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Posts posted by kbalazsa
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To check around here was part of my daily routine. I don't think I have to add more details about my thoughts regarding this topic.
AwesomeTree_in_the_Dark reacted to this -
5 hours ago, ComtriS said:12 hours ago, kbalazsa said:At the end I hope we can make a deal to have an alternated design available for at least Aurim as the original one is still horrible (and I don't know, and not willing to learn how to do it).
I've not personally had much of an issue with the original design of Aurim. He's on the stronger side of healers. My biggest issue with him has been his variability. If he happens to pop open a treasure chest, well that's bad. On the other hand if he pulls out nothing, that's equally bad for the heroes.
In my one-shots so far, he's been completely fine. I'd definitely rather face him as Overlord than many other healers. But I do still think the gold-generating part is potentially problematic and needs further testing.
I was pointing only on the design aspect, the picture on the hero card
The ability and feat is OK, and looks interesting. I'll test it as it is on the latest version. I just have to figure out which class he'll be.
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37 minutes ago, rugal said:sometimes, opinions may vary
Even my opinions vary - even regards the same subject - first I thought this team will be useless
That's why we need to test and even test more, and share, discuss.
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No I'm not trolling. In fact I admire your work here as well as Rugal's to keep the inspiration ongoing. But both of you are here not just only to share but to receive feedbacks as well. And sometimes I have the feelings that you're not really opened for those inputs. I will keep testing and share my thoughts nevertheless as really enjoy to try out these ideas and play with these new alternated versions.
I can't wait to finish the current campaign with the Glyr/Buldar/Landrec/Bogran team then start a new one right away. At the end I hope we can make a deal to have an alternated design available for at least Aurim as the original one is still horrible (and I don't know, and not willing to learn how to do it).
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Not bad, and it's cool to have a design which matching exactly your design, but I miss those fine details from the figures.
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3 hours ago, Sadgit said:Sorry for not answering this earlier, but I tend to not check the FFG forum regularly anymore.
I miss you already. It's a bigger loss than FFG abandoning the 2nd edition productline ....
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18 hours ago, ComtriS said:I prefer to use official FFG material wherever possible for consistency. I have the 1E figures for all 12 heroes. I think the art should match these.
Yeah but we can do multiple versions as well
@Rugal - I mean only the variety for pictures, not for abilities or features
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On 12/7/2020 at 3:58 AM, ComtriS said:Yes, this is the version I've already updated Bogran to. Check out the front page.
Which one is the front page?
For Bogran we have found the perfect image and figure I believe, thanks to Dadler93
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15 hours ago, Dadler93 said:That's a pretty good artwork, but I'd consider finding a good miniature first, since in my experience it's easier to find artwork that matches a mini, rather than a mini matching a particilar artwork.
Take the Aurim I posted before as an example. I like the art but I don't know where to find a mini like it.
If this is ment to be for us as a community, making 12 figures in Heroforge might be a bit expensive.
I'm using this for Hugo:
https://imgur.com/gallery/wTJgx4r
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Don't forget
1) the Runic Knowledge - which you can suffer more fatigue than your stamina https://wiki.descent-community.org/Runic_Knowledge
Runic Knowledge
"A Runemaster may use Runic Knowledge even when he suffered fatigue up to his Stamina and suffer a heart instead. In this special case, the surge is the cost to use the ability, and the suffering of a fatigue is an involuntary
result, not part of the cost."2) and the most famous Descent CRRG where (almost) everything is answered already: https://descent-community.org/index.php/crrg/
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3 hours ago, Dadler93 said:How big is the mini compared to Descent heroes? It looks quite detailed.
Your picture is a perfect match, well done
Although there is no agreement regarding his heroic feat yet. I like Rugal's first version but with a bit of modification which he doesn't like
I've made a photo but can't attach it here now for some reason... Why I cannot attach pictures???
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14 hours ago, Dadler93 said:Okey I found this Orc thief mini.
I bought exactly this figure for Kirga
I'm using this for Eliam:
https://www.fantasywelt.de/Elf-Male-Ranger-D-D-Nolzurs-Marvelous-Unpainted-Minis_1
And this one for Bogran the Shadow:
https://www.fantasywelt.de/Half-Orc-Assassin_1
And this one was in contention too:
https://www.fantasywelt.de/The-Red-Raven-REA60203_1
Watercolour Dragon and Dadler93 reacted to this -
16 hours ago, Dadler93 said:It might be possible to do something with this figue.
Your figure in a painted example:
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10 hours ago, rugal said:What do you think of the guy on the left for Aurim ?
IMHO it's not bad, but he looks more like a fighter than a healer. I still like your first -dropbox - version more.
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14 minutes ago, rugal said:but move 3 and attack with Pierce 2 is already on Nara. I'm on this one already
Yes it's very similar, could work. The difference is, that Bogran has to do 1 turn ahead, but in exchange for that he's getting immunity for the attacks that comes next.
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Question regarding Army of Dal'Zunn, Zombie actions. Is the zombies do nothing from the activation card even if they can't move twice (no token under the figure), standing next to a hero? They are wasting their 2nd actions for nothing?
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So we played the Army of Dal'Zunm today. We decided to make it a bit more difficult by adding randomness for the Zombies movement - a dice decided which path each Zombie starts his journey. So we had to split with the heroes and that made it really hard - especially when they had the bonus +2 speed (10 spaces in 1 turn). Changelings behind our back, Zombies everywhere, Zachareth and Belthir and soon enough Ettins also... Thanks to Changelings, Scorpion's Kiss and Perils we were full of conditions all the time, poisoned, immobilized, terrified or bleeding. It was tough, but we won.
Brother Glyr - and an Elven Boots, is a perfect match. His Trident was just the top of the cake - until he got a Terrify condition.
Buldar - what a luck, he found a Grinding Axe from a search... even if Landrec wasn't close during this quest he did a massive job with that weapon. Killed a Red Ettin with one big swing (13 Damage - Mana Weave, Dual Strike, Keen Edge, 3 Surge = +5 Damage +2 Pierce)... and after the quest, he's got the Unstoppable ... he'll be really unstoppable I believe. Still he should be restricted to have only 1 two-handed weapon at a time.
Landrec: "Once per turn, when a hero within 3 space performs an attack and rolls no Surge, add 1 Surge to the results." - seems working fine, but a bit strong maybe. But Buldar doesn't care, he's Laughing as never before with his Grinding Axe and Mana Weave in his hands.
Bogran: His heroic feat is a headache. A feat which could be turned against a hero by a smart OL is not the best. I thinking on a feat similar like Rugal's version, but without bonding the hero token to another figure, Like: "-> Remove your figure from the map and replace it with your hero token. At the start of your next turn, move your hero token up to 3 spaces, discard that token, place your figure to the same space and perform an attack." - like he's moving in the shadows.
Some questions were raised during the game:
- Glyr and his fellow hero partner both immobilized. Is this valid that yet Glyr still can move 2-2 spaces himself and the other hero? As no movement action was involved. And Glyr with his Elven Boots +1 more. Immobilized is not that bad for Glyr it seems. And it's the same with Okaluk and Rakash.
It's not belong to this thread, but an interesting question:
- Can the Soul Reaper use Stream of Life + Blight extraction with 0 essence, 0 healing, just to remove a condition? Even if he or she doesn't have a single essence on Essence Harvest?
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On 11/23/2020 at 12:16 PM, rugal said:Thanks, it takes me a very long time to find this one, a full day on the net to find it ! And I really like that artwork far more than the "original" one
Haha, just found out accidently from where it is
I like that game too.
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There seems to be a little contradiction in page 8, Placing monsters.
The order of placing monsters in point 3. is not the same (tile number > leftmost of the top row > rightmost of the top row > leftmost of the bottom row) as in the right side of the page with the picture explanation (tile number > rightmost of the bottom row > leftmost of the bottom row > leftmost of the top row). Which one is the correct one?
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2 hours ago, rugal said:He already has many advantages and don't need more : allowing heroes to move (not only himself, sometimes he can allow 2 other heroes), familiars, etc ... with large health value, and his feat having 2 powers is great. If you wish of any change, I think that his feat ability could be opened to "within 3 spaces" instead of "you and adjacent"
I'll keep testing it as it is. Poor one had literally nothing but the Knight starter weapon and shield + a Staff of Light. Now he has a Trident, Elven boots and a Leather armor so he might serve a bit better.

Forums are shutting down, should you care?
in Descent: Journeys in the Dark
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You were and are one of the brightest soul and heart of this community - and to be honest not surprised that you already started to think about it