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Watercolour Dragon

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  1. Unfindable Bonds. Got so much of the current Terrinoth line I might end up with OCD (this might actually be the only gap eventually). Although as I have multiple Descent sets just to have repeat tiles to do some elemental/echoed/mirrored maps maybe the OCD is there already 🙂
  2. Shapeways have a few PMG kit bits: https://www.shapeways.com/shops/pmg?section=Descent&s=0
  3. Looking good. Which proxies did you use for the familiars? Did you make the summoned stones as they seem too close a match to be proxied, I have some things like that planned just because I like making myself more work hehe. Super excited for my projects still- got my mammoth finally and also just ordered the other bits for sessions I run of 'The Bleakest Winter' (one of my key RPG scenario writes in progress so as it's a key part I got some kit for when I bring it to the gaming table as D2e doesn't have much natural icy stuff) finally (and that doesn't need painting which is a relief). As I'd delayed this bit of it to get the kit I can pick it up again now. As mentioned I even managed to get Gata from 1e, who does need painting, probably after some practice on other models as he wasn't cheap and is tiny detailed metal - looks quite a challenge to paint. So Isheim bound am I.
  4. As I'm doing some fanmade scenarios I'll likely be playtesting each bit (and a few other people's I said I'd playtest) for a while so the plan is to paint when I can't play once I'm off and running, likely to be a while longer before gaming socials resume anyway. I wouldn't miss a gaming session for the sake of not having stuff painted so I'll probably be playing before I'm painting- one more shift at work then I can get the flat sorted- if I actually get it done (it's one of those not fun jobs !) then I'll have a lot more spare time than before for all things Terrinoth. Maybe some space to finally play the app more. Message to mind: Motivation, I need ya there next week. If I'm slacking butt my behind like you're Maegan's overly well-horned moose!
  5. Another tip inspired by your thread and something that dawned on me re playtesting and feedback / refinement and change cycles is thus: Because the playtesting and feedback loops may lead to things the designer isn't happy/sure about (and a few tensions over which solution works best) perhaps whilst anything is in-development en route to its final version- there's no reason why you can't include some alternatives with some simple explainers, where you're not quite sure which option to go for yet, as an example: Some play testers suggested that.. so you may wish to use this alternative rule..... That kind of thing, that way if there's anything you're not sure about while things are being developed you can give your players the alternative possibilities and keep your options open. It's also quite good for playtesting/development purposes as it may lead to further feedback on the various options as players will be able to try out such alternatives and see how they play out. If particular sticking points can't be agreed on you may even then be able to give players options in the final version that suit their preferences (there may be certain things that never get agreed on, but you could design this into the finished creation if there are particular problems as some players may prefer one choice over another) As players it's also worth not being too harsh on anything somebody else has created- if something doesn't seem to work too well for your player group you can always 'house rule' the game so it does work for your group as every group will be different and might have different ways they play or choices they make that could affect how the game plays out for you that need their own solutions for your groups' individual style of play. But be kind to creators- it's hard to arrive at that 'final' 'working' version so you've always got that option of doing your own refinement to get it just right for your group which you can then feed back to the creator as it may help get to a final definitive version, or at least for providing such tips on alternative options.
  6. I'm an 'enthusiastic' collector largely due to working on a big campaign series spanning the lore of Terrinoth. Others might say over-enthusiastic (us gamers often have something in common with dragons hehe) 🙂 The benefit though is as I say being able to paint in the order of the 'chapters'- along with my core Descent collection for the games- as some of the minis won't be coming to the table for some time. I've got most of the minis I was after now- I'd been looking to fill specific Terrinoth-related boxes so I might (why are you laughing knowingly?) call it a complete collection soon notwithstanding future FFG products of course. My achilles heel could be scenery though, but I can design my own maps, so to avoid the 'too much' that can so easily happen with such a hobby, scenery is likely to be used rather sparingly just for key scenes. It does bring life to RPG sessions though- the 'theatre of the mind' approach is just as much fun, but actually having that world given some life on the table brings that extra energy to things. As you say though, if that world's all grey or whatever colour the plastic bits are it sort of defeats the point- so I agree with the 'start yesterday' approach, which is why I plan on making painting part of the development and playtesting of each stage so I actually get stuff painted because it's part of each project and sets checkpoints to aim for of finishing the models that go with each bit of the story. Descent's clearly a great game and engaging world: once upon a time long long ago I got the Descent first edition in that lovely big box then it sort of grew from there..... Thanks for the very useful tips.
  7. Dire works but with her backstory and something I may do with the character in my adventure series, I quite like the idea of calling it an Ynfernael Moose, the horns definitely have an Uthuk look and it has red eyes, cue a song: "my Moose can have a dark side too" So maybe 'dire' for generic, 'Ynfernael' for how it will feature in my project, where if I remember my idea, Maegan has purchased it in the past from Beastmaster Th'Uk Tar. Does Maegan have a dark side too? Cue ominous music da da daa....
  8. Thanks both for your incredible dedication and patience working on this- don't get too frustrated about the back and forth of refinement til it's something you're happy with, the end result justifies the work and the regular changes- I'm working on some fairly unique ideas that almost certainly won't be perfect first hit so I'm in it for the long haul en route to something finished that works.
  9. I see from your comments you managed to revive some old paint- any tips/info on how long the paint remains usable for- if you stock up will it become less usable/ deteriorate to a point of not being usable at all eventually (from your comment it seems optimistic on this front- water is indeed quite a magical substance along with human determination!) Also does anyone have any tips for preserving the colours- was reading about how paint deteriorates on canvas paintings, so for minis that are being handled is there a way to keep the colours preserved and on a similar note has anyone who's painted theirs found the game use has had a negative impact on the painting? I've seen some mention of matt (no gloss) varnishing I think I vaguely recall- is there some way like this to 'protect' the paint without harming the paint job? One decorative model I had which I did gloss varnish as it suited it has after a lot of years had the varnish yellow in parts. Guess you've always got the option of minor partial repaints if age does eventually take its toll. Maybe that's my other reason cough excuse cough for delaying my painting- it will be longer before it ages- now I just need to figure out how to apply the same methodology to myself 🙂
  10. which is really Sneezy as he's scared to go out with a red nose in current times 🙂
  11. Just one correction: 'split class cards' - really liking how this has developed- looking forward to trying it out. The split cards are a good idea and quite a neat mechanic for this use.
  12. After AwesomeTree in the Dark started converting Drakon heroes for Descent I think we've ended up with a brother for Grisban and the beginnings of a brewer brothers backstory 🙂 : https://community.fantasyflightgames.com/topic/308212-name-grisbans-brother I'm likely to stick with my suggestion of Gristtun the Merry as I feel having arrived at the name it works well, probably as a potion brewing type of healer. So feel free to use either/both as your hero or an NPC or whatever, they are almost certain to pop up in the adventures I'm putting together.
  13. But back to the serious matter (or beer) in hand- he certainly fits 'the merry' figure wise- looking rather in victory celebration mode, so I think 'the merry' works as it also echoes 'the thirsty' Having explored ideas further Grisban's quite clever as 'grist' is a beer term, which led me to quite an apt name which with two t's seems unique as well (without the second 't' there was a dragon-giant-entity Gristun in an older fantasy gamebook 'Blood Sword' making this a nice geek-level accidental 'easter egg') so: Gristtun the Merry with two t's as it's then a combo of grist and tun, both being beer-related terms that are actually related - the grist (ground malt and grains) is processed in a tun - all three beery meanings of tun add to the fun value of the name: Tun noun 1. a large beer or wine cask. a brewer's fermenting vat. 2. an imperial measure of capacity, equal to 4 hogsheads. verb archaic store (wine or other alcoholic drinks) in a tun dwarf. I also quite like the idea of him maybe being a healer as these perhaps don't get so much attention and his brother-to-be is a warrior making them rather nice opposites and maybe Gristtun could be designed to be a good combo with his brother ("my brother ends fiends, me, I mends friends. Grisban is good at make hurty, Gristtun is good at make happy"). Real names often have their origins in job roles, so a brewer career backstory would fit both Gristtun's potion and other healing-relevant experimenting and his brother's 'feistier' nature, both of which might owe something to their former profession/'hobby' 🙂 Taverns need their suppliers, so maybe both were once brewers by way of a career. I feel there is scope for Gristtun to be the more chilled of the pair in contrast to his brother- see description below. He'd actually be great for RPG use in that respect so it's the name/role I'll use for my RPG use of 'previously unnamed dwarf piece from Drakon'- as he's a good character for bringing joy and merriment to strengthen his fellow heroes in times of darkness. On Grisban (Descent): "His skill with an axe is undeniable and his love of good, strong beer memorable. An oft-repeated joke (oft-repeated by Grisban, at least), is that no one is certain if his name should be “Grisban the Bloodthirsty” or “Grisban the Beer-thirsty.” Consensus seems to have settled on simply “the Thirsty.” Grisban drinks with a will and fights with a terrible rage, both seeming to hint at a darker reason for leaving his home than he has yet been willing to share. " As an aside on dwarf names, Augur is Augur Grisom so also has a Grisban echo in the surname.
  14. Barban The Rowdy it is then (actually that's grown on me even though it was a joke- might save that for another dwarf...)
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