Jump to content

Greedo_Sharpshooter

Members
  • Content Count

    1,495
  • Joined

  • Last visited

About Greedo_Sharpshooter

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Boba Fett (85) Maul (12) Contraband Cybernetics (2) Slave I (1) Ship total: 100 Half Points: 50 Threshold: 5 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z103XWWW48WW92WW161WY101X121WY101X121W&sn=Unnamed Squadron&obs= while i love fenn im opting for this in a hyperspace event. not much room to wriggle on points unless i drop the fearlessness. thoughts? thoughts?
  2. SQUAD#1 Fenn Rau (68) Fearless (3) Ship total: 71 Half Points: 36 Threshold: 2 Boba Fett (85) Fearless (3) Maul (12) Slave I (1) Ship total: 101 Half Points: 51 Threshold: 5 Cartel Spacer (25) Autoblasters (3) Ship total: 28 Half Points: 14 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X121WY103X121WWW48WWWW161WY139XW232&sn=Unnamed Squadron&obs= scary good firepower but no bid. cartel blocks and is going to hit hard if he gets behind them. thoughts? was contemplating Contraband Cybernetics instead of Fearless on Boba and have 1pt bid but that hardly seems worth it. The qustion is... what is better on Fenn? Fearless or Contraband? thoughts?
  3. Boba is harder to play than some think he is. Yes his reroll ability and customizabilty are great but you can quickly get into trouble with him if he isnt flown well. Firespray wasmy fav ship in 1.0 and im really happy the 2.0 version of Boba is as good as it is. Fenn+Boba in hyperspace is probably tier 1. each faction needs a squad to represent it. firespray will most likely rotate out of hyperspace soon so ride the ship while you can.
  4. Torani Kulda (48) Snap Shot (8) Ship total: 56 Half Points: 28 Threshold: 5 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Skull Squadron Pilot (47) Fearless (3) Ship total: 50 Half Points: 25 Threshold: 2 Serissu (41) Tractor Beam (3) Ship total: 44 Half Points: 22 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z129X256WWWWWY101X121WY101X121WY132XWW13&sn=Unnamed Squadron&obs=
  5. or... Fenn Rau (68) Outmaneuver (6) Ship total: 74 Half Points: 37 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Mining Guild Sentry (22) Ship total: 22 Half Points: 11 Threshold: 2 Mining Guild Sentry (22) Ship total: 22 Half Points: 11 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X126WY102XY102XY304XY304X&sn=Unnamed Squadron&obs=
  6. Fenn Rau (68) Outmaneuver (6) Ship total: 74 Half Points: 37 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Mining Guild Sentry (22) Ship total: 22 Half Points: 11 Threshold: 2 Mining Guild Sentry (22) Ship total: 22 Half Points: 11 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z97X126WY102XY102XY304XY304X&sn=Unnamed Squadron&obs= this may actually be a supereior squad. fenn gets outmanuever and ur cartels morph into mining guild rock hoppers. what do you think @theBitterFig?
  7. i initially thought scum was in a pretty bad spot in hyperspace and then i realised fang fighters are still really good vs the field. backed up by one or two mining guild or m-3A intercepters or even runing one or two with boba looks very solid. less ships all around means less options but also less options for every faction. i knda like what FFG r doing with hyperspace, its the first time ive really shown an intererst in switching from extended to hyperspace but im a deidicated scum player so probbably not the same feels for other factions.
  8. Fenn Rau (68) Ship total: 68 Half Points: 34 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Zealous Recruit (41) Ship total: 41 Half Points: 21 Threshold: 2 Cartel Spacer (25) Ship total: 25 Half Points: 13 Threshold: 2 Cartel Spacer (25) Ship total: 25 Half Points: 13 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZhZ200Z97XWY102XY102XY139XWY139XW&sn=Unnamed Squadron&obs= this looks pretty strong on paper. common theory suggest the Cartels need a cannon of some type but in this list they can operate as blockers and give opportunity fire at close range (or thats the theory). no bid. 200pts. 4x initiative 1 ships plus Fenn. Block. Make a kill box. Flank with Fenn and make sure he gets to the end game nomatter what. thoughts?
  9. i see scum as a jack of all trades master of none faction. more options than the other factions but nothing that elevates it to the top of the pile. tractoring might have done that and was threatening to with Ketsu sehanigans FFG have nerfed them just enough to make it good but not potent. I dont like it but i agree with it. its interesting what has happned with the Hawk-290. its gone from a powerhouse to a slightly too expensive support ship since its release. Torkil Mux is still going to worm his way into some squads because scums 3 dice generics are effieciet enough K-Fighters and Zealots/Skulls come to mind... hmm i winder of generic kimo-pilots might work with him... as they did with drea when she was cheap. Anyway back the Hawk... its title is pricey and FFG are rather reluctant to buff it again because rebels get to use it and benefit fromany buffs. Some argument here for collateral damage hurting both factions... FFG "No buff for the Hawk this time... its going to put rebels over the top/its going to put scum over the top" i guess the only way to go here would be to create new pilots for the Hawk. Yes please but the cue for new pilots is long and scum is waaay down the line thanks to it having so many ships/pilots avaialable compared to the newer factions.
  10. im actually thinking of buying one. i know right and im a scum player and dont have one yet. firts time since 2.0 dropped that im wanting to fly one.
  11. gonna start them all as rookie x-wing pilots. im going to play imperials and throw some scenarios at them. xp for kills and group xp for successful completion of missions.
  12. Hotshots and Aces new pilots. What faction did the best? What faction did the worst? This pack contains the following ship cards: Rebel Alliance: Gina Moonsong (A/SF-01 B-Wing) K-2SO (UT-60D U-Wing) Leia Organa (Modified YT-1300) Alexsandr Kallus (VCX-100) Galactic Empire: Fifth Brother (TIE Advanced v1) "Vagabond" (TIE/sk Striker) Morna Kee (VT-49 Decimator) Scum: Nom Lumb (JumpMaster 5000) G4R-GOR V/M (M3-A Interceptor) Bossk (Z-95-AF4 Headhunter) Resistance: Paige Tico (MG-100 StarFortress) Ronith Blario (RZ-2 A-Wing) Zizi Tlo (RZ-2 A-Wing) First Order: Captain Phasma (TIE/sf Fighter) Lieutenant LeHuse (TIE/sf Fighter) "Rush" (TIE/vn Silencer)
  13. hmm, a group i used to belong to got pushed out of the LGS becase of low numbers. the space they were using below the store was needed for magic players so they got the heave ho. some other politics between the store and the players (store owner sometimes too pushy getting players to buy his stock instore when his prices not that good). i left the group for almost a year due to moving to another city but initially tried to make the effort to make it back for the odd tournament or club night... so the store owner spots me at a club night after being absent for almost a yr and suggest i pay my $10 club fee if im coming back again (im like, well i live out of town now and only make it back infrequently to play... (numbers are kind low at this point aroun 8 ppl).im all for supporting the LGS so pay the $10 fee (i know many stores let players play games instore for free). fast fwd to now and i havent been back there for a few years and that $10 fee i paid was rather a waste of money but im not salty about it, just dissappointed the guy managing the store wasnt able t keep things going but i totally unfderstand his side of things... X-Wing is a fickle game in many areas. the player numbers fluctaute but I can't help thinking if the store manager has been less of a Bully to patrons they'd have found a way to keep the tabletop gamers attending.
×
×
  • Create New...