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SuperWookie

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  1. Remembered a Star Wars game I tried to run a while back on a play-by-post site. The players didn't stick around long enough to discover the Force tradition (PbP forums tend to be like that, sadly), but I still fleshed it out a bit. The tradition were basically Force druids (like the ones in D&D, but with only Force powers and feats that others could also access from the D20 Revised books). They would have the one ability to affect weather and like Force adepts they could communicate with sentient beings (through the Force). The only thing I was going to use as a house-rule was that these Force users could morph into something like werewolves if they became evil and turned to the Dark Side. Bringing all of that up, because whatever Force tradition or unique Force user you think to use, they could comment on the Force in such a way that even though the PC thinks of the Force only as a tool they can learn the lesson about tools need to still be handled with care or they can damage you.
  2. Depends on how long they had the career for. If they were a veteran inside that career, they shouldn't really be a starting character anyways. If they started a different career, but found out it wasn't for them, then buying ranks in skills that aren't from the new career could represent having and old career well enough.
  3. Neti are naturally Force-sensitive, and since they are basically trees, might not have the need to join the Sith or Jedi. The can change shapes, but if you just keep it as a tree the players will likely never know what it is. (pic from D20 Revised Ultimate Alien Anthology - all the pics I found on Google were from a shape-shifted form)
  4. Eliminating two ships on my opponent's move with a crack/snap A-Wing squad.
  5. It would be fine, if there were decent upgrades in 2E. Too much useless jank now though.
  6. Looks like a fun pilot and crew card to test out. Too bad I can't use the Resistance 3P0 with it. Side note: This is the first time I've seen the name written down. I was surprised not to see it as K2-S0, that's how it introduces itself in Rogue One. https://youtu.be/II1x9ptMZag?t=6
  7. Obi-Wan Kenobi Flip card. +1 Force (Alive art) Side 1: Spend 1 Force to remove all orange tokens from one friendly ship. If equipped ship would be destroyed, flip this card. (Force ghost art) Side 2: Assign this card to a friendly ship. (still has the +1 Force on the flipped side) EDIT: A friend pointed out to me the timing, the removal of orange tokens would likely have to be at start of Engagement. We'll go ahead and toss a range 0-3 on there as well.
  8. I just wanted to make sure since the text next to the red die in the Force and Destiny book mentions the DM can add the die, so I was concerned that it's the only way it happens.
  9. I am trying to understand how the Body Guard talent (and others like it) function. It says to upgrade difficulty of attackers, but doesn't say if that will be an extra D8 difficulty die, or should I upgrade an existing difficulty die to a D12 challenge die?
  10. They need a better ship to partner with. The Nantex doesn't ace well enough to just be an ace list (maneuver dial and no native reposition actions).
  11. Greetings. I am new to the FFG version of the RPG for Star Wars. Is there any way to hide yourself from the Force in this version? None of the powers, below, seemed like there were what I had in mind. Ebb/Flow Protect/Unleash Influence Heal/Harm Enhance Battle Meditation Bind Foresee EDIT: I found one named Sense, but that doesn't look like it detects Force either.
  12. I made an Obi list with Battle Meditation to try, but haven't flown it yet. My idea was to have Obi flying close enough to coordinate, but hopefully avoiding shots, while the two Jedi Knights get shots in and take out ships in the early game. Just a for-fun list, before anyone thinks to harsh on me. Obi-Wan Kenobi - Battle Meditation - R2 Astromech - Delta-7B Jedi Knight x2 - Heightened Perception or Angled Deflectors (I was going to try both versions out) - Delta-7B
  13. Maybe let you put him in a Seperatists list if you also control Dooku.
  14. Based on how car companies work, I would think the improvement from 95 to 96 would be minimal. Maybe they get a 4 blue where the 95 doesn't?
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