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matt.sucharski

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Posts posted by matt.sucharski


  1. 6 minutes ago, Zeoinx said:

    You do realize it was a hostile takeover..... the four billion came about after the takeover was started so Lucas would keep realitivily quiet about it and kinda "go away"

     

    I thought Lucasfilm, Ltd. was 100% owned by George Lucas (see this article at businessinsider :http://www.businessinsider.com/disney-buys-lucasfilm-for-4-billion-2012-10) .  I also thought that a hostile takeover occurs when someone (or a company) quickly and quietly acquires enough shares of a publicly traded company to obtain a controlling interest, or at least the single largest block of shares. The hostile part of the term is used when it's assumed that current majority (or plurality) shareholders are not seeking to give up their controlling interest. George had 100% ownership, so there were no publicly available shares that could be acquired at all, hence precluding the possibility of a hostile takeover.  Am I missing something?

    As to the original post regarding Pre-orders: no idea. Has anything been available for preorder on the FFG site before?


  2. 23 minutes ago, MacchuWA said:

    No, it's pretty much just Bomblet Generator.

    Bomblett Generator may be the most egregious item in the set of responsible game effects, but I think that if one were to remove or adjust any single one of those factors, the whole would become much more easily digestible. It'd be the one I would change if I could only find that wand...


  3. 8 minutes ago, Mrk1984 said:

    Can you update this to include any possible bumps then drop lol?

    Does this include PTL, where he can boost and barrel roll? 

    I've mentioned this in another post, but I think the way to "fix" this is to add some text to genius (because this is really the problem here). 

    Make it so you can drop before you move (normal) , or after you move. But you must drop the bomb before any actions are taken if genius is equipped.  

    I could make the argument that it is OK to Advanced Sensor reposition then drop, but to advanced sensor, reposition (possibly twice) then move and drop is harsh. I think it is even worse then AdvSlam bombing(and there is possibly a nerf coming), as you don't need to worry about being able to drop it directly on a ship and isn't action dependent. 

    To include any possible bumps? If he bumps you, he has got you: no map required.

    This does not include PTL. While that would add a bunch of extra potential bomb placements, especially at the rear flanks, that is the wrong EPT for Nym. VI allows him to do this when activating at PS 10, with all the board state information that comes with that. He doesn't need to guess where you will be, you're already there. And no, I'm not going to update this with PTL - have at it yourself if that's of interest to you!

     

    Reveal bombs dropping when the ship activates is not a bad idea. It certainly would reduce the options in this setup by roughly a million billion percent.


  4. It's not just his pilot ability - that's cool on it's own.

    It's not just Advanced Sensors - that's a great card that I think has a place as-is.

    It's not just "Genius" - that card is self-limiting outside of this specific context.

    It's not just Bomlett Generator - although: infinite bombs, really?

    It's the confluence of all these game effects together that creates this ... unique game experience. The whole is greater than the sum of its parts.


  5. Just now, Brunas said:

    Did you enjoy the horrible laggy mess VASSAL turns into with that many bombs?  It crashed multiple times when I started copy/pasting layouts for the first set, haha

    Oh, so laggy. It did crash once, and I got a warning that I needed to change the quantity of memory available to Vassal. The preference is called "maximum heap", my new nickname for Scum Nym.


  6. Here's just the bomb placements and detonation ranges that can be accomplished on any turn (so long as the Scurrg activates without any stress) and before executing the dialed maneuver. There will be many more potential placements for any given dialed move, remember.

     

    Demon faces, aliens, mushroom clouds, and now the biohazard symbol.

    Bombs on any turn.jpg


  7. I just noticed that there are 2 or 3 bomb tokens missing. If you see any asymmetries, assume that there are missing tokens here, not extras. The missing ones are really close to existing ones, and don't effect other overall mushroom cloud.


  8. 14 minutes ago, NoZone said:

    What about Sol Sixxa?

    This is a map for the location of reveal-bombs dropped by any Scurrg H-6 Bomber that has the following upgrades: Havoc Title, Advanced Sensors, "Genius", Engine Upgrade, and any reveal-bomb (usually Bomblett Generator). The reason it is almost exclusively associated with Captain Nym is that his Scum pilot ability is to ignore friendly bombs (he takes no damage from them), and to a lesser extent, Rebel Captain Nym, whose pilot ability allows him to prevent the detonation of 1 friendly bomb token per turn. Every other pilot would be hurting him or herself with many of these bomb placements.


  9. Chris of the Carolina Krayts started a map of bomblett placements for a Scurrg H-6 Bomber with "Genius", Engine Upgrade, and Advanced Sensors. I looked at the map in awe and in terror, just as Kylo Ren gazed into the burned and twisted helmet of his ancestor, and I muttered "I'll finish what you started."

    The first image is simply potential placement of bombletts. The second shows their detonation range. The third compares the bomblett placement to the range bands surrounding the Scurrg.

     

    A few notes:

    There is also a bomblett placed directly underneath the Scurrg. I applied 4 potential barrel roll positions: left forward, left backward, right forward, and right backward. I did not apply different final placements for Tallon Rolls - they're just placed mid-template. To do this, I had to adjust a setting in Vassal call "maximum heap". Sounds about right. The bomblett placement looks like a demon face. The bomblett ranges looks like a mushroom cloud. Coincidences? Not a chance!

     

    Enjoy - or don't. Take note of what look like they may be relatively safe zones, like range 3 at Nym's 7/8 o'clock and his 4/5 o'clock. Safe "ish".

     

    EDIT: Added a K-Wing's action-bomb options with Advanced SLAM for comparison.

    Bomblette Places.jpg

    Bomblette Range.jpg

    Bomblett Places with Range 3.jpg59950dc0ce7c9_MirandaClusterMines.jpg.ada3f9a208f24004ab26b81c1560a5f4.jpg


  10. I have been flying the same build of Poe as the OP, usually with Dash, but occasionally with other ships as well. I have won about 66% of those games. One of the many reasons I prefer bb8 Poe to r2d2 Poe is that  I often can take target locks. 

    I made mistakes when learning to fly it - I was too conservative and would not get shots or just made flying errors and ended up getting shot too much. With experience, I've learned how to keep my options open as much as possible, and I'm ready to take the TL when it's available. I find I get shot less and do more damage. 

    There's no doubt that Poe's got his weaknesses. If he is not moving last he loses most of his advantages and can be gunned down in a reasonable fashion. With Dash, I fly the list with a 4 point bid just to make sure I've got the biggest chance of moving last that I can hope for. My winning percentage for matches in which Poe moves last is probably more like 75%. 

    I'm sure the OP, with the months of experience he's got knows this already, but for other readers : Poe lives on bonus defense dice. Range three, obstacles, or preferably both, are essential to making the most of his defensive powers, namely: pilot ability, autothrusters, and the frequent evade token.  I try to fly Poe at range 3, slowly strafing around the battles with barrel rolls, 1-banks and 1-forward maneuvers. He can open up his dial to close distance and even to turn around with a primed thrusters boost/focus intensity action following a k-turn or talon roll if needed. If I am going to have to be in arc at range 1 or 2, I make sure to have both focus and evade. If I've got 3 defense dice and autothrusters active, however; I forego the evade for a target lock, even if there are multiple shots on Poe. 

    All that said, in the end I don't think Poe is currently top-tier. Imperial Alpha Strike and Scum Nym, both very popular, have a higher PS than Poe and he is put seriously in trouble by those lists.

    Finally, as already mentioned: Poe really fun to fly. Each green maneuver on the dial allows for 21 different final positions on the table - not as many as Soontir's 34 final positions, but pretty respectable :) 


  11. If this errata becomes a part of the official FAQ, there are ways for people to play Miranda or other K-Wings in a similar fashion to the way they can be played now. As has been mentioned: Experimental Interface works nicely. Don't like the stress reducing your maneuver options for next turn? Take Kanan Jarrus crew. You pay more and give up what you may have had for crew before, but a reduction in power is intended and appropriate here - even if I'm not sure if this is the right way to do it (I'm not sure it's not, either). The alleged upcoming change to Advanced SLAM seems to fit with FFG's theme for the last round of errata: choices with consequences.


  12. I was playing a version of the old junkyard on vassal and faced a new list that I think would do nicely against the new junkyard:

    Scum Nym & Sol Sixxa both with TLT. Sol had minefield mapper and cluster mines. A nice wall was created using existing asteroids and a few well-placed cluster mine sets. The Scurrgs wanted to stay on their side of the wall, plinking with TLT and getting free evade results from the mines due to Nym's pilot ability. This list has many of the elements folks have suggested here might do well against this list: TLT, range control, and formation disruption through area denial. Plus, Nym can dance across the wall as needed without exploding the cluster mines. If the rebels find a way across the wall, just switch sides. The rebel formation is bound to break up, and chances are the scum TLT shots will take out something before time expires.


  13. 4 hours ago, GreenDragoon said:

    don't know about you guys, but setting up diagonally and drawing them into the asteroids usually prevents a 4 straight pretty effectively. An alpha strike wants to focus fire, and disrupting formation is a good idea against that.

    And even if they don't come into the middle of the board, you'll probably get an approach vector that makes a 4 straight+range2 almost impossible.

    As someone who does/will use cruise missiles frequently and in the future, one option is to use them after a 4/5 kturn if you can get the TL earlier. Maybe keep that in mind, too, when approaching.

    Great points! It's hard to choose to set up diagonally against PS 10 or 11 ships if that is not their plan, however.


  14. I have been switching back and forth between bb8 and r2d2 Poe. I am finding that I am more offensive and more maneuverable with bb8. This saves me more than the number of hp I'd regen with r2d2. Could be bias, luck, or flying style - but for now at least, bb8 is my wingman  wingdroid. 

    Now if only I could learn to fly Dash...

    I may try throwing other ships together to partner with Poe.

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