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Everything posted by KaiDarkness

  1. 1. I'd a) throw some rolls in there that might sway the decision making process one way or the other, be it knowledge rolls of the different factions to make one side favourable. Or make them roll negotiation/leadership to decide who makes the final decision. IC they might grudgingly follow the others orders but deep down wished to have taken a deeper path so might subvert the group in the future. This can create some cool moments in the future where the player who lost can privately message/talk to the GM and create a whole new dynamic to an encounter by adding some element from the other faction as an obstacle/extra opponents. 2. Make this a "these are the items available from EVERY vendor in this district" and you only have to create a single list of items. Generally players will have a desired object that they wish to find and not ask for a full inventory, that way you can use the Rarity rules/rolls for Streetwise etc. If it's still an issue I'd just explain to the player that it's unreasonable to keep requesting a stock list, that'd be like doing badly on a negotiation roll, then going to the next store and trying again, then again etc until they triumph and get something super cheap!! 3. Nope, the destiny point is generally used in combat to aid/hinder dice rolls but can be used for deus ex'ing something that might aid in the fight, not to simply ignore it. They could spend a destiny point for the back door to exist in the first place but would still need to wait their initiative turn to even attempt running, plus there's nothing stopping you as a GM spending a destiny point for the door to be locked and requires an action to Skulduggery the lock or Computers to slice the terminal to open it (which would use their action that turn so give the boss at least another turn before their lucky escape).
  2. Hi! Thanks for taking the time to look further at this. Here are some details that might whet your appetite: Gaming Details We start RP 19:00-20:00 GMT and typically game until 00:00-00:30 GMT. Everything is done via Skype and Roll20 with a paid account that utilises the API. Setting The Old Republic era, albeit with an altered timeline that I'll discuss in-depth with anyone interested Revan defeated Mandalore at Malachor V and that's when the Emperor unleashed the Sith Empire upon the Galaxy. As nothing really exciting happens between 3960 BBY and 3680 BBY I just deleted it, meaning NPCs could appear from both eras. I've got a list of events and how they link together I can provide to anyone interested! The Campaign This follows a group of individuals picked out of the masses by a Dark Council member who is the Head of the Sphere of Mysteries for unknown reasons. These individuals don't know it but they are destined for greatness, or at least the Dark Council Member believes so, and is steering events on a galactic scale to make them realise their true potential. Any other details will be discussed 1 to 1 as I don't want my players reading this and seeing spoilers Where do you fit in? I'm looking for an individual who enjoys GMing to help me write the campaign, prepare epic battles and grand plot arcs & twists and prepare each weekly session. We're a fun loving bunch so while our RP often takes on some dark undertones it's generally really lighthearted. One of the players streams it on Twitch but I wouldn't worry about it, this isn't going to turn into a money making venture! The idea is to create a huge campaign that can one day be released to all the players of FFG SWRP to be repeated/used as adventures. If you are interested just drop me a message!
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