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Jarema

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  1. tbh, this system worked well for me in other games. As DTDanix said, you can always hit the clock. A little bigger problem is with stuff happening out of any player time (like, end of turn effects). But I think clock could be hit anyway. I think me and my friends will try to play with 30 minutes per player, expecting total game time to be around 70 minutes at max
  2. And this is unneeded. I have seen different solutions in different games. For example: if you have no time left, you do not get to make your moves, attacks and so on. Your opponent continues play for the time that left him, and if he can win in this time, then he does. If not, check for the win conditions to see who win
  3. It was always a small negative of skirmish to me, that players share common pool of time. That can lead to stalling and other negative experiences. IMO game would be much better with chess clocks (and it is easy to use appriopriate app)
  4. whoa! so much changes... at first glance, they seem very interesting. But to say more, we will have to play at least one campaign with them (and we plan to do it as soon as we finish current one) btw, how do this changes work for short campaigns? Have you noted any issues there?
  5. Reusing artwork in Arkham Games happens again and again. It is matter of personal opinion if you like it or not
  6. I think that it is one of the defining aspects of Arkham Horror series: no matter how good ti it going at the moment, Mythos can always screw you in several different ways... I have not played 3rd edition yet, but if it is at all similar to previous ones, then it should be game that you do not win so often, and sometimes lose due to reasons absolutely out of your control. If you do not like this kind of game and feeling, then maybe Arkham Horror is not game for your group
  7. yes, that's a fact. It can be replaced. I think that it is just my quirk that I wanted to have every figure represented by itself... And, anyway, I just planned to get everything for the IA in the long run. I even own stormtroopers pack.
  8. *** Small spoiler ahead*** If you do not like to play with tokens instead of figures, AND you want to play original campaign, I would definitely buy General Weiss. He is useless otherwise
  9. And what about version including "totally random" as a first step only? I mean something like that: 1st round, of course, initiative is random 2nd round, initiative is random 3rd round: IF the same player has initiative during last two rounds, his opponent gets the initiative; if not, initiative is random 4th round: IF the same player has initiative during last two rounds, his opponent gets the initiative; if not, initiative is random and so on
  10. Yeah. I got Descent when Heirs of Blood already replaced Shadow Rune in the main box. I played HoB campaign and loved it. Then, our group get the Shadow Rune campaign from our friend. This campaign was almost unplayable for us! So many boring missions, so poor design. Do not judge the whole Descent on the basis of Shadow Rune In case of Descent, there is A LOT of differences between campaigns. In some campaigns, for example, in most missions Overlord (evil guy) has to defeat (rough equivalent of "woundind") every hero in the game once (either as the only winning method, or as one of two alternative winning methods), so it becomes similar to IA approach.
  11. I either do not understand or do not like "Stun Gauntlets" ability. Does it work for his attack? If so, it should be written somewhere that he can execute such attack (and dice pool for it should be given). Or does it work during defence? Then, it has no sense being a surge-activated ability
  12. Well, IF Yoda is designed, then two versions of him could be designed at the same time. "Clone Wars General Yoda" and "Venerable Jedi Master Yoda". Both with different stats, one as a force using warrior, on as a non-combatant. But both with the same unique command card (e.g. giving all force-users focus as an action during Yoda's activation)
  13. The problem is, that I would LOVE new mechanics, cards, and other stuff. But I just do not want to play units that do not have proper figures. Therefore, if - for example - Yoda is introduced to the game as a unit on its own rights, I would play him only if I can find a figure that represents him well (and is in scale and format apropriate to the IA). This is why I would prefer new cards for all figure groups (e.g. new imperial spies represented by IGG figures, or another card for "Sorin, young aspiring officer"). That will bring novelty to the game, not requiring new figures.
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