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  1. duplicate thread

  2. School Advancement Charts

    I mentioned it in my Beta Overview Thread, but the plethora of Advancement charts for each school seems super-redundant. Should be able to reduce that to one set of charts then one set of pages with the Rank 6 Techniques by clan, save some trees! Not exactly a typo I know, but it is a bear to skip through 10 pages that seem unnecessary.
  3. About to really show my age; I've been playing RPGs since 1982 or so. I played the L5R CCG from Imperial Edition through Gold/Pearl (Somewhere), though I gave up after that and sold everything. i ran the first RPG Campaign at the local game store when the RPG first came out (And witnessed a Goblin killing a Mirumoto Bushi with one blow of a sharpened stick...explosion-city!). I've run and/or played maybe 10-12 different campaigns over 25+ years, different eras, different setups and none of what I run is ever Canon, but variants thereof. Currently running a Variant of the Emerald Stars campaign setting (4E) and have a great time doing so. I've been playing the Heroes of Rokugan Living Campaign since roughly the 3rd year of HoR 3 and some folks in my regular groups will likely be doing Beta-testing here starting very soon. Been around the block with every edition and own ALL of the Sourcebooks (except a few of the crappy D20 Hybrid books), so yeah...I L5R...8D
  4. Beta 1st Impressions

    To be fair, it make sense that families provide SOME initial skill, you always learn something from them. Not saying the current skill options are great but...overall a nice touch.
  5. Beta 1st Impressions

    Geez I go to sleep for one night and you guys go hog wild...8D Glad to see such healthy discussions going on, I have yet to do my more through read-through; hopefully tonight. The one other thing I noted and had a discussion in our local HoR FB group was that starting with extra Void is stupid easy potentially up to 3 Void for free. granted with the new system while Void is still important its not quite the big deal it was before. My concern is seeing a bunch of Phoenix PCs with 3 Void, or more if starting XP can be used on Rings. The overall impression I got was Simple yet Complex...
  6. I've been a fan of L5R since Imperial Edition came out and I will admit to more than my fair share of trepidation about the new version of a MUCH-beloved and top three favorite games. So far I've only skimmed the Beta, reading some stuff at the front for the basic mechanics and skimming the details. I'll be doing an in-depth read in bits and pieces as even with a less than 300-page beta, there is a TON of data to read through and I don't retain info as well as I used to...8D Overall; I like it, mostly because it isn't the Star Wars/Geneysys system I feared it would be; more like a bastard-child of both. Roll and Keep + Symbols. So far the basics seem pretty simple. Only Play-test will tell for sure. There is a LOT more Emphasis on Honor and maintaining ones On. I'm of two minds on this; one its forcing players to acting like samurai, on the other hand it maybe more helpful to some people. Newer players and those not as familiar with the setting and Culture as those of us who have been die-hard fans since the very beginning. Two Suggestions for the Devs (assuming they are reading this); 1 - The Character advancement charts; only really need on page of charts then one page with the Rank 6 techniques. Save yourself a metric ton of pages that way and save on us having to dig through those sections in the actual core book. 2 - One useful player-encouragement tool I borrowed ages ago as a GM from an old Serenity Campaign; the 3x3x3. Its a list of 3friends/family, 3 Allies/Contacts and 3 Enemies/Rivals. Doesn't require full information; just some general details like name, Clan, family, School, Personality Quirk and how the Character knows them. As a player it encourages thinking about the background and 20 Questions, who and what shaped the characters as the grew. As a GM it provides useful plot-hooks as well as ways to help players buy-into the game by already knowing people in the game. And thanks for not turning off of one of my favorite game settings. Also thanks for the Dice-sheets at the end, once I find sticker paper I'll be making some use of those!
  7. Potion of Spider Climb and run underneath it...oh wait, wrong game...8D
  8. Ship art

    I believe they are supposed to be. One thing I always hated about TIE fighters, never clear where exactly the Engines were...
  9. Ship art

    That is almost exactly what happened in our recent living campaign mod...had to build a racer out of junk and race it while getting shot at by other racers...8D
  10. Some people may interpret this as a Force-Sensitive trying get a read on the emotions in the room... Me, I read it as "I...what? I can't even process just how stupid you are...." 8D
  11. Ship art

    Love this kinda of utility-looking vehicle.
  12. Or you could just not focus on the mechanics and build for what if you're missing 5xp, You'r ea with it.
  13. As a GM I would rule that Mandalorian Humans could also remove the (r) on Purchasing Mandalorian Armor as part of that offset. And the free Combat Skill of Choice is pretty nice, allows you to play a class that otherwise had no Combat Skills and surprise people with your competence...8)
  14. The Battle of Hoth was a MAJOR turning point in our living Campaign....the charge of the Light Tauntaun Brigade was one of my favorite moments so this picture makes me very happy....8)