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matt.sucharski

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Everything posted by matt.sucharski

  1. I am interested to see how A-Wings come out in the conversion. They're in a tight spot: gotta be better abd pricier than a TIE,but cheaper than an X-Wing, and somehow find a non-missile based niche that makes them worth taking but not overpowered. Tough spot.
  2. @VanderLegion I agree with you. I was referring to the 2nd edition upgrade category "Gunner", not the 1st ed Gunner Crew.
  3. And (probably?) a Gunner upgrade. Unless those are strictly for ships with turrets or auxiliary arcs (as possibly evidenced by Veteran Tail Gunner / Veteran Turret Gunner & Luke Skywalker). That thought makes me wonder what sorts of effects Gunner upgrades might have when and if they have been designed for primary-arc only ships.
  4. The TIE Silencer is also being resculpted to a smaller model, in a more accurate scale to the other models. I'm not sure if any elements or features of the model will change other than size.
  5. I am a teacher with a free period during the time this unboxing starts. Excitement! 1) I'm Johnny 5 right now "Need input!" 2) Quick Build Cards = my locals and I can begin playing immediately. Pick a threat level > add together cards to a total equal to that threat level (or DRAFT them!) > play > enjoy X-Wing Life.
  6. I kept all my little planets for reasons unknown even to myself. Perhaps their destiny will be revealed in the fullness of time.
  7. Jedi & Sith are stuck using the regular old Force. Sabine uses Sabine's Force. It's similar, but she's really good at it, and it's got some colorful pizzazz: think neon pink and purple Force Lightning.
  8. If the end of the crit chain is somehow also the end of the damage deck, it can keep going once you reshuffle.
  9. That's what I would assume. Are you basing that on how it looked like it was being played in one of the recorded games or did you hear or read something more concrete?
  10. Another question I ponder: if a ship has Wounded Pilot and attempts a linked action, does the roll for stress happen for both actions? If the damage card applies stress on the first, is the second action now impossible due to stress? If it only rolled into stress on the second action, the ship is now double stressed. I think having the technical rules for linked actions will make this clear, but my guess is 'yes' for both of my questions.
  11. I like how some of the crits are fixable, but you might not do so. Classic "I can hold it!" feeling.
  12. So glad rolling to fix crits is gone.
  13. I like that Console Fire goes off before you engage rather than at the start of the Engagement Phase. Even if you're doomed, you're still around to be shot or use abilities until your Initiative comes around.
  14. I wonder: if Fuel Leak is the first of 2 or more critical damaged suffered during the same attack, does the crit following Fuel Leak trigger Fuel Leak's extra damage?
  15. In the real thing, each card will have a unique number in the lower left. For these images, multiple copies are just copied images.
  16. Thanks to @Rytackle for the images and to whomever created the google doc on reddit with so much 2E content (https://docs.google.com/document/d/1WBD6vYa6cXMFsQNdbfSK1kjQdscdsQ_aLfMTbGqRsfY/edit). I will be taking advantage of this info, and all the new info coming out during Friday 5/18's unboxing to play second edition as soon as possible. #2EASAP
  17. That's right. The "meant to be covered" left half of upgrade cards display the requirements for equipping the card. "Sense" displays a Force token, meaning that only ships with a Force stat can equip the card (what about ships that gain the Force stat due to a crew upgrade?), or only those with the Force Talent (?) upgrade icon. This means that Force-wielding pilots could have both a Talent and a Force Talent (not sure on the name). Some pilots might have a Force Talent slot & a regular Talent slot, some may just have the Force Talent slot. This is another example of good design space through good categorization.
  18. My hope is the K-2SO will be a pilot and possibly a crew in the base U-Wing (i.e., included in the Conversion Kit), seeing as he fits in more naturally as a mainstream Rebel Alliance figure than as one of Saw's Partisans, although the Rogue One crew do disobey orders and start a big fight with the Empire. If he's just in Saw's Renegades and not the Conversion Kit, so be it. If he's in neither I'll be disappointed, and FFG will have only one more chance in the foreseeable future to include him when the 2nd Edition U-Wing expansion is eventually released.
  19. I assumed the action of the bombs "dropping" out of the bomber (the bombs do not appear to have any means of self-propulsion) was the result of the artificial gravity on board the bomber, and this is effectively a "trajectory simulator". That's my in-universe explanation. The true explanation is closer to "let's film this in a way that makes it like WWII".
  20. I haven't checked the math, @Ailowynn, but I think your assumptions are in the right place, generally speaking. There is another, odd factor to consider; in one sense, each type of token becomes more valuable as the number of dice increase, but also it becomes less valuable. This is because as your quantity of defense dice increases, so do your odds of avoiding damage altogether without need of modification.
  21. Interesting to see this. Thanks for putting in the effort and for sharing it, @VanderLegion. As un-elected spokesperson for the People of the Internet, I hereby extend to you our collective goodwill and appreciation. Let it never be said that the People of the Internet are anything less than models of decency and charity.
  22. Good point. One definition of balance is that all pilots, upgrades, and squads of the same points value are equally useful. That would actually be quite boring in practice, I think; "I spent weeks tweaking this list!" would be exactly 50/50 vs. "I literally shuffled my cards!"
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