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dipicacyx

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Everything posted by dipicacyx

  1. You might be looking Edge of Tamriel: It has talent trees for Gladiator, Nightblade, and Scout.
  2. One thing to note is that since I forked stoogoff's git repo, I created my own branch rather than mess with master. If you clone the repo, you'll need to checkout the GenesysVersion branch to see the Genesys adversary JSON files in src\media\data\adversaries Does that help a bit?
  3. Nice. Thanks for the breakdown. Looks like it’s worth getting the PDF when it comes out.
  4. Since reading through the EPG I was excited to put the new CR guidelines to good use. Creating some new adversaries, and using the provided suggestion to put together vaguely balanced collections of official adversaries, etc. However, with my group of four PCs (and just two of them last session) I have found every encounter to not even be close to difficult. I understand the point that this is only a guideline and there's that callout about "Know Your Group!", but I thought it would feel at least close. They're not all super-strong either - fantasy setting, we've got one face character, one ranged soldier-type character, one offensive mage and one defensive mage. They've faced all different combinations - a small group of rivals, a single rival with some minion groups, a single strong nemesis, lots of minion groups - and I don't think using the CR has helped at all. Has anyone had the same experience? Or do most people find it works just as well (and saved time) eyeballing it?
  5. This is really interesting. It's a topic that's always nigglrd at me so it's cool to see you've tried a different approach. As you say, it's not necessarily better or worse, but if you want to try a slightly different play experience, it's probably with a shot. I think we'll stick to the default in my group, though. I don't feel like putting stickers on my dice.
  6. It's nothing original, but I thought I would share what I've done anyway. This is my first Genesys campaign and I thought it would be fun to do something homebrew. During our session zero it came out that my players enjoyed Final Fantasy and Diablo, so I got the idea of dungeon delving with magical technology. A lot of the content for species and careers is from Realms of Terrinoth, with a few reflavouring options. For example, I only have two magic skills - Esper, which is about using the energy from the planet and living creatures, and Arcanics, which is more logical and about manipulating the fundamental forces of the universe. I've put all the credits at the bottom, but I was influenced by one of the Final Fantasy settings here, and the Elder Scrolls games, plus a few pieces from the Edge of Tamriel setting here and a new species from D&D's Temple of Elemental Evil Player's Companion. Basically, a long time ago there was a great dwarf empire across the three continents that was winning all the wars thanks to their superior magic-infused technology. Many remaining kingdoms and duchies banded together to fight them, but one day all of the dwarves disappeared (*cough* Morrowind *cough*). In the ensuing centuries, the old alliances have splintered into the original realms, all fighting each other often. The old dwarf ruins are still full of magical treasure and guarded, so the players are a part of a sort of treasure hunting guild to get stuff. That's about all I've developed so far. There's a bit of padding in the document but a lot is just me making up names that I might turn into adventures later. https://www.gmbinder.com/share/-LqPzvKyWdWrBm40IF3R
  7. @IamGazrok, I'm happy to add new adversaries to the to-do list, if you're happy for them to be there and public. It can take a while to convert lots of them, though. It's an interesting idea, @KelYco, but I'm afraid that won't happen. I didn't do any of the actual coding - just some tweaking of the colours, symbols, and the data entry. I would have no idea how to use images, nor where to find enough of them that are free to use.
  8. There is no glossary. Mostly because I can’t JavaScript. Those codes are the adversary decks. Some of the adversaries contained therein were not in the splat book.
  9. Just posted my first version of the Genesys Adversaries site. I think that would be nice to put here.
  10. A long time ago I was pointed to the amazing resource of Star Wars: Adversaries (http://swa.stoogoff.com/#0-0-0) by @SkyJedi and others. I thought it would be really cool to have a Genesys version - a utopic open-source catalogue of Genesys adversaries, nice to use and all stored in a nice (JSON) format that could be used in other cases. After some help from Stoogoff with Windows hosting issues, and @drainsmith for a text dump of all of the official adversaries, and a lot of manual copy-pasting, I've finally finished the first iteration. http://genesysadversaries.dylanpetrusma.com Big thanks to @Direach, too, for letting me use the stats from the fantastic Creature Catalogue to fill the site. All the code and stats are open-source, available on Github. If you want to add any adversaries, you can either do it yourself by following the format in the src\media\data\adversaries folder and creating a pull request, or sending me the JSON file, or just asking nicely and I might add something. You can filter by name, tags (I've started with the adversary power levels, the setting, homebrew vs. official, and a few misc categories like "Undead") and Source (GCRB, EPG, etc). You can keep track of wounds, add more tabs for other adversaries (down the bottom of the page), use the links on weapon qualities to look them up, even create your own adversary on the site. Again, I did none of the actual coding - just some data entry and slight layout tweaks (colours and Genesys symbols). There are a changes I made to the abilities as printed to better fit with generic ones, and I have some to-dos in the readme file in the Github repo. I hope people find it useful.
  11. dipicacyx

    Well Shît

    Hopefully the foundry can stay open. Whilst this definitely sucks, with the quality of some of the foundry content I've seen, i think there's potential for big foundry setting books to sort-of replace the official ones. As long as people are willing to pay for it, of course...
  12. I converted an existing DnD adventure called "The Dreaming Heralds" to Genesys. It was for a competition on EN World about using a certain map and designing an adventure. I think it turned out alright.
  13. It'll be interesting to see how this affects the growth of the system. Is there any quality control? Do FFG check to make sure what you upload on Drive-Thru RPG is not junk? Will creators that have uploaded their setting documents here take it down to put up on Drive-Thru RPG? I think it's great that they've allowed this, that the creators can receive some compensation, but things might be a little funny the next few days I think.
  14. Thank you so much those who put the effort into this. I use LibreOffice, and unlike Word you can't set outlines to text, so what I'd done before was save an image of each die and create a AutoText to insert the image. It worked well enough, but this seems a lot better.
  15. I started playing around with this a few months ago. I'm no good at web design or Javascript, but I figured I could at least enter in some adversaries. It's probably not too hard to just tweak the colour scheme, too. If you want to help, you can contribute adversary stats in the right format, like I've attached for Darth Maul. Entering in the name, description, abilities, etc, in the right format is the tedious part (unless someone very clever could write a script to take the official stat blocks and convert them to this JSON format). Then you'd need similar data for the weapons, abilities, etc. Then you can add tags to make it more easily searchable. Then someone will need to host it (or we ask stoogoff to add it to his site somehow). I think it would be worth doing, but unless there are quite a few volunteers, I think it's too much work for one person when there are already quite a few good adversary resources. Adversary Example.json
  16. I'm using 1.5.2 on Windows, so it seems you might be a little stuck.
  17. Sorry about that @SkyJedi. Seems I didn't read the instructions. I've created a thread for my template:
  18. For those who like the adversary cards, I created a fairly basic template in Scribus (free, open-source software) so you could do something without owning any Adobe products. It's still a little rough, I haven't tried printing, and only adversary cards are available, but someone might find it useful. If you haven't used Scribus before, well, it's a bit of a learning curve. I plan on adding a tutorial a little later. Colour: https://www.dropbox.com/s/i6kgsov1s7ubvgo/Genesys Fantasy Adversary Card Scribus Template.sla?dl=0 Greyscale: https://www.dropbox.com/s/58lmhoq25ixwo5b/Genesys Fantasy Adversary Card Scribus Template (Greyscale).sla?dl=0
  19. For those who like the adversary cards, I created a fairly basic template in Scribus (free, open-source software) so you could do something without owning any Adobe products. It's still a little rough, I haven't tried printing, and only adversary cards are available, but someone might find it useful. If you haven't used Scribus before, well, it's a bit of a learning curve. I plan on adding a tutorial a little later. Colour: https://www.dropbox.com/s/i6kgsov1s7ubvgo/Genesys Fantasy Adversary Card Scribus Template.sla?dl=0 Greyscale: https://www.dropbox.com/s/58lmhoq25ixwo5b/Genesys Fantasy Adversary Card Scribus Template (Greyscale).sla?dl=0
  20. Thank you @Bellyon for the detailed breakdown. It’s helped.
  21. So you would never create an item characteristic that just straight up adds threat, advantage, or successes, or upgrades the difficulty of checks against you?
  22. As I go through the list of equipment and gear in the Genesys CRB, as well as the Star Wars equipment (I don’t have RoT yet) I notice there is a lot of variance in whether a benefit on an item removes a setback vs. when it adds boost vs. when it adds advantage (which is rather rare). Similarly, adding setback vs. adding threat. Some items even upgrade the difficulty of a check, like the Ghillie suit from Genesys. Does anyone have any nice system for when to do which? From reading the rule book several times, to me the difficulty of a task is set - your equipment shouldn’t change that (though the fallout on page 29 does allow for it, it seems extremely rare). Adding/removing boost and setback is what circumstances and equipment do (is what I thought), but then you have some of the example attachments, and the Superior quality, which directly add threat and advantage. I’m just wondering what factors (if there are any consistent ones) to take into consideration when giving new equipment interesting abilities. Should this cool glowing magic sword add boost to your perception checks, remove a setback due to darkness, add automatic success or advantage to Perception checks? That’s just one random example. Maybe it even upgrades the difficulty of magic checks against you? Does anyone have a system/checklist they use when deciding?
  23. Thanks for the nice words. @Zhamel, I've fixed those two checks with the correct number of symbols - they should be hard. @PurpleKittenofDeath, it's a fair point. I think most of the checks will need to be downgraded, but I want to go through each one to make sure it still makes sense. @finarvyn, GM Binder is an amazing tool to generate high-quality documents. It was originally designed for DnD, but you can create your own theme, which changes the fonts, tables, adds symbols, etc, so I've been using a Genesys theme. People use it to write nice-looking adventures, or just extra rule add-ons (races, classes, etc). You need to write the document with a little bit of html-like tags, but it doesn't need to be too complicated. Check out the reddit page: https://www.reddit.com/r/gmbinder/
  24. G'day All, I thought it would be fun to take an interesting DnD adventure from a few years ago and Genesys-ify it. Thankfully, with tools like GM Binder, the Genesys theme, and Direach's great bestiary, my job was a lot easier (though it still took longer than I thought). I'd like to know what people think about this sort of direct port. Maybe it won't really work, but it was interesting to try. Not quite totally finished, either. I've converted all of the checks from a DC to the Genesys dice (DC5 = Easy, and each +5 DC is one increase in difficulty), but I think some of difficulties may be a little high. Plus, there are a few odds and ends, like the gp loot, that I haven't quite cleaned up. Please let me know what you think and if I've missed anything. GM Binder Link: https://www.gmbinder.com/share/-LCC8FjCru-fS4Picvyz Git repo: https://github.com/DPetrusma/Genesys-GMBinderDocuments.git Original Dreaming Heralds: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1008 Bestiary by Direach:
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