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dipicacyx

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  1. Thank you so much those who put the effort into this. I use LibreOffice, and unlike Word you can't set outlines to text, so what I'd done before was save an image of each die and create a AutoText to insert the image. It worked well enough, but this seems a lot better.
  2. I started playing around with this a few months ago. I'm no good at web design or Javascript, but I figured I could at least enter in some adversaries. It's probably not too hard to just tweak the colour scheme, too. If you want to help, you can contribute adversary stats in the right format, like I've attached for Darth Maul. Entering in the name, description, abilities, etc, in the right format is the tedious part (unless someone very clever could write a script to take the official stat blocks and convert them to this JSON format). Then you'd need similar data for the weapons, abilities, etc. Then you can add tags to make it more easily searchable. Then someone will need to host it (or we ask stoogoff to add it to his site somehow). I think it would be worth doing, but unless there are quite a few volunteers, I think it's too much work for one person when there are already quite a few good adversary resources. Adversary Example.json
  3. I'm using 1.5.2 on Windows, so it seems you might be a little stuck.
  4. Sorry about that @SkyJedi. Seems I didn't read the instructions. I've created a thread for my template:
  5. For those who like the adversary cards, I created a fairly basic template in Scribus (free, open-source software) so you could do something without owning any Adobe products. It's still a little rough, I haven't tried printing, and only adversary cards are available, but someone might find it useful. If you haven't used Scribus before, well, it's a bit of a learning curve. I plan on adding a tutorial a little later. Colour: https://www.dropbox.com/s/i6kgsov1s7ubvgo/Genesys Fantasy Adversary Card Scribus Template.sla?dl=0 Greyscale: https://www.dropbox.com/s/58lmhoq25ixwo5b/Genesys Fantasy Adversary Card Scribus Template (Greyscale).sla?dl=0
  6. For those who like the adversary cards, I created a fairly basic template in Scribus (free, open-source software) so you could do something without owning any Adobe products. It's still a little rough, I haven't tried printing, and only adversary cards are available, but someone might find it useful. If you haven't used Scribus before, well, it's a bit of a learning curve. I plan on adding a tutorial a little later. Colour: https://www.dropbox.com/s/i6kgsov1s7ubvgo/Genesys Fantasy Adversary Card Scribus Template.sla?dl=0 Greyscale: https://www.dropbox.com/s/58lmhoq25ixwo5b/Genesys Fantasy Adversary Card Scribus Template (Greyscale).sla?dl=0
  7. Thank you @Bellyon for the detailed breakdown. It’s helped.
  8. So you would never create an item characteristic that just straight up adds threat, advantage, or successes, or upgrades the difficulty of checks against you?
  9. As I go through the list of equipment and gear in the Genesys CRB, as well as the Star Wars equipment (I don’t have RoT yet) I notice there is a lot of variance in whether a benefit on an item removes a setback vs. when it adds boost vs. when it adds advantage (which is rather rare). Similarly, adding setback vs. adding threat. Some items even upgrade the difficulty of a check, like the Ghillie suit from Genesys. Does anyone have any nice system for when to do which? From reading the rule book several times, to me the difficulty of a task is set - your equipment shouldn’t change that (though the fallout on page 29 does allow for it, it seems extremely rare). Adding/removing boost and setback is what circumstances and equipment do (is what I thought), but then you have some of the example attachments, and the Superior quality, which directly add threat and advantage. I’m just wondering what factors (if there are any consistent ones) to take into consideration when giving new equipment interesting abilities. Should this cool glowing magic sword add boost to your perception checks, remove a setback due to darkness, add automatic success or advantage to Perception checks? That’s just one random example. Maybe it even upgrades the difficulty of magic checks against you? Does anyone have a system/checklist they use when deciding?
  10. Thanks for the nice words. @Zhamel, I've fixed those two checks with the correct number of symbols - they should be hard. @PurpleKittenofDeath, it's a fair point. I think most of the checks will need to be downgraded, but I want to go through each one to make sure it still makes sense. @finarvyn, GM Binder is an amazing tool to generate high-quality documents. It was originally designed for DnD, but you can create your own theme, which changes the fonts, tables, adds symbols, etc, so I've been using a Genesys theme. People use it to write nice-looking adventures, or just extra rule add-ons (races, classes, etc). You need to write the document with a little bit of html-like tags, but it doesn't need to be too complicated. Check out the reddit page: https://www.reddit.com/r/gmbinder/
  11. G'day All, I thought it would be fun to take an interesting DnD adventure from a few years ago and Genesys-ify it. Thankfully, with tools like GM Binder, the Genesys theme, and Direach's great bestiary, my job was a lot easier (though it still took longer than I thought). I'd like to know what people think about this sort of direct port. Maybe it won't really work, but it was interesting to try. Not quite totally finished, either. I've converted all of the checks from a DC to the Genesys dice (DC5 = Easy, and each +5 DC is one increase in difficulty), but I think some of difficulties may be a little high. Plus, there are a few odds and ends, like the gp loot, that I haven't quite cleaned up. Please let me know what you think and if I've missed anything. GM Binder Link: https://www.gmbinder.com/share/-LCC8FjCru-fS4Picvyz Git repo: https://github.com/DPetrusma/Genesys-GMBinderDocuments.git Original Dreaming Heralds: http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1008 Bestiary by Direach:
  12. Yep, just now looking at some other threads and I found that. Thanks, Zszree. We can ignore this thread now.
  13. G'day All, I want to start working on a Terrinoth theme for GM Binder. Before I start, does anyone know of any work in this regard just yet? Secondly, I need a bit of help with some fonts. On the official stat blocks, they use a certain font for the numbers that I can't figure out. I've attached a snipped of one. Anyone know what font this is? The standard Genesys one is Bebas Neue (well, from the documents I've seen from others), but that looks quite different.
  14. dipicacyx

    Character sheet

    Looks nice. Personally I think the borders for the hexagonal dice pool icons could be thinner. I found when printing one like it that just penciling in the shapes was still a little hard to see with these types of thicker lines.
  15. Thanks for th feedback, Khoram. I’m not sure if I’ll put anything else up as I’m just struggling to get the design in a good shape with everything fitting how I’d like in portrait, even after a few too many hours with Scribus at 3am. Plus, the one you’ve done and the one from Bellyon pretty much cover what I was trying to do. I’ll see how I go. Oh, and the A4 is because that’s the standard size here in Australia. I forget that not everyone uses that. Glad printing in letter size still worked.
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