Jump to content

Phanto Fiend

Members
  • Content Count

    77
  • Joined

  • Last visited

Everything posted by Phanto Fiend

  1. I won't get a chance to test it until next week but I just changed my Nym EPT to stay on target as well. It looks good on paper though... I'll have to report back with how it goes. Let me know if you have success!
  2. If you're going that route I would take engine upgrade and the attack shuttle with titles so you have the primary and special arcs with 4-5 dice firing instead of just the one. the lothal rebel will still give you access to fire control system and torpedoes if desired, as well as crew for combos like Hera and Ezra which makes the lothal a great jousting ship
  3. You'd be surprised with Nera. If you can get her into range 1 with an advanced proton torpedo she can lay damage down on whisper really quickly. Even cloaked rolling 4 defense dice your opponent is still at the mercy of luck on the dice while if you build it properly there's no reason why your torpedo shouldn't be a solid 5 damage when you fire it. It's almost perfect that you have Garven to pass her focus too. Good luck!
  4. If you're looking for small ships only then I would say for sure pick up the Protectorate, Kihraxz and Starviper. Once Guns for Hire comes out I'd pick that up too to make the Starviper and Kihraxz even better. If you have money left after that I absolutely love flying the Quadjumper. It may not in itself be a crazy competitive ship but it can really frustrate opponents and set up the rest of your ships to lay down serious damage.
  5. Are you looking to play more casual or competitive? I would highly recommend picking up the ShadowCaster and the Jumpmaster regardless, they're both very strong scum ships. The Starviper is another good purchase even if it's only to get the autothruster upgrades.
  6. What about Han and load the rest of the list with snap shot A-wings. First turn have all the A-wings do a 5 ahead, then boost and voila! Your entire squad is essentially in your opponents deployment.
  7. Touche'. I think I was confusing it with modifications...
  8. I was thinking something very similar but with scavenger crane on Sabine instead of inertial dampener. If it all goes to plan you would essentially always have a gliterstim to use when you needed it.
  9. If you're looking for strictly competitive definitely go with the jumpmaster. My two favorite ships to fly for scum though are the shadowcaster and the quadjumper.
  10. Good job sir, and awesome battle report!! Reading this definitely rekindled my love of the firespray. I might have to break them out for some upcoming tournaments and see how I fair.
  11. Yes to the YT 2400. It's one of my favorite ships and the reason I started playing x wing. It's also remained fairly competitive since its release.
  12. There are always double Lancers, Ketsu/Asajj, I'd recommend if you're going to use the YV to go with a named pilot such as Bossk. Will they be necessarily as competitive as Attani or Jumps probably not, but there are definitely competitive lists that don't need either one.
  13. I think it heavily depends what the rest of your list looks like. The nice thing about Guri is you can make just about anything work with her; predator, lone wolf, atanni, PTL. It just depends on what you bring to back her up. Its even not that crazy to load her up for one incredibly powerful adv proton torpedo shot, especially now that scavenger crane can get her more shots. If you do end up using sensor jammer I like taking a ship that can take hot shot co pilot and/or Palob to strip focus off enemy ships so the jammer really does its job. What other ships are you planning to run with her?
  14. Also, I've used BBBBZ list and a Cassian Andor UBBB list and they were man-handled by decked out ships and higher pilot skill. I think the amount of red dice and rerolls in the current meta is just too much for low pilot skill naked ships to handle.
  15. I still run Keyan with stay on target and hera or a rage build with inspiring recruit.
  16. Your second list is pretty spot on to what I use when I do Dengar + Lancer. Although I try to make room for the Title for Asajj when I can. The double rigged cargo chute is a lot of fun though. It can really frustrate aces that want to move all over the place, and limit there options for boosting/barrel rolling away.
  17. Cheap(ish) version: Unkar Plutt: Spacetug Tractor Array, Pattern Analyzer, Ketsu Onyo (22 points) Expensive version: Constable Zuvio: Spacetug Tractor Array, Pattern Analyzer, Ketsu Onyo, Cluster mines, Scavenger Crane Personally I like to go with the cheaper Unkar Plutt build and use him to jam up enemy ships and throw them around while dropping enemy ships defenses for my other ships to pick apart. The Zuvio build does have its merits though if you can destroy something within range to get a second cluster mine to drop.
  18. This ^ I would also personally change the glitterstim in N'dru to scavenger crane so you can get multiple missile shots. I would also consider switching his missile to a cluster missile because his ability works on both shots from it, which will almost definitely lead to a dead ship when using crackshot, in turn getting you your cluster missile back immediately.
  19. I like the idea of having a Torpedo of some kind on Nora. I guess it depends on your meta but if Biggs is prevalent it allows Nora to target lock and fire at what she wants instead of wasting shots into a usually regen Biggs. My personal preference is the plasma torp though, but it's because I like to use it for more of an alpha at longer range to shave shields off.
  20. I usually couple Nora with Shara Bey or Dutch Vander to get Nora her target lock
  21. I like using Rage, inspiring recruit, overhaul, R2-D2, vectored thrusters At 37 points it's not absurdly expensive, it's got rerolls and focus for her pilot ability and an incredibly reliable regent mechanic with R2-D2.
  22. I'm trying to make a list running Whisper and Vessery but I'm not sure how to complete the list... So far I have; Whisper: VI, FCS, Agent Kallus, ACD (41) Colonel Vessery: VI, Tractor Beam, TIE/D, Twin Ion Engine Mk. II (38) This leaves me with 21 points left to use. I thought about taking Mauler Mithel with predator and Twin Ion Engine but I'm open to any suggestions or tips that anyone might be able to give me.
  23. The thought of all of those ships in Range 1 at once will haunt my nightmares.
  24. Lothal Rebel (35) Lothal Rebel (35) Nien Nunb (29) Simple but effective.
×
×
  • Create New...