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Matt620

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  1. Thanks
    Matt620 got a reaction from Boushh in Expansion Guide   
    The reason Forsaken Lore is considered the essential buy is because it adds things directly to the main game. More Mysteries for the original bosses and such. Yig is also a fast playthrough in case you don't have much time. 
    Mountains of Madness adds the Antarctica side board. Under the Pyramids adds the Egypt side board. The Dreamlands adds the Dreamlands sideboard. 
    Strange Remnants and Masks of Nyarlahotep adds the Mystic Ruins Encounter, which are like Expeditions. 
    Mountains of Madness first adds Focus, but any expansion will give it to you.
    Strange Remnants first introduced Glamour spells, but several other expansions like Under the Pyramids, The Dreamlands, and Cities in Ruins will give them to you.
    Signs of Carcosa first introduced Talents, but The Dreamlands, Cities in Ruin, and Masks will also give them to you. 
    Cities in Ruins adds the Disaster mechanic
    Masks adds the Resource and Personal Stories mechanics. 
    Under the Pyramids adds the impairment mechanic, which will reduce your skills. 
     
     
    If you ask me my opinion, Forsaken Lore is the one I would get first. Followed by Strange Remnants, it also adds plenty while still being easy to manage, and it has some of the best investigators. After that, I would go for a big box. Mountains has the best investigators, but Under the Pyramids has better Mysteries, while The Dreamlands is more thematic to the Mythos. Cities in Ruin is a lot of fun, but it only has one Ancient One. Signs of Carcosa is a lot of fun as well, but it's a bit more involved, I notice games of those take longer. 
    I would advise against starting with Masks, it will overload a new player. 
  2. Like
    Matt620 got a reaction from Samanar in Expansion Guide   
    The reason Forsaken Lore is considered the essential buy is because it adds things directly to the main game. More Mysteries for the original bosses and such. Yig is also a fast playthrough in case you don't have much time. 
    Mountains of Madness adds the Antarctica side board. Under the Pyramids adds the Egypt side board. The Dreamlands adds the Dreamlands sideboard. 
    Strange Remnants and Masks of Nyarlahotep adds the Mystic Ruins Encounter, which are like Expeditions. 
    Mountains of Madness first adds Focus, but any expansion will give it to you.
    Strange Remnants first introduced Glamour spells, but several other expansions like Under the Pyramids, The Dreamlands, and Cities in Ruins will give them to you.
    Signs of Carcosa first introduced Talents, but The Dreamlands, Cities in Ruin, and Masks will also give them to you. 
    Cities in Ruins adds the Disaster mechanic
    Masks adds the Resource and Personal Stories mechanics. 
    Under the Pyramids adds the impairment mechanic, which will reduce your skills. 
     
     
    If you ask me my opinion, Forsaken Lore is the one I would get first. Followed by Strange Remnants, it also adds plenty while still being easy to manage, and it has some of the best investigators. After that, I would go for a big box. Mountains has the best investigators, but Under the Pyramids has better Mysteries, while The Dreamlands is more thematic to the Mythos. Cities in Ruin is a lot of fun, but it only has one Ancient One. Signs of Carcosa is a lot of fun as well, but it's a bit more involved, I notice games of those take longer. 
    I would advise against starting with Masks, it will overload a new player. 
  3. Like
    Matt620 got a reaction from ProfessorDetective in Expansion Guide   
    The reason Forsaken Lore is considered the essential buy is because it adds things directly to the main game. More Mysteries for the original bosses and such. Yig is also a fast playthrough in case you don't have much time. 
    Mountains of Madness adds the Antarctica side board. Under the Pyramids adds the Egypt side board. The Dreamlands adds the Dreamlands sideboard. 
    Strange Remnants and Masks of Nyarlahotep adds the Mystic Ruins Encounter, which are like Expeditions. 
    Mountains of Madness first adds Focus, but any expansion will give it to you.
    Strange Remnants first introduced Glamour spells, but several other expansions like Under the Pyramids, The Dreamlands, and Cities in Ruins will give them to you.
    Signs of Carcosa first introduced Talents, but The Dreamlands, Cities in Ruin, and Masks will also give them to you. 
    Cities in Ruins adds the Disaster mechanic
    Masks adds the Resource and Personal Stories mechanics. 
    Under the Pyramids adds the impairment mechanic, which will reduce your skills. 
     
     
    If you ask me my opinion, Forsaken Lore is the one I would get first. Followed by Strange Remnants, it also adds plenty while still being easy to manage, and it has some of the best investigators. After that, I would go for a big box. Mountains has the best investigators, but Under the Pyramids has better Mysteries, while The Dreamlands is more thematic to the Mythos. Cities in Ruin is a lot of fun, but it only has one Ancient One. Signs of Carcosa is a lot of fun as well, but it's a bit more involved, I notice games of those take longer. 
    I would advise against starting with Masks, it will overload a new player. 
  4. Like
    Matt620 got a reaction from NICOLIAN in How to Win   
    Bob buys the Ancient One. 
  5. Like
    Matt620 got a reaction from NICOLIAN in Played my first MoN game   
    I met my brother and his girlfriend yesterday, and we decided our introduction would be a round of Eldritch with the new expansion. 
    We picked Antedilvium because we really liked the Mystic Ruins. I had Father Mateo (my favorite) and Carson Sinclair. He had Sefina Rosseau and Preston Fairmount. She had Agatha Crane (my brother liked to tease and said she had an old lady fetish) and Daniela Reyes. 
    Our first Mystery was to discard a spell and clue after Mystic Ruins encounters. Carson, Sefina, and Mateo did those.
    Our second Mystery was the Grotesque Statue. Given that it gives you five Clues when you obtain it, we got it almost by accident when Mateo gained an Artifact from an Encounter in Arkham. We got to the same space, Daniela gave him another clue and Preston gave him the two spells he was going to use for the first Mystery and we took care of that. 
    The last Mystery was the one with the Eldritch tokens on the Mystic Ruins spots. Agatha, Daniela, and Carson finished off those. 
    Other highlights: Agatha summoned lightning to destroy the Tick Tock Men. Mateo, the Christian priest built a temple for the Atleantean gods and threw out his back. Sefina ended up in debt to a Nigerian prince. Agatha got Amnesia and forgot she made a Dark Pact. Mateo had a Living Link with an ancient King, and Preston became superhuman and got +2 improvements on every character. Carson also found the Black Fan during an Expedition in the Himalayas. 
    "See that old white guy with the courtesan's fan. Let's give him stuff!" 
     
    Ahhh, fun times. 
  6. Like
    Matt620 got a reaction from NICOLIAN in Can't wait for...(Minor Spoilers)   
    I have my copy, but my group can't meet yet. While I was putting stuff on the wiki, I noticed one of the new Preludes: Unto the Breach.
    To summarize, if you win the game with the Ancient One not waking up, you get some positive effects depending on how much Doom is left, and then you must do the Final Mystery.
    That is the coolest thing I've ever seen! 
  7. Like
    Matt620 got a reaction from Krysmopompas in Which to buy next?   
    I must also advise Strange Remnants. The cards are fun, the mechanic is easy to understand, and the investigators are some of my favorites (Tony and Marie FTW)
    After that, go for whichever Mythos you like the best. 
    Mountains of Madness has the best Investigators of the group, but it was the first expansion released so it feels less streamlined than the later installments. Rise of the Elder Things is a unique variant on the Elder One which I really like. 
    Under the Pyramids adds a lot of new stuff, and Nephren-Ka is a great Ancient One. 
    The Dreamlands is a bit more Mythos-specific, but it has good Investigators and a new version of the "Expedition" style quests like Strange Remnants. 
    Masks does have some good stuff in it, but I think it's not enough buck for its bang. 
  8. Like
    Matt620 got a reaction from Krysmo in Mystic Ruins and Masks of Nyarlathotep   
    To clarify: You use them all if you are using those expansions. If you're like me and you keep expansions separate, you aren't required to mix in the other ones. But if you're using both, yes, you only make one deck. 
  9. Like
    Matt620 got a reaction from Randymd in <Spoilers for Investigator Info> Wanted to say thank you to FFG for pushing towards being more inclusive   
    Mateo is awesome at this game. He's one of the few ways to get rid of Corruption spells. 
  10. Like
    Matt620 got a reaction from ProfessorDetective in For the experient people   
    I find Eldritch is more streamlined, less to manage. There's no Focus sliders or money tokens. 
  11. Like
    Matt620 got a reaction from LordPyrex in For the experient people   
    I find Eldritch is more streamlined, less to manage. There's no Focus sliders or money tokens. 
  12. Like
    Matt620 got a reaction from hengst2404 in Masks of Nyarlathotep   
    That's how we play, too. It makes cleanup a lot simpler. 
  13. Like
    Matt620 got a reaction from tsuma534 in Daniela Reyes - New Investigator   
    Something I noticed when you look at the promo pictures.
     
    This is a big box expansion. All of the big box expansions came with 8 investigators. If they are sticking to pattern, they would've needed three more anyway with Carson, Mateo, Agatha, Preston, and Sefina already made. Why not use Calvin if they already had him? If the patterns hold true, they would need one more female investigator. 
  14. Like
    Matt620 got a reaction from Soakman in Daniela Reyes - New Investigator   
    Something I noticed when you look at the promo pictures.
     
    This is a big box expansion. All of the big box expansions came with 8 investigators. If they are sticking to pattern, they would've needed three more anyway with Carson, Mateo, Agatha, Preston, and Sefina already made. Why not use Calvin if they already had him? If the patterns hold true, they would need one more female investigator. 
  15. Like
    Matt620 got a reaction from PzVIE in City of Ruins Rules up.   
    I'd have to respectfully disagree on the expansions being disappointments. I don't like excessively complicated rules that take all that time just to learn. I think if you want to make your own house rules, go for it. But I'd rather play the game. 
  16. Like
    Matt620 got a reaction from Krysmo in Cities in Ruin expansion announced!!   
    We had our first run through yesterday. Bob was every bit as epic as I thought he'd be. Roland was also pretty awesome, mostly because the services in the expansion were really useful, and Observation is always good. Ashcan did pretty solid in most of the run, but his ability wasn't useful until we discarded a weapon for him, then he picked it up with that talent of his. Rita was right useless, Talents are situational at best, and I'll take Mark or Lily if I want to fight, thanks. 
    Our first Mystery was Renewing the Seal, which Bob did surprisingly well, getting two of them done (one was handled by Roland, the other by Jacqueline)
    Second, we did Exploring G'harne. Roland did well with those, with Lily and Bob helping out.
    Third was Disaster Relief Effort. Is it just me, or are those cards not all that difficult to get a decent resolution. Three Disasters had struck, but only the last one ruined a City (Buenos Aires) so we were all crammed in Rome. At least that made it easy for Jacqueline and Jim to cast Blessing of Isis. 
    I thought it was one of the best sets ever, #2 for small box behind Strange Remnants. The artwork on the cards is great. Coulda used more "devastation" in the Devastation Encounters, but I'm a child of the 90s so that just might be me. 
  17. Like
    Matt620 got a reaction from Krysmo in Shudde M’ell   
    Yes, you resolve the Disaster effects as normal. Simply don't do anything with the Devastation space.
    Rome starts the game devastated because one of the Mysteries requires a Devastation space, so they give you one off the bat. 
  18. Like
    Matt620 got a reaction from Arkhamzombi in Cities in Ruin expansion announced!!   
    All right, got all of the small cards and most of the large ones on the wiki.
    Some interesting tasks from what I can see.
    My group is meeting next weekend to break in this bad boy, but from what I can see, Shudde M'ell is a punisher. His reckoning hits a lot and disasters can cripple. I'm thinking Instill Bravery and Flesh Ward are going to be the way to go for this. 
  19. Like
    Matt620 got a reaction from Soakman in Cities in Ruin expansion announced!!   
    All right, got all of the small cards and most of the large ones on the wiki.
    Some interesting tasks from what I can see.
    My group is meeting next weekend to break in this bad boy, but from what I can see, Shudde M'ell is a punisher. His reckoning hits a lot and disasters can cripple. I'm thinking Instill Bravery and Flesh Ward are going to be the way to go for this. 
  20. Like
    Matt620 got a reaction from gpd924 in Where Is Forsaken Lore?!?   
    And you can use that saved money for Cities in Ruin. Welcome, friendo. 
  21. Like
    Matt620 got a reaction from Arkhamzombi in Cities in Ruin expansion announced!!   
    Hey, yeah, I'm updating the wiki now. You got any questions you wanna ask, go ahead. I'll help as best I can
    I'd describe Bob as a definite all-rounder, although support is his primary duty. Being able to reduce the value of Assets is one of those abilities that's almost always useful, since Assets are almost always useful.
    BTW, the Winchester Rifle (Bob's gun) is a +4 to Combat only once a turn. Only costs 2. Roland's gun (Mauser) is also value 2, +2 to combat and 1 reroll
     
  22. Like
    Matt620 got a reaction from Soakman in Cities in Ruin expansion announced!!   
    Hey, yeah, I'm updating the wiki now. You got any questions you wanna ask, go ahead. I'll help as best I can
    I'd describe Bob as a definite all-rounder, although support is his primary duty. Being able to reduce the value of Assets is one of those abilities that's almost always useful, since Assets are almost always useful.
    BTW, the Winchester Rifle (Bob's gun) is a +4 to Combat only once a turn. Only costs 2. Roland's gun (Mauser) is also value 2, +2 to combat and 1 reroll
     
  23. Like
    Matt620 got a reaction from Krysmo in Cities in Ruin expansion announced!!   
    Well, it'll be out on 7/6. In just enough time to miss Q2
  24. Like
    Matt620 got a reaction from Huaniel in "Essential expansion/s"?   
    Personally, I'm really fond of Strange Remnants. I find it it to be the most fun. I'm not going to cite tokens or numbers or anything like that, I just really enjoy it and the Mystic Ruins deck. 
  25. Like
    Matt620 got a reaction from Meretrix in "Essential expansion/s"?   
    Personally, I'm really fond of Strange Remnants. I find it it to be the most fun. I'm not going to cite tokens or numbers or anything like that, I just really enjoy it and the Mystic Ruins deck. 
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