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Tyhar7

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  1. Tyhar7

    Resistance XXXx: three and a half X-wings

    I hear your points and they're valid, I'll keep them in mind. You could Try replacing Temmin with Nien. Nien + PA, L'ulo + Heroic, Jess, Bastian. 199 points
  2. Tyhar7

    Resistance XXXx: three and a half X-wings

    Well the concerns here are better joust lists, and ace list. It's certainly a strong joust list, and the low initiative isn't hampering it as much as you may think. The thing is Jess and Bastian are getting their re-roll mods regardless of any initiative related advantage. So you don't have to worry about moving first and gauging distance for a target lock on an ace or higher ini platform. So my main concern is enduring a superior jousting list salvo. So that's really about turn zero considerations. A combination of setting up favourable engagements, plus using L'ulo to flank, draw out a response and mitigate fire on the X-wings, is often enough to gain the advantage. As for ace lists, because entering range first isn't a concern, it's advantage is now exclusively on Arc dodging, which I can now mitigate by creeping in and maintaining a loose staggered formation. It's not exclusively a jousting list tho. This isn't a Tie swarm that needs to stay together or even start together. X-wing are great alrounders and I usually have no qualms breaking them up if needed. Snap's ability makes him a great wingman for L'ulo. On a few occasions I've flown it as two pairs, later reforming into one. The other thing about it is there isn't really any primary target in the list. Anyone of them can go down and it doesn't stop the list from being effective. L'ulo seems to catch the most concern but equally its the cheapest target. This often leads to my opponents taking shots of opportunity at the most available targets rather than concentrating fire over multiple rounds on biggest threat. Great for me as thats spreading the damage around. Having Nien, Ello or Poe in the mix just makes them target number one. Althought the Nien, Wexly, Bastian, Talli list has me intrigued. I'm not a fan of Talli to be honest but this list might do really well with the Resistance transport in support.
  3. Tyhar7

    Resistance XXXx: three and a half X-wings

    Yes quite unlucky to blank out at range 3 against a Y-wing, getting some shots with L'ulo might of swung it. But credit where it is due, Luke pulled away and took him out with unanticipated move, it was well played! Plus your list Wedge, Luke, Dutch alpha strike was undefeated all day if I recall? Just needed that one hull on Luke to get me those half points but that's the way it goes. I was very happy to with the result.
  4. Tyhar7

    Resistance XXXx: three and a half X-wings

    Sounds familiar. If that was the shop tournament in MK UK that was me. Ended with Jess and Luke left on the table. Was a close match.
  5. Tyhar7

    "Talent"-less Force Users?

    Also Kyle Katarn.
  6. Tyhar7

    Resistance XXXx: three and a half X-wings

    Yeah as it stands I've dropped R2-HA from my list. Happens my first games were with Low ini swarms where it triggered enough to be noticible. The last tournament I used it on it didn't trigger once. I'm now torn between adding a BB unit to Jess so she can use her ability a little more or running R4's across the X-wings. I think I'm leaning towards the later, the BB unit can be useful but I think with good management Jess's single charge is enough. However keeping the X-wings in a small swarm inevitably means I need to 4K or Talon to joust and it's crazy how much I miss the blue hard 2's when I don't have them.
  7. Tyhar7

    Are triple T70's viable?

    Right okay I understand you a little more clearly. Your statement appeared like Temmin with composure was not a legal mechanic. Yes fly Snap with higher initiative ships doesn't work well and in the list above it's not great. However you can still use obstacles by flying close to them rather than straight at them. Notably in the unfortunate moments you gauge the distance wrong and land on the obstacles Snaps ability still triggers to get you off of it. That all said I'm running Temmin with Jess, Bastian and L'ulo so I'm not having an issue triggering his ability.
  8. Tyhar7

    Are triple T70's viable?

    Been playing tournaments using him exactly that way. Works fine. You can't intentionally fail a target lock, you have to target a obstacle if its in range. FFg applied that to stop abuse of getting range info and triggering composure. Nothing stopping you using boost or barrel roll into a rock and failing. Works the same on L'ulo. You can fail your Red boost to get stressed. Composure would be even more useless card if you had to prove you had no intent.
  9. Tyhar7

    Resistance XXXx: three and a half X-wings

    Never do a blue maneuver would be the quick answer. The long one... well the additional red boost or rotate action should be all you need to keep L'ulo stressed. Obviously, on approach, boost is what you rely on. I found myself trying to fly like a Rebel Awing, slow rolling an approach to arc dodge in or flanking the side. This can be a mistake, the front/rear turret is the core of this ship and you have to use it a lot with L'ulo. When your within range 3, or just out. Instead of slow rolling punch a 5, over shoot and switch the arc. Most people won't 4K an anticipated response and if the do your no worse off than a slow approach would have been. Better in fact as they'll be tokenless and you won't. If you are in close hard turn away and rotate the arc. Lot's of folks anticipate 4K and sloops and forget that you can just hard 1 (hard 2 if you were previously stressed) focus/TL and rotate the arc on them. However personally, early game I try not to engage L'ulo, I keep him well wide of my pack of Xwings. It gives me the option to flank, but mainly I hold him back, I want to tempt one or two of my opponents list away rather than timing a unified strike from different angles on a pack. The Xwings hit hard and can take a little punishment but I often don't want my opponents full list concentrating fire on them. If I can tempt one ship out to deal with L'ulo; Which you usually can because no one wants him in their flank. I'll then fly unpredictable circles around them. Usually won't even attempt to get a firing arc unless I have a clear safe opportunity. My goal is to keep them out of the initial engagement while the Xwings rip through the main bulk of the list. At this stage you now have two groups across the board and an A-wing that can quickly bridge the gap between the two. At this point I take targets of opportunity with him. Clearing up the stragglers the Xwing left behind. This usually affords me the space to boost or rotate turret as required. Hope that helps, turned into more of general overview of how I use the Awing in this list but hopefully some of that helped to answer your question.
  10. Tyhar7

    Resistance XXXx: three and a half X-wings

    Thanks. It's solid list and everyone I've used it on is surprised how affective it is. I might ditch L'ulo tho when the new transport is released. A support ship could add a lot more than a flanker potentially. edit: Also the points changes now allow for all 3 xwing to carry R4's. I'm a little torn between that and giving Jess a bb Astro.
  11. Tyhar7

    Please transport my . . . Resistance?

    This is going to be an interesting support ship. I'm hoping the small pod is going to be in 20 points range. While the main transport 30-40 points. But with a cannon, Astro and a torp slot it can certainly fill a rear guard roll. My current list is an XXXA build. But might trade out an Awing for support. Plus Poe is begging for a support ship to really make him shine. If we get even one stress support ability like Cassian it's going to make him a beast.
  12. Tyhar7

    Resistance XXXx: three and a half X-wings

    Don't think AO on L'ulo is a good move to be honest. At the very least if it's working for you drop trick shot and get Temmin with composure back in the list. Purpose failing him into the back of the other two is what's going to give you 3x double mod. I flew this list in a local store tournement last weekend and came 4th out of 12. I was rolling terribly the entire day but this list is forgiving enough to work still. Not faced a tripsilon list yet. I'll likely use Snap an L'ulo's speed to get behind them
  13. Tyhar7

    Are triple T70's viable?

    Fly him behind a lower ini ship. Bastian in your case, you can force it to trigger quite regularly that way.
  14. Probably more likely to see a resistance only device that allows you to Launch it when the bomber is re-released.
  15. Tyhar7

    Are triple T70's viable?

    Composure went down 1 point as well so good for Temmin Wexley.
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