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GrogEgrog

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  1. (100) •Wes Janson (30) - X-Wing (T-65) Veteran Instincts (1), •R3-A2 (2), Renegade Refit (-2), Integrated Astromech (0), Servomotor S-foils (0) •Wedge Antilles (30) - X-Wing (T-65) Intensity (2), Flight-Assist Astromech (1), Renegade Refit (-2), Servomotor S-foils (0), Integrated Astromech (0) •Fenn Rau (26) - Sheathipede-class Shuttle Veteran Instincts (1), Hotshot Co-pilot (4), R2 Astromech (1) •Captain Rex (14) - TIE Fighter
  2. I had a similar thought, Saw (37) Wired Sensor Jammer Renegade Refit Ezra Hera Pivot Anti-Pursuit Lasers Hull Upgrade Basic thought is to use it as a Blocker and gum up lanes while still being able to shoot with mods.
  3. Oooh. I like the 3 wookies, though I'm keeping HotCop R2 and Adaptability.
  4. Funny the games I played they always burned the bug down first. I loved Ezra:Maul together I just didn’t have the restraint not to over re roll lol Let us know how you games go and how you’re deploying.
  5. Exactly. I also found my self wanting to be able to have Wuff not leashed to another ship when needed.
  6. 3PO. I’ve gone back and forth on Whether I wanted a stressbug or Fenn though
  7. If by triple jumps you mean the thing everyone is whining and crying about then yes.
  8. I’ve run a few different versions of this. I’m going to move Ezra over to Low and start running an Inspiring Recruit on Wuff. You have to be careful not to over reroll with Maul because if you miss he’s hosed (had a 5 die at range one and it got evaded after I had rerolled 3).
  9. https://m.twitch.tv/videos/216189967 finals from Queensland
  10. Pre Advanced Slam Nerf Triple Ks was a lot of fun. One of my favorite lists.
  11. Actually I think if you had a ship target locked and a Focus token you could use deadeye.
  12. Only time I’ve run into an issue with Maul/Ezra on Wuff is when I blanked out on a 5 dice attack decided to go big and only got two hits on the reroll which were evaded. **** Gunship should have died that turn.
  13. I have. I’ve flown it a few times. I loves it. I’ve been flying this version Maul the Wookiee’s (98) •Wullffwarro (37) - Auzituck Gunship Selflessness (1), Ezra Bridger (3), •Maul (3) •Lowhhrick (32) - Auzituck Gunship Draw Their Fire (1), Inspiring Recruit (1), Rey (2) •Fenn Rau (29) - Sheathipede-class Shuttle Snap Shot (2), •C-3PO (3), R2 Astromech (1), Hull Upgrade (3)
  14. True which is probably the long run plan. I liked having a way to carry Inspiring recruit and have 3PO on Low along with all the action economy.
  15. Maul the Wookiee’s (98) •Wullffwarro (37) - Auzituck Gunship Selflessness (1), Ezra Bridger (3), •Maul (3) •Lowhhrick (34) - Auzituck Gunship Draw Their Fire (1), •C-3PO (3), Rey (2) •Fenn Rau (27) - Sheathipede-class Shuttle Push The Limit (3), Inspiring Recruit (1), Flight-Assist Astromech (1), Vectored Thrusters (2) I need to find a better Droid for Fenn and or change out PTL. Him being stressed during combat kills his ability.
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