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HueyLewisNthePews

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  1. JRRP I really like both of those options. Sounds like a lot of fun. My new PC is rolling a Gambler and he wants to be kind of lousy at combat and really good at Charm, Deception, Skulduggery, Cool, Etc... so I was also looking to give him an edge at that part of what I'm working on. I'm still new to GMing and I usually lean toward a lot of combat, but I probably just need to branch out and ask my group to be patient with me as I try new things out. Thank you! I appreciate the help!
  2. I really hadn’t don’t a ton of thought about how long it might go on. Knew I was going to have it in a nice casino or establishment like that. In the book it was saying that games like Sabacc and Dejarik are frowned upon cause they are played in spaceport cantinas. Just wanted to know if there was any clever ideas I could add in rules wise or if anyone had done something like it before. It might just be that I have a couple skulduggery rolls and come up with a narrative on the fly.
  3. Looking through The Last Jedi visual dictionary they mention Hazard Toss which looks like a Star Wars Craps table. Any rules out there for this? I couldn’t find any. Is this a stupid question and I’m overthinking it? Just do Skulduggery rolls and narrate it? I’m not really much of a gambler but I have someone joining my group who is.
  4. Awesome thanks for the link. Yeah one of the pilots has a ton of xp in piloting and has played the game a lot and the others are pretty new to the game itself, and only have one rank in piloting. The mechanic/pilot has a pretty high mechanic rank also so I'll play around with the calculator. Cheers
  5. Thank you! That was awesome I really appreciate it. I wanted the crash to take awhile and that'll work great.
  6. I posted this on the FaD forum, but this might be a better spot... I'm pretty new to GMing a game, but I wanted to start out my group in a Gozanti Cruiser that was modified as a prison transport. I really want them to be forced to crash land on a dangerous planet and was wondering what the best way for them to successfully crash the ship. Something like what Anakin did in episode iii.... but I want the PCs to feel like they have some control. I have 4 players.... one player is a good pilot, one is a decent pilot and a great mechanic, and the third is a decent pilot. The fourth player has no piloting or mechanics skills. Do I just use more narrative to get them to the ground? Destiny points? Am I missing something in the books? Any help would be great, sorry if the question is stupid. Thank you.
  7. Hey everyone, I'm pretty new to GMing a game, but I wanted to start out my group in a Gozanti Cruiser that was modified as a prison transport. I really want them to be forced to crash land on a dangerous planet and was wondering what the best way for them to successfully crash the ship. Something like what Anakin did in episode iii.... but I want the PCs to feel like they have some control. I have 4 players.... one player is a good pilot, one is a decent pilot and a great mechanic, and the third is a decent pilot. The fourth player has no piloting or mechanics skills. Do I just use more narrative to get them to the ground? Am I missing something in the books? Any help would be great, sorry if the question is stupid. Thank you.
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