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  1. I think FoF on RL is interesting for unicorn.. With actual fire provinces and fire-locked cards being not great choices, theres a chance no other clan picks the fire role at worlds.. In this scenario uni can always abuse the 2 fate char 1st turn and ther opponents will have to play around FoF until another restricted card is shown.
  2. I see at least 2 situations were goig first is more interesting: against voltron decks and many times against heavy control like scorpion is very rare 4 rings being claimed in t1.. that minimize the fate on ring t2 its a thing to consider to gain tempo. And against FoF is always interesting go first to choose void. Also if you want to be a hipster player you can run some ways of unicorn..
  3. For the most part, perhaps most conflicts are won by a single unit, even on swarm decks the requirement is quite simple to fulfill, and it being a reaction you do not have the risk of being bowed after using it , as with TMdnF. Certainly against the waves is superior and so is in RL, but, one copy of IW dont seem too much in any deck (but phx, ok). Even scorpion could make good use with shoju / kachiko / hiroue / magistrate. But as I said, it's just another one of the good options the splash offers, and by 2 influence it's very good. What Im talking about is that I dont see other clans ignoring some good cards like that, at least those who didnt got their clan pack yet.
  4. Lets be honest Dragon will always be one of the favorites splash choices, HT is a plus, cause it have many of the greatest cards in game, not just let go. Dragon has probably the best conflict deck, since most scorpions tricks like AFWTD are very limited as a splash. MF, let go, the 1 cost character that can give your big guy covert, other 1 cost with 2 glory to steal the favor.. great attachments, no other clan gives you that flexibility. In fact many clans conflict decks suffer from a lot of restrictive cards, demanding X or Y to play or trigger. When building a Dragon deck I cant find slot for some great cards like indomitable will. Thats a card I probably have a safe slot in every other deck I would build.
  5. About the Tyler interview I got the impression they will nerf the card too.. But thats an interesting point to think about: When Fury went to RL many dragons complained, but after playing they realized that most clans droped DG splash, and MF + let go getting out was not a bad deal for them.. I feel the same about HT, dragon may be upset with a RL or nerf on it, but if it get nerfed dragon probably could still keep 1-2 copies in deck cause it would still be valuable to bring back a voltron that was sent home or send a scout and move, but most clans will probably leave DG splash again, and in actual high attachment meta HT is one of the few options some clans are using as a trick to avoid voltrons, specially dragon voltrons armored with jade fingers, reprieves and pathfinders blades.. Like uni and lion that can combo HT getting defenders out to explore HMT. Seems the balance hung to the aggro side with elemental cycle, and in aggro X aggro matchups Dragon is in better position, at least while they keep the SoF role.
  6. Yes I heard a lot about HT being nerfed or moved to RL but in games I've played rarely it makes that much damage to be considered OP by itself, generally you need other cards to take the best use, like deathseeker or talisma.. Seems specially good for Uni and Lion with HMT but since this arent the tier 1 clans atm nerf or RL HT maybe is unnecessary right now. The impression I have with some games I've played is that the Dragon is the new tier 1 but Scorpion are still much close and since it is the Dragon nemesis this helps maintaining the balance. Crane and Phoenix improved a lot too, Crab/uni is old but gold, Uni and Lion are not tier 1 but HMT is a SH that can swing radically some games and make you win against more consistent decks than yours. So it seems the game reached a strange way of balance with elemental cycle, were some builds power level are much higher but you dont have a deck able to win every matchup easily. Talking about gameplay, Uni is super cool to play now, Dragon monks, Crane and Phoenix new possibilities make them much funnier too. Lion with HMT is humdrum, the most tedious conflict deck possible, Scorpion and Crab received some nice stuff for those who likes dishonor.
  7. So, we still had a few tournaments with all the cards available to set the new meta, but we're already testing the cards for weeks now, and I would like to know of those who have played quite a few the decks / splashes that seem to be highlighting. What decks looks like tier 1 now? Hawk Tatoo is that strong so it needs to be nerfed/go to RL? What cards seems to be auto-include for your clan?
  8. If they launch a Pack with some neutrals and some cards for the last 3-4 clans to receive a clan pack that should be great. It would be a good way to increase deckbuilding and encourage clan loyalty.
  9. To be fair at same time there were Strong Scorpion players most people arent used to play against HMT yet, and this was a good advantage for Lions in this first event too. Not demeaning our top8 players, on the contrary I guess they did very well considering just air pack being allowed so the deckbuilding was still very limited on the new SH strategy.
  10. Ikoma Eiji (yes I know everybody hates it, me too) seems to have a good synergy with the new SH, and Oathkeepers too. The Uni attach that moves called my attention cause is versatile, you can use it to defend POl and then move to make the third attack for example. But the more I play with HMT the more I think the tall / attachment builds are better and cards to ready / dont bow the char like Indomitable / Gaijin / Curry / Heroic / Clarity are the key to use it.
  11. I suppose their idea was stick with the 5 ancient races plus nezumi and naga to give each clan one.. so the Lion will probably get the kitsu.
  12. Lion will probably be Kitsu in elements unbound.
  13. Theres a significant difference here. Kachiko dont solve the scorp main problem thats the lack of MIL skills. She is more of the same. Its more valuable to Crane to have a decent MIL character with covert than another 6 Skill character with some good ability restricted to POL conflicts. Being the first player the Tengu is a great char, at same time he can break most provinces with his 4 MIL stats he will put your foe to make a choice between losing a province or loosing at least 2 MIL attackers, one of them being the best opponents choice for it like a kisada, brawler or doji challenger. Against POL dash characters he's a beast, new Lion and Uni 5 costs or even a matsu berserker or a moto horde, characters that can easily brake Cranes provinces and are imune to POL duels, off course we can Charge them but Voices of Honor and Censures are there for it..
  14. what about Web of lies X Crane Scout? the province will have 0 strenght?
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