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Everything posted by Irate Pooka
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Happy holidays to everyone currently celebrating them or about to celebrate them! A couple of small articles up on It's A Trap: Gold Leader and I each talk about why we're excited for all of the new content as well as discuss why the vitriolic responses we've read have bothered us, and Lewis delves into one of his first Republic lists (because he's been waiting FOREVER TO FLY REPUBLIC!) More coming in the next week! https://itsatraparmada.blogspot.com/2020/12/the-future-is-scary-but-not-bleak.html?m=1
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I enjoy the podcast, but it's usually easier for me to read than listen, so thanks for putting up more written content, Steel strategy!
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Cannot Get Your Gifts Out December 2020
Irate Pooka replied to Snipafist's topic in Star Wars: Armada
Thanks for giving us lots to read, CGYSO! -
Nice! I really like her, and I understand why she doesn't see a ton of play, but I am really hopeful that she will with the 1.5 changes!
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Oh absolutely! And she can be exactly what you need! But you've also now invested an Officer seat and another 2 points. Not saying it's not worth it, just saying that I think Comms Net still has a place. Same thoughts as what I wrote above. I love Sovereign, especially as a Tarkin player! But now, you've invested a Title upgrade and another 4 points. Again, if this is the build you want because it serves you best, then go for it! Both are creative solutions and could play really well! But in answer to the original question, "is there still a place for Comms Net?", I believe there is, and these are my reasons why.
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Also, I'd point out that (so far) Munitions and Parts Resupply cards only hand out Con Fire and Engineering tokens, respectively. So if you need Nav or Squadrons, you're outta luck. Plus, those two upgrades are one point more expensive than Comms Net. I think there's still a place for it, it's just not the only option anymore.
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Thanks y'all again for your feedback and your patience! He's changing the format right now, and hopefully, the next time you check back in, it'll be easier to read and won't require copying and pasting elsewhere. Thanks again for reading and for taking the time to offer feedback as we continue our discovery of how to best provide more content for the Armada community we love so much!
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You've been blitzed! New Seppie article
Irate Pooka replied to Formynder4's topic in Star Wars: Armada
The card specifies "up to your squadron value." -
Thank y'all for the kind words and the feedback! I'm afraid I only write content for the site and don't run it (because I'm basically a walking EMP and don't interact well with technology, truthfully) . But I'll talk to Gold Leader about it and let him know how difficult it is to read the content or about having to copy and paste the content into another program. In fact, I JUST sent him the message! I'll post updates here!
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Good morning, y'all! There's a bunch of new content up at It's A Trap! -Gold Leader talks about what he expects from our (it's so close, now!) new factions, based on spoilers as well as how GAR and Separatists behave in Legion. -Gold Leader also has a new installment of 5 Minutes to Win It, wherein he breaks down the Ion Storm objective. -Part 3 of my Palpatine experiment, "The Greatest Teacher, Failure Is," is up with a couple of new batreps and analysis. Hope you find something you like! https://itsatraparmada.blogspot.com/2020/11/loads-of-new-content.html?m=1
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For all us Americans who haven't yet voted, please get out and vote today! It's our civic responsibility. Thanks to those who have already voted!!
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I don't think we'll ever really see the end of a squad-heavy meta. Flying squadrons is often more forgiving than flying squadronless, they often allow for more options in-game, and there are a lot of proven combos. Also, in Star Wars, squadrons are too central to the story and theme to really be disposed of. That said, I think there are plenty of opportunities for squadronless to do well, and I also think the 1.5 changes we've seen so far will help limit some of the more brutal combos we've seen in the meta. I think there's room for a lot, and one need not fly squadrons to do well. By the same token, by virtue of the game design fundamentals, I cannot imagine Armada ever reaching a point where we don't see a decent number of squadrons in the meta.
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Good morning, y'all! Hope everyone is staying as safe and healthy as possible! It's been a minute, but we've got some new content up on It's a Trap! The team explores different ways that we've handled our approach in taking down the "new" hotness: Onagers. Also, since we haven't seen any Organized Play since Prime season ending, I decided to write a little bit about not only why I value OP, but why it's the driving force behind my playing Armada in the first place. https://itsatraparmada.blogspot.com/2020/10/defeating-secret-weapon.html?m=1 Hope you find something useful, and always feel free to drop us a line! And thanks to Matt over in Indy for his suggestion on writing about the Onager!
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I don't think anyone here has a problem with you not being impressed by him. I get it: I've built around him a bunch of times and never liked the results. But I don't think he's a commander to be dismissed out of hand. It's really difficult to gauge his impact on a game because we don't know what those obstructed dice would have been. Maybe they were already going to turn up blank. Or maybe they were critical results that would've meant the difference between life and death for that ship. We never find out. And if a player's fleet is one that likes to fly fast anyway, spending an extra 6 points to maximize the thing they were going to do anyway makes a lot of sense to me. You mentioned Mon Mothma, and yes, I prefer her to Cracken myself. But she has her limits, too. After all, you have to have the Evade token to spend in the first place, and then you need it to not be locked down by Accuracy. I agree with the assessment that he could use a little help against squadrons, as we well as the fact that he's situational. But you mention Dodonna as sometimes being good because he's the cheapest option (pre-Agate, as you say). Cracken is only 6 points more. And yes, maybe that buys an upgrade I want, but maybe 6 isn't enough to get me anything else I want that isn't just me spending points because I have them. And maybe I wanted to fly MSU, and my MC30s are sporting ACMs, while my CR90s aren't built for crits. I'm clearly looking to hit and run with such a fleet, so Dodonna might work fine with it. But Cracken feels like a better choice, here. He won't always work, but the intended synergy makes more sense. Again, not saying the commander is brilliant or anything. Just saying I really think there's more to him than binder fodder. The only commander I've resigned to the binder is Konstantine. Even Tagge has surprised me a bit on the SSD. I don't love it, and he's not an auto-include. But I can see it. For me, it's Konstantine who is in a class by himself.
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Ok, cool. Just checking. Given that there are fundamental misunderstandings of rules in this thread already, just wanted to confirm. Like I originally said, I figured this was the case. I mean, semantics is the basis for a bunch of rules debates and arguments that have absolutely obsessed the FFG Armada forum since we've had little to discuss without organized play or actual releases. I just wanted to confirm there wasn't a misunderstanding of the rules. I know I was real upset to learn I'd cheated by using Hondo to relocate a squadron on top of an obstacle to kill it. It wouldn't have changed the outcome of the game, but it still bothered me that I'd gotten such a basic rule wrong.
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I'm just checking in to make sure you know that DCO does not mitigate Dodonna directly. I'm assuming you mean to stop APTs so Dodonna is less likely to trigger. But just confirming that you know Dodonna is not directly countered by DCO.
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Dude, take a breath. I get that some builds can be frustrating. And Cataclysm and its accompanying build can definitely be frustrating. But it's also not broken. It's just a trap one needs to learn how to avoid. Admittedly, it's a lot harder to avoid said trap if you're tilting. Given how angry you seem to be about the title, it's possible tilting is part of the problem. I think the fellas over at CGYSO have some solid thoughts about that. http://cannotgetyourshipout.blogspot.com/2017/07/tilting-and-you.html?m=1
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I think it sends the message that the entire Armada community wants to see the game be more accessible, not just those directly affected by the lack of translations. And even if it doesn't directly affect me, it does in terms of support for the game. The more people who buy into Armada worldwide, the more money FFG makes, the more reason to keep supporting and developing Armada. Additionally, some of the folks in those countries may come play at tournaments like Nationals or Worlds. Not the majority of them, I'm sure, but even a couple would be most welcome, and that directly impacts my competitive experience. I don't think it dilutes the message at all. Just shows that the community at large cares about this particular issue, and so maybe FFG re-evaluates their decision. Nothing is guaranteed, certainly, but it costs me little effort. Plus, if I were in their position, I'd be happy to see some support from the rest of the Armada community thrown my way. Because I've never learned a new language just to play a boardgame, and it would be nice if other folks had that same luxury with a game they've possibly already played for years and really enjoy.
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Happy Friday, y'all! A couple of new pieces up on It's A Trap: Gold Leader continues his Objectives series with Close Range Intel Scan. I continue my "I'll Never Turn to the Dark Side" series by discussing why I'll never use Screed. Finally, I write up my thoughts on and struggles with Mon Calamari Exodus Fleet. Hope you find something that interests you! https://itsatraparmada.blogspot.com/2020/10/weekly-round-up.html?m=1
