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Everything posted by AgentoftheEmpire

  1. Hmmm, I was going to take a squad to a System Open that featured both Iden and Howlrunner. But it looks like I will flying First Order now for the main event.
  2. Scum are still quite good. But you can no longer just slap something random together and expect to win in that faction. It requires more thought now.
  3. Meanwhile.......the Xi-Class Shuttle gets illicits......
  4. No. That's not what I was saying. they have two weeks to release Epic in time for Worlds.
  5. Just release it that week?
  6. *My reaction to discovering the "Scorch" reference in the TIE Fighter Workshop Manual*: 😮😮 I then cracked it open to discover: It's true. All of it.
  7. I really liked their answer about the Hyperspace format. It sounds like it has a bright future ahead of it!
  8. It is quite possible that the Nantex originally had a mod slot and then somewhere down the pipeline in playtesting they found that the slot enabled some bad things and removed it. But maybe it was too late to change what was in the packaging. That would explain the quick build cards showing it could take mods.
  9. https://www.youtube.com/watch?v=9NCLLvYhi3E The knee-jerk reaction of some CIS players.
  10. Oh calm yourself. How about you try the ship out before you complain?
  11. Since Sun Fac will be heavily involved with tractor tokens, he better be **** expensive. Tractoring your opponent is a super powerful effect in 2.0 and is not fun to play against.
  12. I mean, they have so many new pilots they have to add for the Rebels and Empire. The ships we have for both factions are solid. There really is no need for a ton of new ships for either faction. As a primarily Imperial player this is fine. I am content with the ships we have especially since the standard TIE Fighter is actually good now.
  13. Pffft. I've been flying Kylo+ Zetas since April. Only difference is that I have my Zetas carry missiles. People underestimate the kill boxes you can create with the heavy weapon turret ability. TIE/sf Fighter - Zeta Squadron Survivor - 38 Zeta Squadron Survivor - (32) Concussion Missiles (6) TIE/sf Fighter - Zeta Squadron Survivor - 38 Zeta Squadron Survivor - (32) Concussion Missiles (6) TIE/sf Fighter - Zeta Squadron Survivor - 38 Zeta Squadron Survivor - (32) Concussion Missiles (6) TIE/vn Silencer - •Kylo Ren - 81 •Kylo Ren - Tormented Apprentice (76) Pattern Analyzer (5) Total: 195/200 View in the X-Wing Squad Builder
  14. Oh well. The world keeps spinning. To be fair, this is an FFG stream we are talking about. So everyone should have expected nothing. That way your not disappointed.
  15. Deplete on top of weapons failure sounds incredibly bad for your opponent.
  16. Strain? Mag Pulse hands out deplete.
  17. Truthfully, if you are running mutiple ships equipped with missiles, only one of your ships needs Mag-Pulse Warheads. Have that ship fire first to proc off the effect and have the rest of your missile squad hit the target with concussion missiles for example. For example, if points allow, my Kylo+3x missile Zeta SFs will be modified to have one copy Mag Pulse Warheads while the rest have concussions.
  18. Except the ship was around well before that during the development of TFA. Source: The Art of The Force Awakens EDIT: This reply was for the guy who claimed this TIE was based on the fan art of a "TIE Vector".
  19. All of them!!!!.......except for filthy pirates.
  20. My own personal opinion is to swap out SF gunners for concussion missiles and passive sensors if points allow. I have had great success with Zetas with concussion missiles since people underestimate their ability to create unique kill boxes with heavy weapon turret.
  21. I am curious. Does anyone think Epic will get any OP support/events? I would like it if it did.
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