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About TauntaunScout

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  • Birthday 03/16/1981

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    The sixth planet of the Hoth system

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  1. It never ceases to amaze me what people can do when they actually try instead of speeding through like I do.
  2. Also they are the most common profession in the galaxy apparently. Seems like every second or third background character is a hunter of bounties.
  3. What a bunch of first world problems! This is what real repetition looks like. Someday I'll take extensive pics of my WEG armies for @Tubb I have 30 snowtroopers (1 pose) 10 vehicle crewmen (2 poses, a TIE pilot repaint and a squad commander in the form of Veers), Vader on a snowy base just for fun, an AT-PT, 1 blaster cannon, and 2 probots (1 pose) for my imperial army. I'd have killed for a WEG snowtrooper squad commander or special weapon guy... instead I've got one trooper in each squad with black pauldrons for commanders, and I have 1 or 2 models in each snowtrooper squad where I've marked their bases in some way in case I need a specialist. My snow rebels aren't in a much better state. At least with them I got to use repainted Han Solo in Hoth gear models as a squad commander. And I've got a few civilian droids on snowy bases for objective counters. Comparatively, taking identical squads of 5 different poses plus 2 different specialists each is paradise. I still wish we had an environmentally agnostic additional imperial corps choice. But I largely expected Shoretroopers from FFG given the IA figure selection. And given certain realities they were better modelling choice than sandtroopers would have been. And the next time anyone wants to **** about monopose models, direct them to this pic. You kids these days don't know how good you have it. Oh, and @Tubb or @Caimheul1313 or the other old hands from the lean years of 1985-1999, you can see here a fraction of my WEG collection and note that I have re-created the desert Geohex table and alien forest from the rulebook! My madness know no bounds. So anytime you're in the Northeast USA, come over for the ultimate campaign. We'll watch Ren & Stimpy and Frasier and get takeout from a chain restaurant that hasn't changed it's flavor since the 90's. Maybe read some Dark Horse Aliens comics. Play some Commander Keen or something. Stupid nostalgia for the bad years, for the win!
  4. Small potatoes compared the ridiculous lightsaber poses that are common in this brave new world. Yeah Republic, let's hire private for-profit officers of the court to train public non-profit war fighters! Maybe then hire some miners to train loggers too. This is why the Republic didn't last.
  5. I glued the flight stand to the base but not the speeder to the flight stand. It snaps on and off and holds just fine. So my T-47 can be transported and can be “crashed” during games.
  6. The whole competitive culture is sad, but making fun of mental illness is sadder. Personally I'm glad we have a scifi game on the scene with true scale or close enough to it. Obviously I'm a pretty hardcore Hoth collector/gamer, but I passed on the Hasbro AT-AT precisely because of scale issues. Everything has pros and cons. Miming the cons of the most financially successful wargame won't contribute to Legion's success. How do you fit 10 space marines in a Rhino? A blender. I was about as deeply invested a GW customer as there ever was but they've lost my dollars as they've slid into self-parody the last few years. Now I buy tons of Legion stuff. Money talks.
  7. On my last one I found the clear stand to have its own issues. You can still see it, and by gluing it to the base before painting I had this red tee shape visible through the clear plastic. I like painting toy soldiers, not model planes, is what I guess it boils down to.
  8. If this is a concern for you (which it isn't to everyone): Your bases won't match your opponents bases anyways, or all the buildings your minis will clamber across. This is one of those cases where it's better to try and look like a nice gaming miniature than look real. I would reccomend painting your bases in grey, yellow, or brown. Glue sand to the top, let it dry overnight, then paint the sand to match the rest of the base and drybrush it a lighter version of the main color. Thus you will have sandy or rocky bases. Sand, dirt, and/or rocks look way better on snow or indoors than grass does. Rocky/earthy/sandy bases look way better on grassy terrain than snow or interior flooring bases do. I find clear bases, and unpainted bases, to be the most visually arresting of all though. Clear bases look like everyone is hovering, and usually show less-clear globs around everyone's feet which is weird looking to me. Unpainted bases look like 1:1 scale real-world-colored plastic bases juxtaposed jarringly against 1:47 scale painted-colored people and buildings. This is why unpainted sand/gravel looks weird on bases too: the eye interprets it as 1:1 scale sand next to 1:47 scale people. If you want plain bases in my opinion, it is far more effective to paint them with a couple coats of a similar shade of red or grey. It gets the same overall "this is a SW:L game" effect of the unpainted base, without the unfinished visually intrusive surface of real-world plastic. Plus it gives you a chance to hide any glue that accidentally seeped out around any of the figures feet. Or you can steer into the skid and say "yeah these clash so what?" and use sandy bases, grassy bases, premium bases, etc. to differentiate your 6 squads of identical corps, 3 identical squads of special forces, etc. One squad of each troop type on green grass, one of each on yellow painted sand, one of each on brown painted sand, etc. Pick your favorite and use it on all your commanders and on the first of each squad type you paint, and maybe on all vehicles/artillery since they don't come in squads anyways. This can be handy when close combat ensues in a crowded corner of the table and it becomes very important to know which models are in which squad.
  9. Hi, So I have sold off all or almost all of my originally painted rebel stuff from Legion. I am preparing for the release of "real" Hoth rebels. I've got 3x Atgar Towers, a snowspeeder, 2x Rebel Troopers in snow fatigues, a box of specialists and a second rebel commander. I made the extra commander from an Atgar crewman, as per the suggestion of a forum member. To keep the base of that artillery piece from looking too empty, I put a few crates from Priority Supplies in his place. Eventually I'll probably add a second snowspeeder (sold my old one) but I truly hated painting T-47's so it'll be awhile. In the meantime my artillery and air support give me enough sheer points to get an army into the field fast. The commander(s) and 2 corps units mean that as soon as I paint my first squad of veterans and tauntaun riders, I can immediately begin playing with them in a nice looking army. Despite my enthusiasm, when "real" Hoth rebels are released I will maintain my strict "buy one, paint one" rule, with the exception that I'll immediately buy and paint one of EACH. Thereafter it'll be slowly increased one squad of vets or riders at a time. I painted a new snow AT-RT, I thought my first batch of them turned out too dark grey. I'm painting them lighter now and will do one each for snow, forest, and desert. I need to think about going back and ding some more touch-ups, tweaking the shading a bit, and so forth, on some of these figures. Thus I give them just one coat of matte spray varnish at first. This is an old art class trick, it lets you keep painting on top of the varnish before it's too thick. Once I'm sure I'm done messing with them they'll get another coat of yellow on the base edges, flock on the top of the bases to match my terrain system, and two more coats of varnish. Ultimately though, these are an unapologetically quick and dirty paintjob. I'm divided between many armies for many games, and these low quality paintjobs are infinitely better than none at all.
  10. You can come up with an explanation for anything. A friend's dad once told us (with irritation) how he once found himself yanked out of military service in Vietnam and rapidly re-deployed to guard some cold war hotpsot in northern Europe. He and his friends were just put on a plane overnight and sent to stand around in snow wearing jungle fatigues. I gathered that it was quite uncomfortable for the first night until they got them proper gear.I mean sure you can say "these guys crash landed here/got redeployed". And besides, ordinary stormtrooper armor will keep you alive in SPACE. Compared to space, any habitable planet is fine. You can survive to fight on Hoth in regular stormtrooper armor, you just won't be optimally equipped with ice-cleats and stuff. But is coming up with an explanation what you want? I want Star Wars armies, not the "one of each" approach that comes from collecting action figures. Making up a reason for why I was using a snowtrooper on Bespin is over now that I'm not a kid anymore. Hence I have 6x Snowtroopers, 3x E-Webs, 2x AT-ST's, a medical droid, an astromech droid, Veers, and Vader for my Hoth armies. When I want to go to Endor or Tatooine, I have 3x Stormtropers, 1x Speeder Bikes, and an Imperial Commander & Comms Technician. These Desert/Forest/Wherever Imperials can "borrow" as many points as needed in the form of AT-ST's and droids to fit any climate. If you're not a Hoth junkie consider the opposite. 3x Snowtroopers so you can legally play a snowy-themed army when you want, and "borrow" points from models like Vader to bulk it up. Then have 6x regular stormtroopers for all other environs, salt and pepper with shore troopers as you see fit. Or exactly 3 of each so you can always do whatever theme, legally. As for this side debate on West End... even if you never played it, all SW fans owe a debt of gratitude to WEG. And a ton of their ideas are constantly being used by people who don't even realize it. Like how all native-born English speakers quote Shakespeare and the Bible whether they know it or not. The influence of West End is incalculable. If you call them "Twi'leks" or like the ISB, you're using West End's work. Anything Aurabesh comes from WEG miniatures game. That was a dead license in 1987 and an awful lot of what came out later was because people saw West End's success and regained their personal interest/financial faith in Star Wars. I find it entirely unlikely we'd have FFG Star Wars games without West End's D6 game. George Lucas had notable respect for their work and Pable Hidalgo got his start writing freelance for them, so, it's not like we're citing Planet of the Hoojibs here. "Medpac" even jumped from RPG origins into an actual Star Wars movie. So... yeah. People who think it's not important, must be uninformed. It's sadly true that they did a lot of simplistic stuff like making Rodians natural bounty hunters*, but a lot of that is overstated by modern Geekdom looking back at them. This can also be forgiven of WEG as it was kinda par for the course for both Scifi/fantasy films and RPG's at the time. It is very common for games/stories of these genres to divide characters up into laughably rigid "guilds" or "houses", and to use very cut and dried fantasy races where personality and profession is tied closely to race. This was only 1987. A few scant years prior, "Elf" and "Dwarf" were still character classes in DnD. The whole hobby was literally in its teenage years, since gaming as we know it has mostly only indirect influence from pre-1974 sources. DnD became a prism that filtered everything that came before it, and cast its influence far and wide on everything after. But I digress. *Disney doesn't seem to be shying away from the odditiy that is the Star Wars economy. Second perhaps only to condensing air moisture into liquid water, chasing down criminals for rewards would appear to be the most common way to earn a living.
  11. Sounds like a huge bonus granted to squad shooting, with no compensatory balancing mechanic.
  12. Why does a movie featuring a set of protagonists have to be about how great their dead father's bloodline is? Why assume that's what I wanted for a takeaway? I don't think the old movies are "about" how great Anakin's bloodline is anyway. The prequels, maaaaaybe. It also doesn't do any good to spend a whole movie (or perhaps two) "passing a torch". It doesn't take that long to introduce and establish characters and get them through a story with a beginning, a middle, and an end. Which is something I wanted even more than having it be about Luke, Leia, Lando, Chewie, the droids, and presumably Han till he dies of Ford's ennui in the fist episode.
  13. I don't really care which Star Wars movies someone likes re-watching, that's a subjective experience which is informed by more than how good or bad the art is. When I evaluate Star Wars films as art objects, the ones I deem best are not the same as the ones I re-watch most frequently. But I am suspicious that anyone who posits that all 11 are good art is either holding them to a lower standard than other art or a poor judge of art or both. And personally I think things with more or less unlimited budgets should usually be held to a higher standard anyway. I liked Rey and Rose and the idea of a defected stormtooper I think it's unfortunate how they've managed this trilogy. I assume Harrison Ford wanted out so they had to kill off Han, I doubt he'd have agreed to sign on unless Han died. But it was also a major missed opportunity not to make the movies basically about Luke & Co. even if he has grey hair now. Plain age-ism. One of the great things about Willow is that the final battle is between two old ladies, and the titular character is an average middle-class dad with no fighting skills. They really could have done some amazing stuff with Luke & Leia if they'd only wnated to. I waited 30 years for a new movie about these old characters, and I went in and I plunked down my money and then they spent hours simply going through the introductions of new characters, not even bothering to tell a story about them. Wtf? Then next Christmas they virtually did it again, it was all side dishes with no entree, like a bungled version of ESB. We now have like 4 hours of intros and training montages with no clear storyline. If it was an unabashed 3 parts to a single story like LOTR that might work. But it's not really that either, and SW is not LOTR so it mightn't have worked anyways. The trailer for TROS looks great. I can reasonably fear that most characters will continue to lack plausible motivation. Or that JJ Abrams will still think it's a good idea to ruin films with sheer astronomical improbabilities that have no place in Star Wars: yes this is Space Opera, but it's not Camp. But picking apart scenes in this trailer for complaint is pointless. Truly cringeworthy lines in the R1 trailers didn't make the final film. TFA's trailer gave me chills and the movie was a letdown. Trailers are commercials. Commercials can't be taken at face value, for good or bad. I am going to see this movie, in the theater, at least once, but not on opening weekend. What other judgements can I make from a trailer? This franchise is essentially "too big to fail", it doesn't matter what Disney does. It's simply a question of how much profit it will make, not if. So any defense based on ticket sales is problematic for this franchise. We'll probably all live to see a SW movie that loses money if they keep making them every 2 years. But it'll be quite awhile. In the meantime, "too big to fail" probably means we get lots of awesome gaming miniatures licensed out for it, so I am pleased with the overall state of affairs in a galaxy far, far away.
  14. Exactly. There will now be 11 major Star Wars films. It is unrealistic to expect all or most of them to be good.
  15. I am advising all my clients to invest in canned goods and shotguns.
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