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gamespy10

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About gamespy10

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  • Birthday 06/24/1993

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  1. gamespy10

    First scum list help

    Hi thanks for the response. My reasoning behind lone wolf is that the sycks are going to be trying to stay out at range 3 for the most part to gain advantage from their cannons and agility. In addition they are probably going to die first leaving asaj a nice attacking and defensive buff. However I think your suggestion of ptl is good as it is an upgrade I can use all the time vs one I can only use occasionally. I think I will try both on the table and see how it goes. Inertial dampers is pretty much because I dident have a second stim so if I swap to ptl I will probably change this to burnout slam as per your suggestion. Do you think this list can work with the 3 sycks I love the ships but I have heard they are not great.
  2. gamespy10

    First scum list help

    Hey I'm looking to play a scum list with M1a interceptors, I know they aren't the best ships but I think they are cool. I have thrown this list together and would appreciate some feedback on it. It's my first time trying scum so be nice Thanks Pursuit Craft: •Asajj Ventress (47) •Shadow Caster (3) •Lone Wolf (2) •Latts Razzi (2) Glitterstim (2) Inertial Dampeners (1) M3-A Interceptor: Cartel Spacer (20) "Heavy Scyk" Interceptor (2) "Mangler" Cannon (4) M3-A Interceptor: Cartel Spacer (20) "Heavy Scyk" Interceptor (2) "Mangler" Cannon (4) M3-A Interceptor: •Sunny Bounder (12) "Light Scyk" Interceptor (-2) Total: 99/100
  3. Im debating over which of the two builds below to take to a tournament. any help or suggestions to improve either would be great. The first is a munitions build makeing use of harpoon missiles to alpha strike any large targets with quickdraw in reserve to deal with aces. only issue i have had flying this list so far is ocassionally not getting the alpha strike of due to range issues. The second build usese the alpha classes as cannon platforms to rip through things with their manglers and flechettes with kylo as the reserve to help mop up tricky aces. i have found tis build to be a bit more consistent than the munitions build. 1st List: You were only supposed to blow the bloody doors off (100pts) 1x Tie SF Quickdraw (34) Lightweight frame Special ops training a score to settle Fire control system Primed Thrusters Alpha Class Nu Squadron pilot (66) Long range scanners Harpoon Missile 2nd List: Crits ahoy (98pts) 1x Tie Silencer Kylo Ren (44) Autothrusters First order vangaurd Push the limit Collision detector Sensor Cluster 2x Alpha Class Nu Squadron pilot (54) Advanced Slam XG-1 Assult Configuration Mangler Cannon Flechette Cannon Any suggestions would be appreciated
  4. gamespy10

    Double SF list Upgrades for Quickdraw

    Do you find that expertise makes up the loss of damage from OL, its why i swapped to the inquisitor for more consistent damage.
  5. gamespy10

    Double SF list Upgrades for Quickdraw

    I really like the ideas in this list and might try it. Its very good for a large ship meta however your going to have a horrible time playing against high PS aces. I think the non generics work equally well against both which is why they are so popular for imperials at the moment.
  6. gamespy10

    Double SF list Upgrades for Quickdraw

    Hi everyone thanks for all the suggestions. I came first place in a tournament last weekend using this list: TIE/SF Fighter: •"Quickdraw" (35) Lightweight Frame (2) Special Ops Training (0) •A Score to Settle (0) Fire-Control System (2) Sensor cluster (2) TIE/SF Fighter: •"Backdraft" (34) Lightweight Frame (2) Special Ops Training (0) Veteran Instincts (1) Fire-Control System (2) Sensor cluster (2) TIE Adv. Prototype: •The Inquisitor (30) Autothrusters (2) TIE/v1 (1) Intensity (2) Total: 99/100 Was really happy about the way this list performed. I did try with omega leader but found the inquisitor did more damage and was more valuable in the long run. Feel free to add comments on my updated list
  7. gamespy10

    Double SF list Upgrades for Quickdraw

    I Have tried with lone wolf and i have found more often than not that quickdraw cant use it until end game when he is the only ship left because my opponent dident want to shoot at him haha. I quite like haveing an upgrade that works for me the whole game if that makes sense. Weapons guidance on backdraft could work very nicely but normally as the other poster has said before you want to maintain your focus for defense. what would you put with them out of interest?
  8. gamespy10

    Double SF list Upgrades for Quickdraw

    Thank you so much for this in depth look at it, i love the idea of using Vader in this list and when my tie advanced arrives (currently on order) i'm 100% doing that because i agree with you he is really cool. Personally i do find omega leader works quite well as long s you can maintain the target lock on people. Again i like the idea of score to settle and did use it for a time but i find the fact its only on one ship annoying because after that ship is dead I dont have any modification on QD Do you think intensity + FCS could work on quick draw to get double focus and a TL? Just a thought that came into my head as you mentioned intensity
  9. gamespy10

    Double SF list Upgrades for Quickdraw

    That is a really good point about FCS and his double tap. I haven't got expertise yet unfortunately but its on the list of things to buy soon. I wont be bale to use this for the tournament but i will deffo proxy it in some friendly games to try it out
  10. Hey everyone i'm playing in a tournament this Saturday and would like some feedback on my list. I have been playing this causally and been really enjoying it but i'm unsure of the upgrades on quick draw. Outmaneuver & Accuracy corrector, both these together give me some nice consistency but i'm unsure whether it wouldn't be better to swap them out for another FCS and maybe predator. Any thoughts would be appreciated. feel free to critique the whole list id be interested in peoples opinions. thanks List is as follows: 99pts Quickraw (29) Lightweight Frame (2) Special Ops Training (0) Outmaneuver (3) Accuracy Corrector (3) Sensor Cluster (2) Backdraft (27) Lightweight Frame (2) Special Ops Training (0) Veteran Instincts (1) Fire Control System (2) Sensor Cluster (2) Omega Leader (21) Comm Relay (3) Juke (2)
  11. gamespy10

    Tie Bomber Squadron Help

    I have been looking for a list to use quick draw in so i will deffinitly try that out thanks. However if i was to attempt a 4xbomber list would these changes to what i originally posted make it work better? Scimitar Squadron Pilot x 3 -Lightweight Frame -Extra Munitions -Unguided Rockets -Proximity Mines Or is that still going to crash and burn?
  12. gamespy10

    Tie Bomber Squadron Help

    Oh no!!! i completely overlooked that text on the unguided rockets :/ well that will teach me to try and be clever. So if iv not got unguided rockets on them and i replace with more munitions how badly does that effect you. I always thought the issue with bombers is that after their payload is dropped they are a bit stuffed if you havent done enough damage hence why i thought unguided rockets coupled with jonus may be a solution. Could Anyone who plays bombers give me any insight on this? Or do you literally just trust that you will kill everything before running out of munitions?
  13. gamespy10

    Tie Bomber Squadron Help

    Why do unguided rockets not synergise with him? my thinking in this list was you have your initial payload that hits really hard then for after that you have 4 3 attack ships to help mop up. looking at this list again id already decided to change long range scanners to guidance chips however im unsure wether to get rid of the unguided rockets? If i remove those and add extra munitions surely all that means is i get two shots then the bombers become sitting ducks? Thoughts?
  14. gamespy10

    Tie Bomber Squadron Help

    For long time now i have wanted to try my hand at an all tie bomber list and with the release of the new tie aggressors i believe i have come up with a viable idea. Was just hoping to get a critique of this: Total: 99 points Captain Jonus Long range Scanners Crack Shot Ion Torpedoes Unguided Rockets Scimitar Squadron Pilot x 3 Long Range Scanners Ion Torpedoes Unguided Rockets Did think i could use proton torps instead of ion for the chance for crits in the alpha strike but im not sure what is more beneficial Any critique or ideas would be great thanks
  15. gamespy10

    Would this list work Rey + Auzituck

    See i like the Kanan build my original thoughts for a list was Rey + EU + Millennium falcon Hotr title + VI + Finn + Kanan Norra Wexley + Vectored Thrusters + Alliance overhaul + PTL + Tail Gunner + R2D2 However the problem with this list is that my friend dosent have Kanan or Engine upgrade for the falcon, hence me trying to think of other solutions
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