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Rich P

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Everything posted by Rich P

  1. I don't think (hope) Zizi will go up. I really hope that FFG don't just nuke 'good' pieces. It's not like Zizi has won anything right? Why attack a ship that basically has a slightly better force point?
  2. This sounds great, I'm adding it to my list of things to try sometime. DMS is awesome, and 4 rookies is a really solid foundation for a list. Interesting that some folk have taken 4 T70 (RSE with Heroic and HUll) quite far in big tourneys, but dropping the upgrades and the initiative for another ship is interesting It terrifies me that this list fits. I would worry that it is weak to the turn-around turns with Finn and Rose both suffering unless they take the long way around. But for sheer jousting potential, it's a killer. If I had 2 points over, I would consider it on Kaz, but I'm not sure I want to put any extra points into an i1 ship that exists to be a slamming blocker.
  3. I've been having a lot of fun recently with a couple of resistance Swarm lists. I started off playing with multiple fireballs, but soon realised that there were other, better options than the colossus station mechanic available. Which do you prefer, and how might you tune these? This was my own creation - a solid jousting block with two nimble blockers/flankers and an ace hunter too ... Kazuda Xiono (40) Heroic (1) Blue Squadron Recruit (32) Heroic (1) Advanced Optics (4) Blue Squadron Recruit (32) Heroic (1) Advanced Optics (4) Blue Squadron Rookie (42) Integrated S-Foils (0) Blue Squadron Rookie (42) Integrated S-Foils (0) Total: 199 View in Yet Another Squad Builder 2.0 This one, I pinched from @Stay On The Leader - Finn and Rose punch way above their points cost, and trade out the A-Wings for more ships. Colossus Station Mechanic (26) Blue Squadron Recruit (32) Heroic (1) Blue Squadron Rookie (42) Integrated S-Foils (0) Blue Squadron Rookie (42) Integrated S-Foils (0) Finn (29) Heroic (1) Rose Tico (26) Crack Shot (1) Total: 200 View in Yet Another Squad Builder 2.0
  4. to be fair, you could probably take optics off Tallie as she never wants to spend her focus anyways!
  5. FFG took a dim view of this and aforementioned judges eased their stance. The rules on what constitutes fortressing are clear. None of your ships move for 2 or more consecutive turns due to the dials that you set.
  6. There was an old list, pre-points change that a few people did ok with - a naked Rey with An X-Wing and an A-Wing for support. I can't remember the exact load out, but the idea was that Rey just boosted around orbiting rather than jousting with double modded shots ... I think that 70 points for a single ship that can be so consistent is amazing value... and she can tank a lot of hurt too. End game, you can always flip that arc front/back and go full aggressive to catch people out too. Points changes have massively changed what you can fly with her ... a fat Poe and an A-Wing ... or this little lot ... Rey (70) Zizi Tlo (40) Heroic (1) Advanced Optics (4) L’ulo L’ampar (43) Heroic (1) Tallissan Lintra (36) Heroic (1) Advanced Optics (4) Total: 200 View in Yet Another Squad Builder 2.0
  7. In the old v1 Dash/Poe list, Lone Wolf was a standard on Dash - it does require care when flying. In a 2 ship list, especially with the ships moving last / late in move order when both can reposition, you *should* be able to maintain distance for critical turns
  8. I think Lone Wolf might be a direct upgrade for this - 187 feels like too big of a bid in the current meta where players are usually closer to 197-200 ... I think that 190 is fine unless your local meta has a freakishly deep bid culture?
  9. I was talking to friends about the Holdo jank, and a friend pointed out that he has done decently in the past (winning a sstore kit) with this list: Rey (70) Amilyn Holdo (8) Finn (10) Stealth Device (4) Rey’s Millennium Falcon (2) Rose Tico (26) C-3PO (6) Blue Squadron Recruit (32) Heroic (1) Advanced Optics (4) Blue Squadron Recruit (32) Heroic (1) Advanced Optics (4) Total: 200 View in Yet Another Squad Builder 2.0 It kind of does what the base Holdo jank does, but without the cloaking device. A-Wings are great at shedding stress, and Rose in the pod is a great piece who can co-ordinate the lock to Rey if she needs it, but the co-ordinate opens up a lot of jank for Rey too
  10. I think you are running Dengar with Boba rather than the other way around at the minute. Dengar will front load damage, and probably trade up, so that Boba can clean up in mid to end game. If you are taking Boba out, you need another solid ship, or set of ships to replace him. And there's not many ships in the game that can do what Boba does in end game.
  11. This Dengar build paired with 113 points of Boba is just brutal. It is built to front load a huge amount of damage with double modded torps, taking points or maybe crippling someone so that Boba can mop up. It's not a brainless list though, both ships can fold if put in the wrong spots, but some of the worlds best players have had their heads turned by this list and are making something of a splash with it.
  12. I like it, you sure can get a lot of upgrades by removing Leia ... I think a 16 point bid is excessive in the current meta - I'd be tempted to toss engine upgrade onto Han and move title to Rey. You still have a 9 point bid there and Han shouldn't often end up stressed with engine upgrade
  13. I've also used something very similar to this - trading Nien and title on Leia for K2-S0, and it is a fantastic list. Unlike Lando, Leia still gets mods and fun if blocked, K2-S0 gives a calc to Thane who has R4 to help him clear it. As you say, Thane is a clear early target as he is so strong in late game, but then Leia and Luke are both late game monsters with mods and repositions. I found that the key to the list is to be hugely aggressive, leaving in to the three double modded shots that you get in the opening engagements. My list in Full was: Leia Organa (79) : K-2SO (8) Luke Skywalker (62) : Servomotor S-Foils (0) Thane Kyrell (48) : R4 Astromech (2), Servomotor S-Foils (0) Total: 199 I've also seen people call for replacing Wedge in for Thane by dropping K2-S0 but I'm not sure it's better.
  14. The Han Rey list looks interesting, I wonder if it is leaning quite hard into matchups though ... I feel like it might lose hard to swarms. I might well fly it soon.
  15. That's a bit of a non-argument though. While other factions have risen and fallen, scum has prevailed. Rebel beef got whackamoled, and rebels disappeared out of the meta (Other than that crazy worlds top 2 finish that no-one picked up and played). Jedi - whack-a-mole on R2, now the faction is much less prevalent. Scum - just keep on slamming new combos down and winning ****.
  16. I guess I see the faction being so big means that the design space for generic upgrades is tight. Since 2nd Ed, Scum have had some kind of option in each rework of the points that has led to some sort of squad domination. First off we had the 4 horsemen (Kavil, 4-Lom, Palob and a Gunrunner) powered by low cost Han Gunner and torps ... it dominated, and got pushed down ... then we got treated to the Drea Scurrgs list - until it was upped to a 223 point list ... a brief soujourn into quad starvipers for worlds and now we are in cannon scyks / Bofrost / Boba Dengar territory. Every points rejig there is whack-a-mole, and every time an equally dominant scum list appears, and I just think it is caused by the size of the faction meaning that there are always 'other options' to fall back to. So maybe not splitting Scum and Villainy up for 2nd Ed was the big mistake ... but I can't think how to 'solve' the overall issue. There must be a better way than just nerfbatting list after list.
  17. Just thinking about the inevitable release of Mandalorian content into X-Wing TMG, it's really a lot later than we all hoped / expected. Conspiracy theory from me - the Scum and Villainy faction is going to split out into two smaller factions - I'm not sure if there is enough content to turn the Mandalorians into a stand alone faction, but with some of the stories and relationships forged in the various clone wars/rebels etc, is there a comfortable way to split them in two? There's a lot of potential Mandalore content outside of the Razorcrest ... could we see some more of the ships created?
  18. I really don't understand how Cloaked Rey works. Like I get that Holdo grabs the cloak token off Rey so she can shoot ... but in practice, I just can't brain it. Can someone explain like I'm 5?
  19. As someone who now owns 5 of the **** things, I'm hoping they get a buff in the next points update 😄
  20. Paid my customs charge today ... apparently it will be delivered to me Monday! Excited. Now ... to open, or not to open!
  21. Just remembered this thing that I flew a couple of times ... I call it the token explosion ... and it works by generating Vennie mods irrespective of if he gets bumped or not. The Ronith slot can be filled with any 4th ship, I used to have a generic T-70 in the spot as this Vennie doesn't quite have the burden of being 50% of the list so needing protection via the A-Wing turret. This works in Short because Finn co-ordinates Nodin who then proceeds to take up to 4 actions! Co-ordinated action Ability action from being coordinated (to co-ordinate Vennie) Ability action from co-ordinating Regular action! Then PZ-4CO allows for a focus to be passed later if needed later. There's a lot of wiggle room in the list for playstyle / specific upgrades. Is this better than having Cova/Leia ... maybe not ... and weirdly I found myself overloaded with tokens unspent each turn (too many actions!) but it hits hard, albeit it is pretty slow moving and doesn't turn around well at all. Vennie (56) Perceptive Copilot (8) Veteran Turret Gunner (10) Finn (29) Heroic (1) C-3PO (6) Nodin Chavdri (36) Korr Sella (6) PZ-4CO (6) R4 Astromech (2) Ronith Blario (34) Heroic (1) Advanced Optics (4) Total: 199 View in Yet Another Squad Builder 2.0
  22. Yep - I caught my own error and have edited since 😄
  23. Paige: After you drop a device, you may spend 1 charge to drop an additional device. Trajectory Simulator: During the System Phase, if you would drop or launch a bomb, you may launch it using the [5 ] template instead. Yes - Paige pilot can launch both bombs in the system phase.
  24. Oh ... hey, been away from the forum for a bit @gennataos so didn't see this until this morning. There's a lot of fun ways to build out Vennie. The way I fly him is with Bastian as an M9-G8 carrier, and then an A-Wing. Had my best success with Lulo, but since then, Zizi has appeared, and I've had my head turned that way. So my 'standard' Vennie build that I go to is this: Vennie (56) Trajectory Simulator (6) Pattern Analyzer (5) Perceptive Copilot (8) Veteran Turret Gunner (10) Paige Tico (7) Proton Bombs (5) Seismic Charges (3) Zizi Tlo (40) Heroic (1) Advanced Optics (4) Lieutenant Bastian (47) M9-G8 (7) Integrated S-Foils (0) Total: 199 I've had a number of discussions in the past about my choice of Paige over Rey Gunner, and I have played with both. With this many points sunk into a single ship, I need to be getting two shots a turn. So pairing VTG with Paige allows Vennie to shoot twice a turn, every turn, with a consistent 270 degree arc. M9-G8 covers blanks on offence and you can leverage the A-Wing arc to trigger Vennie's ability if ships don't fall into his own turret. Rey gunner can be outflown removing the ability to double tap. I find that Rey is a more defensive option, and certainly it makes the very hard to kill Vennie even harder to kill with a force point. It also removes the need for M9-G8 to deal with your blank results. My preference for Bastian is the target lock shenanigans that can ensure from him. Either Bastian can acquire a lock for a double modded kill shot after Vennie has tagged someone, or you can drop a lock on an opponent ace to force him to reroll away his crits/hits. The action economy is crazy good. The problem Bastian has is that he dies. With no access to heroic, and a singe focus, he can be easily bullied by most other ships. One squadmate has overcome this by switching in a Red Squadron Expert with Herioc to keep M9-G8 on the table for longer. It seems strong, but I'm not sure it is worth losing the initiative parity with Vennie and the TL shenanigans. Regarding the A-Wing choice. I'm not convinced that Zizi is the best choice. I might still like Lulo in the spot. Having the quasi 3 dice gun really helps to push damage when needed. The issue now is that he is more expensive so it actually worth chasing down. Zizi is very defensively strong though, and keeping him alive to maintain Vennie as an unkillable monster is tempting. This list sets a really tough puzzle for opponents to unpick, and many people are unfamiliar with it, so if you can jump on top of the triggers (they are many and varied) you can ride this list to a comfortable 4-2. Top players know how to approach it, so pushing on from there comes down to doing the unexpected plays (3 bank over a rock into a pattern analyser focus is a favourite) to make the predictable space whale a bit more erratic. Another list I've played about with was taken by another UK Vennie fan - Ryan Sharpe of the weekend Warlords to win a HST. Stealth Device Vennie with 3 A-Wings in support. It's not a super-vennie build, with no VTG but he acts as a focal point while the A-Wings buzz around. I'll have a bit more of a think over the next while and see if I can think of anything else useful to say 😄
  25. No-disarm on reload is busted, I really hope not
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