    There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  23. Like
    dipicacyx got a reaction from IamGazrok in Genesys Master Resource List (revamped)   
    I converted an existing DnD adventure called "The Dreaming Heralds" to Genesys. It was for a competition on EN World about using a certain map and designing an adventure. I think it turned out alright.
     
  24. Like
    dipicacyx got a reaction from drainsmith in Genesys Master Resource List (revamped)   
    I converted an existing DnD adventure called "The Dreaming Heralds" to Genesys. It was for a competition on EN World about using a certain map and designing an adventure. I think it turned out alright.
     
  25. Like
    dipicacyx got a reaction from SavageBob in FFG In-Flight GenCon Announcements   
    It'll be interesting to see how this affects the growth of the system. Is there any quality control? Do FFG check to make sure what you upload on Drive-Thru RPG is not junk? Will creators that have uploaded their setting documents here take it down to put up on Drive-Thru RPG? I think it's great that they've allowed this, that the creators can receive some compensation, but things might be a little funny the next few days I think.
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