Jump to content

Slaughteralus

Members
  • Content Count

    8
  • Joined

  • Last visited

About Slaughteralus

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I've been out of the game for a while, personal reasons and whatnot. Coming back after...a year or two, and it seems like ffg has given up on Armada, outside of tournament support. X wing gets all the new expansions, but Armada has basically gotten nothing since i left. So... at least as far as new content, support from FFG...is Armada dead?
  2. dunno why i completely forgot to look at the errata. All the sad faces...
  3. With the Quasar II having two Weapon Teams upgrades, can i equip two Flight Controllers, and get +2 blues for fighters? I couldn't find anything keeping me from equipping non-modifications multiple times.
  4. i did find your post about Salvo and Attack yesterday, but couldnt seem to find it again...was trying to link to that. (friggin Dras, always ruining my hopes and dreams, that one time)
  5. welp, maybe i shouldnt assume the text versions on armada warlords is correct, thanks Dras
  6. Probably a silly question, but away be go. The first line on Minefields is "The second player places all Obstacles" So, does this mean the additional asteroids, station and dust fields from CC? It says all Obstacles, unlike most other objectives where it says "after placing Obstacles", where i assume i'd follow the SETUP rules #5 "...placing six Obstacles..." But then do i have to pick out of the original obstacles? Can i pick any six out of all the available, including CC obstacles? Or do i just place all the things?
  7. Stolen from my buried post in the wave 6 thread ~~~~~~~~~~ So...if i have all this right, the quasar can end up with a 2 red for antifighter. This involves Slaved Turrets and how Antifighter works, please correct me if im wrong. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "To perform an attack with a squadron or ship, proceed through the following steps:" 1.Declare Target: 2.Roll Attack Dice: 3.Resolve Attack Effects: 4.Spend Defense Tokens: 5.Resolve Damage: 6.Declare Additional Squadron Target: "If the attacker is a ship and the defender was a squadron, the attacker can declare another enemy squadron that is within the firing arc and at attack range of the attacking hull zone as the new defender. Repeat steps 2 through 6 against the new defender. Each enemy squadron can be targeted once per attack" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Step 6 seems to imply that using anti-squadron is treated as one attack, especially considering you never leave the original attack step. So if forming an attack pool and rolling vs every squad in an arc counts as one attack, slaved turrets works with shooting at each squad in an arc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seems really good, a half decent antifighter all game long, while being able to push 4+ bombers
  8. So...if i have all this right, the quasar can end up with a 2 red for antifighter. This involves Slaved Turrets and how Antifighter works, please correct me if im wrong. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "To perform an attack with a squadron or ship, proceed through the following steps:" 1.Declare Target: 2.Roll Attack Dice: 3.Resolve Attack Effects: 4.Spend Defense Tokens: 5.Resolve Damage: 6.Declare Additional Squadron Target: "If the attacker is a ship and the defender was a squadron, the attacker can declare another enemy squadron that is within the firing arc and at attack range of the attacking hull zone as the new defender. Repeat steps 2 through 6 against the new defender. Each enemy squadron can be targeted once per attack" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Step 6 seems to imply that using anti-squadron is treated as one attack, especially considering you never leave the original attack step. So if forming an attack pool and rolling vs every squad in an arc counts as one attack, slaved turrets works with shooting at each squad in an arc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Seems really good, a half decent antifighter all game long, while being able to push 4+ bombers
×
×
  • Create New...