-
Content Count
616 -
Joined
-
Last visited
Posts posted by matt.sucharski
-
-
2 minutes ago, MajorJuggler said:I definitely didn't read "if you are evading" as "you have an evade token" but that probably makes sense. I'll wait on confirmation before I go figure out the optimal decision tree.
I treated it that way based on how Alex treated "when you are focused" in the TC game; it meant having the token. I think it's a good lingo change - cuts down on words while still being clear enough (once defined in the rulebook, one assumes).
MajorJuggler reacted to this -
I think when you throw Luke Gunner's Force modification for Han's defense, 2nd edition Han improves further, but is still outdone in the 1-3 attack range by 1st edition Han. Getting shot 4 times is trouble for either one and rare-ish, even for large squad sizes. In any case, I think the subjective experience of 2nd edition Han will not be as negative because Han can only mitigate at most 1 damage per attack.
MajorJuggler reacted to this -
Just now, MajorJuggler said:What you should be doing is saving the evade until you DON'T roll an evade (after 2 rerolls).
I think it depends on how many further attacks are coming after the blankout, because without the evade token, Han does not get the MF title reroll any further. I made this assumption to emphasize the high end of 2nd edition Han's damage mitigation - i.e.; keeping the reroll benefit as long as possible and counting 1 attack (the last one) as an automatic evade result from the token.
MajorJuggler reacted to this -
22 minutes ago, MajorJuggler said:Your equation for 2nd Edition Han is wrong.
I am assuming he keeps it until the last attack, as I said.
-
3 minutes ago, Freeptop said:So, care to do a version of that chart where the attackers have Crack Shot and Han in their bullseye arcs? Because from my reading of the cards, that translates to "Damage blocked == 0"
I was thinking of doing one that accounted for Luke Gunner's force token on defense. It matters but it means 2nd Ed overtakes 1st Ed at 4 or 5 attacks instead of 7.
-
1 minute ago, piznit said:So no big deal. As this graph clearly shows, if you're worried about Han being nortoroously hard to kill vs the 1.0 edition, simply attack him only once per round to maximize the defensive nerf. He'll die super fast that way

-
here's some more math on the defensive ability of 1st vs 2nd edition Han Solo:
1st edition can use an Evade token to block 1 damage, use C-3PO to guarantee an evade result, and use R2-D2 crew to recover 1 shield (under certain conditions, let's assume the best). This version of Han effectively blocks 3 damage each turn, plus an additional amount equal to the number of evades he rolls against attacks where C-3PO is not used. The number of damaged blocked as a function of the number of attacks faced in a single turn is d(a)= (3/8)(a-1)+3.
2nd edition Han can reroll his defense die once due to his pilot ability (let's assume the best for him, too: he's near an obstacle), and once more from the Millenium Falcon title (yes, he gets to reroll it twice). He can do this against any number of attacks, but he will presumably wait to use his evade token until the last attack against him in order to maximize the rerolling benefit. His evade token is only a 2nd edition token, however, and merely changes his die result to an evade, rather than adding an evade result. The odds on rolling an evade on a single die that you're allowed to reroll up to two times is almost exactly 3/4 (it's really 75.5+%). The number of damaged blocked as a function of the number of attacks faced in a single turn is d(a)=(3/4)(a-1)+1.
Here's a graph of both functions. It takes 7(!) attacks in a single turn before the 2nd edition Han blocks on average more damage than the 1st edition Han. And remember, for 2nd edition Han, only 1 block ever is guaranteed, compared to 3.

-
Assuming 2nd edition Han has an Evade token, and is within range 1 of an obstacle and gets both rerolls, his odds of blanking out are (5/8)^3= 125/512. That means he gets an evade result 387/512 of the time; a tiny bit over 75% of the time. He is free to spend that evade token on the last of the shots against him, of course. So, if he is shot n times, he will, in this optimum scenario, get (n-1)(387/512)+1 evade results. Let's say 3 ships are shooting him, and they each get 2 hits. Under these optimal conditions, Han will expect to block 643/256 hits (about 2.5) and take 893/256 damage, or about 3.5. First Edition Fat Han gets 3 guaranteed damage mitigation, plus however many he rolls on the 2 non-c-3po defenses. Facing 3 attacks which each hit for 2 damage, 1st Edition Han blocks (or r2-d2s) 15/4 damage, or 3.75.
As far as a fun play experience goes, I think there are far fewer scenarios in which 2nd edition Han can just ignore what's left of the enemy list and win. 1st Edition Han could ignore the offense of a 3 die ship forever in the end game. 2nd Edition Han can be hit by a single TIE Fighter. That's what matters in the end, I think.
-
-
Even if Han rolls well and gets his maximum of 1 evade per attack at range 1-2, that is way less scary in my opinion compared to the 1st edition version.
-
-
@Squark I see what you mean, I suppose the difference I'm seeing is that 2nd edition Fat Han is incapable of automatically mitigating as much damage as the 1st edition version. No C-3P0 or R2-D2 crew (that we know of - this could change), and Evade tokens are much less valuable on 1 agi ships. The automatic damage mitigation was one of the crucial elements of Fat Han that made him such a menace, if I understand correctly (and if I believe the words of the Fat Han world champ who emphasized the importance of the damage mitigation).
Giledhil and Biophysical reacted to this -
I need to see way more before I decide to worry about an expensive 3 dice turret with 1 agi that can boost or evade. If that's your list's gimmick, I sort of feel like "so be it".
-
Interesting. I had to watch with it muted for part of the broadcast. Based on that info, plus thinking about other cards we've seen, like Veteran Turret Gunner and Veteran Tail Gunner, I am changing my guess to say Han Gunner does allow an extra attack, just as those cards do. But I am thinking that the mobile arc icon refers to any and all arcs of the given weapon, so the only way to get more than one attack per round from the ship Han Gunner is equipped to would be if that ship also has another weapon, like a (\/) primary weapon or something. Emphasis on guess.
-
Han Gunner does not say it's a bonus attack. I think that means it takes up your regular attack. Also I think the mobile arc icon refers to (pwt or upgrade, probably just pwt, since it's not the turret upgrade icon), not the specific arc used to fire the turret weapon.
These are hopefully reasonable guesses based on the hopefully assumption that the designers are not fully crazy.
-
It makes sense that it would have some designation. It sounds like some citizens are offering criticism of His Highness The Emperor's Navy. I would not say such things, if I were you.
Ktan and LordBlades reacted to this -
The action assigns 1 Calculate Token (a new token) to the ship. The token can be spent as described by the previous posters. Only droid pilots will have the Calculate action (it's possible astromechs or droid crew/gunners may put the Calculate action on the ship's action bar, too, on occasion).
-
-
#allcardsoncamera
-
-
Granted, there probably is not time for the FFG staff to discuss each card, but here's hoping we get most or all the info on camera. That's all we really need: give us the text!
-
Imagine Harrison Ford as the judge. I love him to pieces, but here's how it'd go:
He sits at a table in a far corner, with 1 or 2 assistants or friends. He spends most of the time on his phone. When asked for a ruling, he just gives a look that makes the inquiring player feel ashamed.
That's grumpy Harrison.
Alternatively, we get cuddly Harrison, and he's wearing his earring. He snakes between the tables, stopping when something catches his eye, and makes the players laugh with his jokes about ruling in favor of Han no matter what. He stops short when he sees a Boba Fett and gives a look that makes the Scum player feel ashamed.
-
22 minutes ago, Cubanboy said:This guy
He starts every round the same way, however:
Rat of Vengence reacted to this -

Jumpmaster
in X-Wing
Posted
If you were to forget the 1st edition version and try to imagine the Jumpmaster in "lore" (whatever that might mean; I guess a long haul hyperspace scouting craft?) and then exaggerate it's combat effectiveness to the point where it might have some reasonable place on the battlefield, you'd end up pretty close to where it looks like for second edition. Fine with me. Dengar, a successful bounty hunter, has a tricked out version of the scow that's better than others? ok, that might have some tricks, but it's still not going to be a reliably dominate vessel. Sounds about right to me. Let go of the baggage of 1st edition, ladies and gents. Close your eyes. Reach out. What do you feel?