-All TIE Phantom pilots. A great ship that requires some measure of careful planning to leverage the cloak-decloak cycle and is highly rewarding in the hands of great players.
-Howlrunner. She is what makes TIE Fighter swarms enjoyable and have teeth.
-All the Inferno Squad pilots. They have such great synergy together as Inferno Squad or part of a larger TIE swarm.
-All TIE Reaper pilots. The chassis is such a great platform. It is decently maneuverable, has good firepower and is a good support platform for aces. Major Vermeil is the obvious standout for having a good offensive-oriented ability.
-Planetary Sentinel, Countdown and Duchess for the TIE Striker. Good generic TIEs that hit harder than standard TIE/lns, a pilot that slows his own death down, and a solid I5 ace.
-Rexlar Brath in a TIE Defender with Juke. A match made in heaven.
-Luke Skywalker in the X-Wing. He is so much fun to fly and can tank against swarms if flown right.
-All the U-Wing pilots. The entire chassis is a fantastic support platform with good unique pilot abilities all around if equipped right. I am glad it is seeing so much play.
-Wolffe and Sinker in the ARC-170. A really good "ace" type pilot with a solid offensive ability and a good force multiplier pilot for Republic swarms.
-Obi Wan with CLT in the Delta-7. When you get magical Christmasland set up with your attacks, Obi Wan hits hard.
-Count Dooku in the Sith Infiltrator. He has such a neat ability that allows you to be versatile and perform tricks as needed, even for an I3.
-Poe Dameron, Snap Wexley, and Nien Nunb. Poe Dameron because mutliple actions is always good while being an I6. Snap Wexley is a solid pilot and a good candidate for advanced proton torpedoes (boost into range 1, lock and nuke target). And Nien has a solid ability that potentially opens his dial. Despite not seeing much changes into 2nd Ed., the T-70 is still a solid fighter while being made more versatile in the form of weapons hardpoint ability.
-Blue Squadron Recruit in the A-Wing with Squad Leader and L'ulo. The I1 A-Wing with Squad Leader is a great, cheap coordinate ship which may be replaced by the Resistance transport expansion. L'ulo needs no explanation.
-Rey in the Millenium Falcon. Despite not being as efficient as her 1st Ed. version, she is still a lot of fun to fly. She works really well with a lot of Resistance A-Wings as wing mates.
-Vennie in the MG-100 Starfortress. This guy can throw firepower and tank some damage when equipped with C3PO.
-For the future:Vi Moradi in the Transport Pod. She looks like she has a solid debuffing ability while also revealing a ships maneuvers to you.
-Kylo Ren without any upgrades and Blackout. Blackout is such a fun TIE Silencer pilot, especially with Trickshot. Now I know conventional wisdom tells us that Kylo Ren must have SNR or Hate, but I believe that any good player worth his salt can fly him without any upgrades.
-Quickdraw and Zeta Squadron Survivors with concussion missiles. Quickdraw is emblematic of the whole "revenge" them of the First Order in X-Wing. Attack me and a hit back harder. I think people have been sleeping on ZSSs with concussion missiles. In a block of 3, if they are ignored, they can ruin your day. Also they can joust, fly past you in different directions and fire their missiles backwards in a potentially well-crafted killbox.