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N'Kata

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  1. What about this one`: Colonel Vessery (84) Crack Shot (1) Advanced Sensors (10) Fifth Brother (42) Passive Sensors (3) Homing Missiles (5) Seventh Sister (43) Heightened Perception (3) Passive Sensors (3) Mag-Pulse Warheads (6) Total: 200
  2. If you want to add Holo to the list, this fits: Major Vonreg (57) Daredevil (2) Ship total: 59 Lieutenant LeHuse (39) Proud Tradition (2) Special Forces Gunner (10) Ship total: 51 Lieutenant Rivas (27) Ship total: 27 "Holo" (54) Daredevil (2) Ship total: 56 Total: 193 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z381X117WWWY397X319WWW182WWY265XWY382X117WWW&sn=Unnamed Squadron&obs= Beside the already mentioned combos one could have Holo take a Deplete, and pass it on to Rivas. Rivas takes an evade, tries to block, and acts as a hub, ensuring double mods for both LeHause and Rivas. I really like the idea of Vonreg, LeHause and Rivas, but I am a bit unsure on how to best use the last 63 points. "Holo" is an option, "Scorch" and Epsilon are an option, and so is "Rush". Are there any better pilots to include?
  3. If it works, this combo is even better: Place Rivas inside range 2 of Vonregs target. When Vonreg locks the target, Rivas gets a free lock. Vonreg can then use his lock on his attack, and LeHuse can use the lock Rivas acquired to reroll his dice. The result: Two double modified 3 dice attacks, one single modified 3 dice attack, and 2 single modified 2 dice attack. Not bad, I guess...
  4. I guess this list will be my first try in this new, weird, Hyperspace-world: "Duchess" (42) Captain Feroph (56) Intimidation Death Troopers Black Squadron Scout (34) Black Squadron Scout (34) Black Squadron Scout (34) Total: 200 Looking forward to bringing my strikers back to the table, and I am grateful for the inspiration, @Parakitor and @Magnus Grendel I am, however, quite unsure if these five ships can handle 5 x-wings or 8 hyenas. At least I will fire before most swarms, and 15 red dice is a lot. Guess we will see how it goes...
  5. Talking bold predictions: Double Firesprays will win, either Boba/Frost or Boba/Azzameen...
  6. N'Kata

    Worlds Meta

    Scissors are great, but paper is overpowered. Please nerf! - Rock
  7. N'Kata

    X-wing dice app

    Does anyone know if there are some way to get statistics/log of your dice results in the dice app? It would be quite nice if one could check after each game whether the rolls where average or not, but I do not know if this possibility exist in the app.
  8. Disclaimer: This is only theorywing, I have not yet tried the Nantex on the table. I think the bid is the most important element in such a list. If Sun Fac moves last he is deadly. If he moves before one or two other ships, he is no more than an expensive Fenn Rau. Your results seems to strengthen this theory. I like your build on Sun Fac. He should always be able to hand over his tractor token, thus have no need for Gravitic Deflection. Chertek on the other hand could easy be in a situation where he is stuck with a tractor token and Gravitic Deflection will go a long way making up for the lost dice. Your General Grievous is strong, but I would have loved Impervium Plating on him as well. However, I do not think you can afford digging even deeper into your bid. If I should have changed anything in this list, I would have removed Predator and Outmanouver, giving you an 18 points bid. This should be enough for you to move last in nearly every game (99,4% of all games according to https://www.pinksquadron.dk/pbm/?q=bid). I doubt these changes will loose you any games, but they certainly could win you some against other I6 aces.
  9. Based on your input I have changed the list a bit, while the main idea stays the same: Plo Koon (44) Calibrated Laser Targeting (4) Ship total: 48 Half Points: 24 Threshold: 2 "Wolffe" (50) Ship total: 50 Half Points: 25 Threshold: 5 "Broadside" (36) Snap Shot (7) Ion Cannon Turret (5) Clone Commander Cody (3) Ship total: 51 Half Points: 26 Threshold: 4 Bravo Flight Officer (34) Passive Sensors (3) Proton Torpedoes (13) Ship total: 50 Half Points: 25 Threshold: 3 Total: 199 I played a game with this list against a Fenn, Guri, N``dru list yesterday. Despite messing up the deployment and movement for the first couple of turns, I was lucky catching Fenn just in range 3 of my Bravo and Wolffe in the first engagement. Three dice from Wolffe, four from Bravo and a lucky crit was all it took to get Fenn of the table before he had done any damage to my ships. Even though advanced sensors Guri is difficult to pin down, I manage to get a rather comfortable win in the end. Lessons learned: - Range control in the first engagement is crucial. - The Snap Shot/Cody combo is great when it works. Guri really, really do not like to be strained. Position is a problem, however, Broadside wants to use his side arc, but Snap shot is in his forward arc. It is quite difficult to get both to trigger in the same turn. On the other side, Broadside represent to different threats for the opponent to take into account, and he is just one point up from the lowest priced Y-wing with a talent. - Plo Koon should be at the back of the formation, not in the front. It is great if he can give the Bravo a free focus token to use on the torpedos, but that means he have to be in a position where he can not be targeted. - Broadside could very easy end up on the outside of everything. He want to point his turret to the side, and I guess it takes a lot of practice getting him into the fight without blocking the other ships. - Flying four ships with four different initiatives could easy turn into a mess. To often I had to choose suboptimal movement options in order to not block my own ships.
  10. I agree with nerf the strong being a good choice. But still I think Tie Aggressors and some other ships needs a little nudge... Buffing the weak is not the biggest problem, buffing the middle is...
  11. This list includes some fun combos, and if it works it may be very efficient. What do you think? "Broadside" (41) Ion Cannon Turret "Wolffe" (61) Snap Shot Clone Commander Cody Anakin Skywalker (88) R2 Astromech Delta-7B List total: 190 The plan is for Wolffe to snap an enemy ship. He probably misses, giving the enemy a strain token. In the engagement fase Anakin fire at the strained ship, Wolffe fires again, maybe giving another strain token, and then Broadside tries to Ion the enemy ship. Next round Anakin closes in on the ioned ship, while Wolffe and Broadside are attacking a new ship. Do you think it could work, or will the list have problems against to many meta-lists?
  12. This list includes some fun combos, and if it works it may be very efficient. What do you think? "Broadside" (41) Ion Cannon Turret "Wolffe" (61) Snap Shot Clone Commander Cody Anakin Skywalker (88) R2 Astromech Delta-7B List total: 190 The plan is for Wolffe to snap an enemy ship. He probably misses, giving the enemy a strain token. In the engagement fase Anakin fire at the strained ship, Wolffe fires again, maybe giving another strain token, and then Broadside tries to Ion the enemy ship. Next round Anakin closes in on the ioned ship, while Wolffe and Broadside are attacking a new ship. Do you think it could work, or will the list have problems against to many meta-lists?
  13. Actually it does not. It says: "Decrease the difficulty of your speed 1-2 basic maneuvers" It does not say :"Decrease the printed difficulty of your speed 1-2 basic maneuvers." R4 is formulated in a rather vague way, making your argument quite a stretch.
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