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About Steve_the_Jones

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  1. Definitely some things to think about. I'm still hoping to find a way to make the process more of a science and less of an art but that might just take experience.
  2. I know FFG has divided adversaries into broad categories but even a casual glance will tell you that not all Rivals, for example, are created equal. Is there a way to rate adversaries within the various categories to create a balanced encounter? Eg: these rivals are good for a party with 100xp while -those- rivals should be saved for a party with 400 xp.
  3. Reason I'm asking is because of the slow reload on the gauss rifle (a personal favourite of mine). In Fallout 4 you can get a regular shot off and spend time charging the gauss for a more powerful shot.
  4. Is this document based on Fallout 3 or Fallout 4? Regardless, at a quick first glance the sledge and super sledge are noticeably missing.
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