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Dreadai

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  1. Or buy the singles for a few $ a card. If you really want one or two specifics, don't buy a whole box, there are folk buying and breaking out conversion kits. Help their capitalist agenda, buy cards for $2.00 a pop.
  2. Dreadai

    Any ways to make e-wing less ''mehhh'' in V2.0?

    It’s one turn out of combat if you plan your entry and exit points well. Even then only if you spend your TL. Add an R4 and you engage, then 3 bank /5 straight away, into a boost/TL. Clear stress with a green 2 turn and a boost brings you right back into it.
  3. Dreadai

    Any ways to make e-wing less ''mehhh'' in V2.0?

    R4 doesn't affect reverse moves... it is basic moves, and they are listed on the card as turns, banks and straights
  4. Dreadai

    Any ways to make e-wing less ''mehhh'' in V2.0?

    Are you mad ... their dial is miles better than the x-wing dial ... if you add an R4 astro it's clearly the best dial in the game, even without, it has so many options they barely all fit on there ... it's crazy good! The whole ship, and dial are designed to be a hit and run fighter. Line up the attack run, cruise in with double modded shots and then 5 straight, boost, TL and circle back around for the next run ... flying it like a cheap blocker or knife fighter will guarantee you don't get the best out of it. Fly it like it is designed!
  5. Dreadai

    Any ways to make e-wing less ''mehhh'' in V2.0?

    RAW Dutch overwrites the 'cannot' on the E-Wing card as he tells you to ignore range restrictions. On topic ... I've had some success running the Rogue squadron E-Wing as a PS4 torpedo carrier. Taking a lock turn 1, and creating a massive zone of nope for the enemy ships. I tend to pair it with Perceptive co-pilot Esege Tuketu so that I have modded attacks at all times, even after k-turns/sloops. Having that focus battery really opens the dial. I've switched between builds ... but mostly, R3/FCS/Proton torpedos for all the rerolls on 2 ships, or R4/FCS/Protons for white hard one turns. I also tried Corran with R3 and no torpedos, but lining up the bullseye is less guaranteed than the R2/3 for proton torpedo. Also Corran really wants an R2 astomech as he has a massive target painted on his back from the outset. I think the i4 Rogue Squadron pilot is probably the sweet spot in terms of price and impact. This leaves you a lot of space for a solid 3rd ship such as Sabine attack shuttle, or a decent x-wing. Esege Tuketu (50) Barrage Rockets (6) Perceptive Copilot (10) Proton Bombs (5) Advanced SLAM (3) Rogue Squadron Escort (63) Fire-Control System (3) Proton Torpedoes (9) R2 Astromech (6) Total: 155 View in Yet Another Squad Builder 2.0
  6. Dreadai

    New Youtube channel

    James has a filming schedule with no repeat players for the next 4 weeks, including some visitors. Guests welcome. We film on Wednesday afternoons near Stockport
  7. Dreadai

    New Youtube channel

    new episode up - hopefully you can see that James (host and brains behind the operation) has taken on a lot of the existing feedback.
  8. 4 Auzitucks with Leia crew .... good for that one turn stop and focus for everyone. I think the reduction in dice mods means that switching between focus and reinforce depending on number of incoming shots is possible. The sheer amount of health in the list would put the auzitucks in the 'hard to kill' list, but they aren't fast enough to run away effectively to deny MOV. I'll be scrutinizing every release for a generic crew at <4 points that will revive the archetype!
  9. Dreadai

    New Youtube channel

    Second episode is ready and will be uploaded in the morning!
  10. Dreadai

    New Youtube channel

    Just a starfield mat at the minute I think.
  11. Dreadai

    Carolina Krayts is the best X-Wing podcast

    I don't think it's as complete and precise as chess (maybe a bad example) but I think good players think ahead a bit, and really good, consistent players have a strategy that they then play towards with tactics that they employ and change turn by tun ... but they are always thinking about what they need to do over the next 2-3 turns to get closer to delivering the end goal. Does that make sense?
  12. Dreadai

    Carolina Krayts is the best X-Wing podcast

    You aren't going to get me to subscribe again that easily! I enjoy watching players like Paul Heaver and Duncan Howard on stream and thinking that they are turns ahead - are you saying it's just luck?
  13. Dreadai

    Carolina Krayts is the best X-Wing podcast

    I think it is possible, like a chess grandmaster sees 5-6 turns ahead, while a journeyman thinks 1-2 turns ahead ... the top top players who are truely consistent and 'see the matrix' are likely thinking 2 turns ahead in x-wing ... possibly more. I don't think it's coincidence that big tournament cuts have the same names over and over again.
  14. Dreadai

    New Youtube channel

    Thanks - I'll pass on to James! Improvements already made for video 2 are a dice box and more top down shots to show the wider board state... he's hoping to produce a new video every 2ish weeks!
  15. Dreadai

    New Youtube channel

    Our local team's resident excellent person has started producing video battle reports of games between some of our players. Players are interviewed between turns to get perspective on their tactical choices, decisions and opinions. One post up there at the moment, Tie swarm vs 3 x-wings. Next filming is complete and in post production right now. Drea Renthal swarm vs Boba and friends. https://www.youtube.com/channel/UCUFGtVtYC69enM8dJ4-kq7g to like and subscribe when it is updated!
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