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BCvalor

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Everything posted by BCvalor

  1. Honestly, Im really liking the slam config on these. At first I didnt see the value, but after trying it out, I notice it makes the tris killer flankers
  2. Yeah I almost lost a match yesterday cuz the ISDs and VSDs couldnt turn around. I do see how their menouverability is a huge weakness. Firepower isnt quite nice enough to get a guarenteed kill, and you cant chase anyone down.
  3. So in playtesting, I find that the tri-fighter is weak in hitting, and maybe Jango too. Trying to find a way to both synergize and boost overall punch. Let me know what you think, and maybe some ways to improve. Jango Fett (79) Zam Wesell (4) DRK-1 Probe Droids (5) Slave I (Separatist) (3) Weapons Systems Officer (7) Ship total: 98 Half Points: 49 Threshold: 5 Phlac-Arphocc Prototype (41) Crack Shot (3) Fire-Control System (2) Ship total: 46 Half Points: 23 Threshold: 2 Phlac-Arphocc Prototype (41) Crack Shot (3) Fire-Control System (2) Ship total: 46 Half Points: 23 Threshold: 2 Total: 190 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Separatist Alliance&d=v8ZsZ200Z429XWWW336W221WWW370W368Y423X116W113WWWY423X116W113WWW&sn=Unnamed Squadron&obs=gascloud1,gascloud2,gascloud3
  4. I have played small variations of this fleet 3 or 4 times. I like it, but I am sure if I took it to a competition of any scale, it would not do super well. I have been playing casually, and I dont really know the upgrade cards that well. What changes could I make to make this better? Im kinda looking for a way to keep defense tokens for the Vics, but really any help would be nice. Name: Untitled Fleet Faction: Imperial Commander: Grand Admiral Thrawn Assault: Defense: Navigation: ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Gunnery Team (7) • Heavy Turbolaser Turrets (6) • Seventh Fleet Star Destroyer (5) = 162 Points Victory II (85) • Gunnery Team (7) • Seventh Fleet Star Destroyer (5) = 97 Points Victory II (85) • Gunnery Team (7) • Seventh Fleet Star Destroyer (5) = 97 Points Squadrons: • 2 x TIE Interceptor Squadron (22) = 22 Points Total Points: 378
  5. True. It does make Boba a bit harder to kill.
  6. We all know Boba is a beast. And from the last GS open, we saw that lists with him end up as "Boba and a filler/distraction" as is the list that made top 8 or 4 or something with Bossk. so I thought, I would through in IGB instead of Bossk. The goal is to have another ship besides Boba that is a threat, and will last a whilte longer then the two turn melting point Bossk has. Any tips on how to make this better? Boba Fett (86) Fearless (3) Maul (12) Proximity Mines (6) Contraband Cybernetics (2) Shield Upgrade (6) Ship total: 115 Half Points: 58 Threshold: 6 IG-88B (62) Elusive (3) Advanced Sensors (10) Synced Laser Cannons (6) Seismic Charges (3) Ship total: 84 Half Points: 42 Threshold: 4 Total: 199 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z103X121WWW48W70W92W165WY82X119W111W354WW71WWW&sn=Unnamed Squadron&obs=
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