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kbalazsa

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Posts posted by kbalazsa


  1. 5 hours ago, ComtriS said:
    12 hours ago, kbalazsa said:

    At the end I hope we can make a deal to have an alternated design available for at least Aurim as the original one is still horrible (and I don't know, and not willing to learn how to do it).

    I've not personally had much of an issue with the original design of Aurim.  He's on the stronger side of healers.  My biggest issue with him has been his variability.  If he happens to pop open a treasure chest, well that's bad.  On the other hand if he pulls out nothing, that's equally bad for the heroes.

    In my one-shots so far, he's been completely fine.  I'd definitely rather face him as Overlord than many other healers.  But I do still think the gold-generating part is potentially problematic and needs further testing.

    I was pointing only on the design aspect, the picture on the hero card :) The ability and feat is OK, and looks interesting. I'll test it as it is on the latest version. I just have to figure out which class he'll be.


  2. No I'm not trolling. In fact I admire your work here as well as Rugal's to keep the inspiration ongoing. But both of you are here not just only to share but to receive feedbacks as well. And sometimes I have the feelings that you're not really opened for those inputs.  I will keep testing and share my thoughts nevertheless as really enjoy to try out these ideas and play with these new alternated versions.

    I can't wait to finish the current campaign with the Glyr/Buldar/Landrec/Bogran team then start a new one right away. At the end I hope we can make a deal to have an alternated design available for at least Aurim as the original one is still horrible (and I don't know, and not willing to learn how to do it). 

     

     


  3. 15 hours ago, Dadler93 said:

    That's a pretty good artwork, but I'd consider finding a good miniature first, since in my experience it's easier to find artwork that matches a mini, rather than a mini matching a particilar artwork.
    Take the Aurim I posted before as an example. I like the art but I don't know where to find a mini like it.

    If this is ment to be for us as a community, making 12 figures in Heroforge might be a bit expensive. :) 

    I'm using this for Hugo:

    https://imgur.com/gallery/wTJgx4r

     


  4. Don't forget

    1) the Runic Knowledge - which you can suffer more fatigue than your stamina  https://wiki.descent-community.org/Runic_Knowledge

    Runic Knowledge
    "A Runemaster may use Runic Knowledge even when he suffered fatigue up to his Stamina and suffer a heart instead. In this special case, the surge is the cost to use the ability, and the suffering of a fatigue is an involuntary
    result, not part of the cost."

    2) and the most famous Descent CRRG where (almost) everything is answered already: https://descent-community.org/index.php/crrg/


  5. 3 hours ago, Dadler93 said:

    How big is the mini compared to Descent heroes? It looks quite detailed. 

    Your picture is a perfect match, well done :)  Although there is no agreement regarding his heroic feat yet. I like Rugal's first version but with a bit of modification which he doesn't like :)

    I've made a photo but can't attach it here now for some reason... Why I cannot attach pictures???

     

     


  6. 14 hours ago, Dadler93 said:

    Okey I found this Orc thief mini.

    I bought exactly this figure for Kirga :)

     

    I'm using this for Eliam:

    https://www.fantasywelt.de/Elf-Male-Ranger-D-D-Nolzurs-Marvelous-Unpainted-Minis_1

    And this one for Bogran the Shadow:

    https://www.fantasywelt.de/Half-Orc-Assassin_1

    And this one was in contention too:

    https://www.fantasywelt.de/The-Red-Raven-REA60203_1

     

     


  7. So we played the Army of Dal'Zunm today. We decided to make it a bit more difficult by adding randomness for the Zombies movement - a dice decided which path each Zombie starts his journey. So we had to split with the heroes and that made it really hard - especially when they had the bonus +2 speed (10 spaces in 1 turn). Changelings behind our back, Zombies everywhere, Zachareth and Belthir and soon enough Ettins also... Thanks to Changelings, Scorpion's Kiss and Perils we were full of conditions all the time, poisoned, immobilized, terrified or bleeding. It was tough, but we won.

    Brother Glyr - and an Elven Boots, is a perfect match. His Trident was just the top of the cake - until he got a Terrify condition.

    Buldar - what a luck, he found a Grinding Axe from a search... even if Landrec wasn't close during this quest he did a massive job with that weapon. Killed a Red Ettin with one big swing (13 Damage - Mana Weave, Dual Strike, Keen Edge, 3 Surge = +5 Damage +2 Pierce)... and after the quest, he's got the Unstoppable ... he'll be really unstoppable I believe. Still he should be restricted to have only 1 two-handed weapon at a time.

    Landrec: "Once per turn, when a hero within 3 space performs an attack and rolls no Surge, add 1 Surge to the results." - seems working fine, but a bit strong maybe. But Buldar doesn't care, he's Laughing as never before with his Grinding Axe and Mana Weave in his hands.

    Bogran: His heroic feat is a headache. A feat which could be turned against a hero by a smart OL is not the best. I thinking on a feat similar like Rugal's version, but without bonding the hero token to another figure, Like: "-> Remove your figure from the map and replace it with your hero token. At the start of your next turn, move your hero token up to 3 spaces, discard that token, place your figure to the same space and perform an attack." - like he's moving in the shadows.

    Some questions were raised during the game:

    - Glyr and his fellow hero partner both immobilized. Is this valid that yet Glyr still can move 2-2 spaces himself and the other hero? As no movement action was involved. And Glyr with his Elven Boots +1 more. Immobilized is not that bad for Glyr it seems. And it's the same with Okaluk and Rakash.

     

    It's not belong to this thread, but an interesting question:

    - Can the Soul Reaper use Stream of Life + Blight extraction with 0 essence, 0 healing, just to remove a condition? Even if he or she doesn't have a single essence on Essence Harvest?

     

     


  8. There seems to be a little contradiction in page 8, Placing monsters.

    The order of placing monsters in point 3. is not the same (tile number > leftmost of the top row > rightmost of the top row > leftmost of the bottom row) as in the right side of the page with the picture explanation (tile number > rightmost of the bottom row > leftmost of the bottom row >  leftmost of the top row). Which one is the correct one?


  9. 2 hours ago, rugal said:

    He already has many advantages and don't need more : allowing heroes to move (not only himself, sometimes he can allow 2 other heroes), familiars, etc ... with large health value, and his feat having 2 powers is great. If you wish of any change, I think that his feat ability could be opened to "within 3 spaces" instead of "you and adjacent"

    I'll keep testing it as it is. Poor one had literally nothing but the Knight starter weapon and shield + a Staff of Light. Now he has a Trident, Elven boots and a Leather armor so he might serve a bit better.

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