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Suzume Tomonori

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Posts posted by Suzume Tomonori


  1. Hopefully the exact rules for "limit" and "max" and so on will explained in detail in the rulebook.

    Got to play a game today where I was able to make use of Kazue as an attachment to move the last fate off of Hotaru to my bowed out (and zero fate) Yokuni, which set me up for a win the next turn. But it was only one game, so it still may turn out her ability is too situational to run her regularly in a competetive deck.


  2. 12 hours ago, Sparks Duh said:

    FFG has already answered this. You are allowed to declare 1 political and 1 military conflict each turn. If you declare a Military conflict, why would you be able to declare another military conflict?

    I'm confused about your response. Are you saying that FFG has said you can declare 1 military and 1 political conflict each turn and thus you assume this is how it works, or are you saying that FFG has already answered specifically how Mori Kuroi (or other effects that change the conflict type) interacts with what type of conflict you will be able to declare for your second conflict?


  3. 2 hours ago, phillos said:

    I do think it works better when the generics have a family name in their title.  It tells you a bit about the family's identity as well.  I'm guessing they wanted to break up all the cards with family names by throwing some more unique titles in there.  I could probably still guess the faction for cards like Seeker of Enlightenment and Honored General.  Brash Samurai is probably skirting the edge.  It does sounds almost too generic.  Luckily so far it's in the minority of the already spoiled cards.

    I would have preferred a compromise with names with titles like

    "Mirumoto Kazue,

    Ninten Master"

    But that has clunkiness / card real estate issues.


  4. Just now, shosuko said:

    It seems to me that they give the ability -only- if you play them as an attachment...  but that makes them very expensive...  We'll have to see if there is clarification afterwords. 

    Right, I understand that they don't give the ability unless they are an attachment (and even at 3-fate, Kazue's attachment ability is super good), and my gut is that they don't add their stats once they become an attachment, but I'm hoping they clarify that on Friday.


  5. So are we looking at Genesys as the "core" book with the L5R setting as a "supplement" possibly?

    I played the Star Wars RPG for a bit and, on the whole, was not super impressed with the "narrative" dice for many of the reasons that other posters have brought up here. But my playgroup already has the Star Wars dice, and as long as the faces are the same other than the flavor of the triumph symbol (I think it's a lightsaber/Jedi symbol in SW) that would make it easier to get my group into L5R. While I think roll and keep is fine as a system, I'm not particularly wedded to it. The real question will be if FFG can use the narrative dice system and still make the game "feel" like L5R mechanically.

    But if I'm running the game, I'll probably modify the system a bit for my tastes (I'll probably make Triumphs and Despairs cancel each other, for example.)


  6. 8 hours ago, Mercuric said:

    It could be.  The kanji appears to say 伝説, which means "legend".  I'm not really sure what it could mean in the context of the game.  Both being the first player or it representing an amount of honor more than 1 could be the case, or it could be something different.

    However, it could say something else.  The second kanji is pretty blurry and I searched for alternate words that it could be, but I didn't come up with anything, even anything uncommon, so that's my best guess. 

    The second kanji definitely looks like 説 to me, so I think you're right. I wonder if the flip side of the token is "Five Rings."


  7. 8 hours ago, KerenRhys said:

    Ujimitsu non-uniqueness was a typo with some really lousy in-lore justification. I really hope it's not kept in the new L5R.

    The "I take frequent naps and always run to places" justification was a bit lame, but back when it was portrayed as a mystical ability I quite liked it. Personally, I'd like to see a non-unique Ujimitsu as a nod to the old storyline, but to each their own.


  8. I was hoping to see Tsukune gain experience and grow over time to become a character worthy of the championship, but it looks like the choice of her as champion mirrors the way that the Crane and the Lion champions are also being presented as inexperienced and primed to grow into their positions as champions over time.

    Or, in this alternate storyline maybe she has already been groomed for the championship for years now and is already a strong and sure leader for her clan, and in the process of redefining the relationship of the Shiba champion vis-a-vis the elemental council.

    Guess we'll have to wait for the Phoenix fiction.


  9. As for the OP's original question (bascially, "Does Toturi fit into Swarm?") the answer may in fact be "no," but that could very well be a deliberate game design choice; by making a champion fit specifically into one theme, that can sometimes preclude the champion from being useful at all in decks that focus on other themes. Perhaps Toturi is meant to just be a good card in general (as his stats and ability are still quite decent) so that he can see play in other deck themes down the road, too.


  10. 3 minutes ago, JJ48 said:

    I rather prefer this technique of learning about the champion through his interactions with the POV character, rather than having him actually BE the POV character. 

    This! 

    Though to be fair, champions like Hotaru are supposed to be fresh, unsure, and flawed characters, while Yokuni is older, more experienced, and mysterious. 


  11. Just now, Kuni Katsuyoshi said:

    I dont know much about Buddhisim.

    I caught a monotheist, pray and you'll go tp heaven vibe.

    That could just cultural bias tho.

    I get that vibe from Pure Land Buddhism myself, oddly enough.

    I'm no expert on the subject, but if I recall correctly Pure Land Buddhism teachers that if you chant a prayer to the Amida Buddha (as its known in Japan) at least 10 times in your life you go to the Pure Land (a paradise / heaven) when you die, though I think there is a caveat about how long it takes your soul to go their being based on how good a life you lead.

    But I could be mixing some traditions up.

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