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The Team

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  1. Like
    The Team got a reaction from Zordren in Wrecking Crew is redeemed   
    I love Wrecking Crew and have always thought they got a bad rap. Their decks are able to pull off some crazy combos but you need to see enough cards to make those combos actually happen. For that reason I feel like they have been an encounter I’ll only get out with 3 or 4 players. Solo or even 2 player they just dont flip over enough encounter cards. So heroic mode has definitely made smaller games viable with them. Hopefully they’ll start getting the love they deserve. 
  2. Like
    The Team got a reaction from Memorare in Wrecking Crew is redeemed   
    I love Wrecking Crew and have always thought they got a bad rap. Their decks are able to pull off some crazy combos but you need to see enough cards to make those combos actually happen. For that reason I feel like they have been an encounter I’ll only get out with 3 or 4 players. Solo or even 2 player they just dont flip over enough encounter cards. So heroic mode has definitely made smaller games viable with them. Hopefully they’ll start getting the love they deserve. 
  3. Like
    The Team got a reaction from Venompuppy in Wrecking Crew is redeemed   
    I love Wrecking Crew and have always thought they got a bad rap. Their decks are able to pull off some crazy combos but you need to see enough cards to make those combos actually happen. For that reason I feel like they have been an encounter I’ll only get out with 3 or 4 players. Solo or even 2 player they just dont flip over enough encounter cards. So heroic mode has definitely made smaller games viable with them. Hopefully they’ll start getting the love they deserve. 
  4. Like
    The Team got a reaction from Palpster in Unfortunate Loses   
    You are correct. Surge on its own would only trigger once. Surge when part of a when revealed effect would happen twice. In the case if “Hard to keep down”, the surge is part of the when revealed effect. When revealed the card tries to heal rhino. If it can’t do that it surges. Because of “media coverage” it would try to heal rhino twice, fail twice, then surge twice. 
  5. Like
    The Team got a reaction from Ascarel in Unfortunate Loses   
    You are correct. Surge on its own would only trigger once. Surge when part of a when revealed effect would happen twice. In the case if “Hard to keep down”, the surge is part of the when revealed effect. When revealed the card tries to heal rhino. If it can’t do that it surges. Because of “media coverage” it would try to heal rhino twice, fail twice, then surge twice. 
  6. Like
    The Team got a reaction from Derrault in 2 hand solo?   
    That’s about the gist of it yes. My own opinion of it is that it’s my least favorite way to play the game by far. But a lot of other people here swear by it so if you’re at all curious what the play experience is like you should give it a try. 
  7. Thanks
    The Team got a reaction from KimJoshIl in 2 hand solo?   
    That’s about the gist of it yes. My own opinion of it is that it’s my least favorite way to play the game by far. But a lot of other people here swear by it so if you’re at all curious what the play experience is like you should give it a try. 
  8. Like
    The Team got a reaction from SpiderMana in Rookie/Heroic Modes Announcement   
    I mean, I don’t know that I’d go so far as to say it’s a development failure. The game is great. I do agree that I was a little...not disappointed but underwhelmed. 
     
    I think you’re right about the number of knobs they have for general difficulty scaling but again I don’t think that speaks to design failure. Turns out you don’t NEED a lot of knobs if the ones you do have are so effective. And it is effective. Having more encounter cards each turn does indeed make it more challenging. The encounter decks, especially the modular encounters and the sets brought in by Shadows of the Past, have some cool synergies and combos, but they don’t always get a chance to actually DO those combos. With more cards dealt each turn there’s more of a chance for the combos to actually go off. But....it’s also what a lot of people were already doing anyway which is maybe why it felt underwhelming to me. 
    So is it the most interesting solution? Well no probably not. I still hold out hope they do things like add modular environments you can add to any encounter to change the rules in some way, or revisit old encounters with nightmare versions in the future. But what I do like about this is the infinite scaling. I look at it kind of like the nightmare levels or whatever they’re called in Diablo 3 where you’re constantly trying to get better gear and optimize your build so you increase the difficulty and play in higher nightmare levels. Maybe right now my group can only do rhino heroic 3 for example. But with new heroes and player cards and more refined decks in the future we can do it on heroic 4. Or 5. So there’s potentially reason to go back to old encounters that would otherwise be obsolete due to power creep. That seems pretty cool. 
  9. Like
    The Team got a reaction from HirumaShigure in Wrecking Crew speculation   
    I find Wrecking Crew to be best played with 3-4 people. They are able pull of some really crazy combos the more encounter cards that are drawn each turn. One or two player games don’t really do justice to the scenario because the encounter decks don’t have any room to pull off their combos with fewer players. I don’t even pull Wrecking Crew out of the box if I’m not playing with at least 3 people. I’ve played several games where a hero got completely obliterated because of an unexpected attack from bulldozer who was only activated because of a change in active villain due to an encounter card. But that has only happened in 3-4 player games. 
     
    Also because of the crazy combos Wrecking Crew can pull off when each member is still alive, I’ve wanted to try combining each villains health into a single health pool so they are all alive until the end of the game. Has anybody tried this?
     
     
  10. Like
    The Team got a reaction from SpiderMana in Wrecking Crew speculation   
    I find Wrecking Crew to be best played with 3-4 people. They are able pull of some really crazy combos the more encounter cards that are drawn each turn. One or two player games don’t really do justice to the scenario because the encounter decks don’t have any room to pull off their combos with fewer players. I don’t even pull Wrecking Crew out of the box if I’m not playing with at least 3 people. I’ve played several games where a hero got completely obliterated because of an unexpected attack from bulldozer who was only activated because of a change in active villain due to an encounter card. But that has only happened in 3-4 player games. 
     
    Also because of the crazy combos Wrecking Crew can pull off when each member is still alive, I’ve wanted to try combining each villains health into a single health pool so they are all alive until the end of the game. Has anybody tried this?
     
     
  11. Like
    The Team reacted to Assussanni in Guesses on the Story Box contents?   
    Surround the text or image that you want to hide with [ spoiler ] and [ /spoiler ], but without the spaces.
    You can tell if it has worked by looking at the preview of your post. The hidden text should have a box around it, similar to when you quote someone.
  12. Confused
    The Team got a reaction from Tonbo Karasu in Guesses on the Story Box contents?   
    Someone on Reddit is saying this came from Gamma. 
     
  13. Like
    The Team got a reaction from maniakmedic in Guesses on the Story Box contents?   
    Someone on Reddit is saying this came from Gamma. 
     
  14. Like
    The Team got a reaction from Derrault in My newbie question thread   
    1) You do one scheme at a time.  You start with 1. If he completes stage 1 you go to stage 2. If he completes stage 2 he wins. 
     
    2) You absolutely can use multiple Wakanda Forever cards in a single turn. None of the cards get exhausted when you use them and nothing on the card says you can’t use the ability when it’s exhausted anyway. So yeah you’re good to Wakanda Forever your heart out. Play each one you have and can pay for. That’s why we all like him so much. When he’s fully set up, the amount of things he can do in a turn for a 1 cost card is crazy. 
  15. Like
    The Team got a reaction from TechnoGolem in Thor Release Date?   
    This thread seems to have derailed somewhat. 
  16. Thanks
    The Team got a reaction from Pr3ymant15 in Teamwork   
    The ally does not take damage. He/she isn’t actually attacking just basically boosting your attack value. No consequential damage taken. 
  17. Like
    The Team got a reaction from maniakmedic in Thor Release Date?   
    This thread seems to have derailed somewhat. 
  18. Like
    The Team got a reaction from HirumaShigure in Thor Release Date?   
    Yeah that was my favorite part too. 
  19. Haha
    The Team reacted to HirumaShigure in Thor Release Date?   
    The best part of this whole thread is still that it censored **** "Nightwing" Grayson's name!
  20. Like
    The Team got a reaction from HirumaShigure in Thor Release Date?   
    This thread seems to have derailed somewhat. 
  21. Like
    The Team got a reaction from darthweasel2 in What age would you recommend be the minimum for this game?   
    So my son is 3 and while that’s to young to understand the mechanics of the game it isn’t too young to enjoy the theme and characters and artwork.
     
    He wanted to be in my lap while I played the other day and I had him help me decide what to play and who to attack and where to thwart etc. He was super excited when I drew Hulk and got to play him and have him attack. He liked when I got to use black panthers claws. I was able to get him to yell “Wakanda Forever!” Whenever I played one. It was far and away the least optimal game I’ve ever played but it was also the most enjoyable and he had a blast.
     
    So I’d say go for it cuz the potential for fun and bonding is there whether he’s actively playing or not. 
  22. Like
    The Team got a reaction from cheapmate in What age would you recommend be the minimum for this game?   
    So my son is 3 and while that’s to young to understand the mechanics of the game it isn’t too young to enjoy the theme and characters and artwork.
     
    He wanted to be in my lap while I played the other day and I had him help me decide what to play and who to attack and where to thwart etc. He was super excited when I drew Hulk and got to play him and have him attack. He liked when I got to use black panthers claws. I was able to get him to yell “Wakanda Forever!” Whenever I played one. It was far and away the least optimal game I’ve ever played but it was also the most enjoyable and he had a blast.
     
    So I’d say go for it cuz the potential for fun and bonding is there whether he’s actively playing or not. 
  23. Like
    The Team got a reaction from KimJoshIl in What age would you recommend be the minimum for this game?   
    So my son is 3 and while that’s to young to understand the mechanics of the game it isn’t too young to enjoy the theme and characters and artwork.
     
    He wanted to be in my lap while I played the other day and I had him help me decide what to play and who to attack and where to thwart etc. He was super excited when I drew Hulk and got to play him and have him attack. He liked when I got to use black panthers claws. I was able to get him to yell “Wakanda Forever!” Whenever I played one. It was far and away the least optimal game I’ve ever played but it was also the most enjoyable and he had a blast.
     
    So I’d say go for it cuz the potential for fun and bonding is there whether he’s actively playing or not. 
  24. Like
    The Team got a reaction from SpiderMana in What age would you recommend be the minimum for this game?   
    So my son is 3 and while that’s to young to understand the mechanics of the game it isn’t too young to enjoy the theme and characters and artwork.
     
    He wanted to be in my lap while I played the other day and I had him help me decide what to play and who to attack and where to thwart etc. He was super excited when I drew Hulk and got to play him and have him attack. He liked when I got to use black panthers claws. I was able to get him to yell “Wakanda Forever!” Whenever I played one. It was far and away the least optimal game I’ve ever played but it was also the most enjoyable and he had a blast.
     
    So I’d say go for it cuz the potential for fun and bonding is there whether he’s actively playing or not. 
  25. Like
    The Team got a reaction from HirumaShigure in What age would you recommend be the minimum for this game?   
    So my son is 3 and while that’s to young to understand the mechanics of the game it isn’t too young to enjoy the theme and characters and artwork.
     
    He wanted to be in my lap while I played the other day and I had him help me decide what to play and who to attack and where to thwart etc. He was super excited when I drew Hulk and got to play him and have him attack. He liked when I got to use black panthers claws. I was able to get him to yell “Wakanda Forever!” Whenever I played one. It was far and away the least optimal game I’ve ever played but it was also the most enjoyable and he had a blast.
     
    So I’d say go for it cuz the potential for fun and bonding is there whether he’s actively playing or not. 
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