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Krysmo

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  1. Like
    Krysmo got a reaction from Foxstone71 in Timing on Reprints   
    I'm assuming FFG won't keep reprints in play forever, and with new cycles coming out I noticed Dunwich Legacy and one of its first mythos packs are out of print (this after Return to Dunwich Legacy was released a while ago, completing the story). Anyone hear of them reprinting it down the line? 
  2. Like
    Krysmo reacted to Duciris in Return to the Path to Carcosa   
    The first gun with a "reload" option!
  3. Like
    Krysmo got a reaction from bern1106 in Where should the next expansion cycle go?   
    This was totally on my mind too. Take advantage of the LCG's flexible 'board', start on Earth, drink some space mead and get flown by Mi-Go to Yuggoth for an extended stay. 
  4. Like
    Krysmo got a reaction from Carthoris in Where should the next expansion cycle go?   
    This was totally on my mind too. Take advantage of the LCG's flexible 'board', start on Earth, drink some space mead and get flown by Mi-Go to Yuggoth for an extended stay. 
  5. Like
    Krysmo got a reaction from Jobu in Where should the next expansion cycle go?   
    This was totally on my mind too. Take advantage of the LCG's flexible 'board', start on Earth, drink some space mead and get flown by Mi-Go to Yuggoth for an extended stay. 
  6. Like
    Krysmo got a reaction from phillos in Where should the next expansion cycle go?   
    This was totally on my mind too. Take advantage of the LCG's flexible 'board', start on Earth, drink some space mead and get flown by Mi-Go to Yuggoth for an extended stay. 
  7. Like
    Krysmo reacted to Carthoris in Where should the next expansion cycle go?   
    I'm rooting for Mi-Go plus conspiratorial cults of Shub-Niggurath and a brain-cylinder excursion to Yuggoth.
  8. Like
    Krysmo reacted to Allonym in Where should the next expansion cycle go?   
    I'm still holding out hope for a LOTR Saga-style Masks of Nyarlathotep campaign...
    Otherwise, I could certainly see us going a bit further afield, to contrast with the Arkham-centric setting of TCU. Africa is an obvious choice, whether Kenya or Egypt. I would absolutely love a campaign dealing with Shudde M'ell where cities start getting destroyed and things really get completely desperate from the very beginning.
    Antarctica for the Elder Things might be a bit too similar to The Forgotten Age to be next, but Ithaqua in the Arctic could be possible, whether in Canada or Russia. 
    Cthulhu is an obvious possibility that is inevitably going to happen at some point; personally I'd want one campaign in Innsmouth dealing with the Deep Ones and a separate campaign on the seas dealing with Cthulhu, since I'd love to see what they do with boats as a mechanic. 
    Dreamlands is certainly likely at some point with several investigators tied to it; would be another possibility for really pushing the design space of the game and making a unique experience. 
    There's 55 investigators in Eldritch Horror, and so far we've seen 27 of them; assuming that current rates of 5 or 6 per expansion hold steady, that'll be another 5 cycles before we run out...assuming they don't simply make up more of them... 
  9. Like
    Krysmo reacted to Faranim in Enchanted Blade   
    Okay, so why doesn't Meat Cleaver just say:
    So the cleaver works exactly the same way with this wording, which is how the Enchanted Blade (0) is worded.
    Or, for example Roland's .38 Special:
    But, none of the other cards in the game are worded that way.  They always said "Your get +X [STAT].  But If [CONDITION] you get +Y [STAT] instead."  Or I guess in the case of Lupara, it says "If Lupara entered play this turn, this attack gains an additional +1 [COMBAT] and deals +1 damage"
     
    I don't really have a problem with any of the way the cards are worded, but in my opinion it is inconsistent.  I fully understand why someone might argue that when you spend a Charge from Enchanted Blade (0) it only gets +1 COMBAT And +1 damage, and not +2 COMBAT bonus in total.  Because no other weapon in the game is worded that way, and implies that if you spend the charge, you use some alternate version of the ability and the original bonus is ignored.
  10. Like
    Krysmo reacted to Faranim in Enchanted Blade   
    It is a bit odd though.  Prior to TCU, all of these such cards would use a quantifier such as:
    If you do...you get +2 [COMBAT] instead... If you do...you get an additional +1 [COMBAT].... Enchanted Blade is the first card to not use the word instead or additional and I guess the word additional is implied.
  11. Like
    Krysmo reacted to Khudzlin in Enchanted Blade   
    Modifiers are cumulative. I'd expect the charge use text to omit the fight bonus entirely if it didn't change.
  12. Like
    Krysmo reacted to tsuma534 in Blister Packs   
    Yup, there's quite a few.
  13. Like
    Krysmo reacted to Spearstyle in [Future] Mask's of Nyarlathotep will be the last expansion ?   
    After playing a few games with all the expansions, I feel like a last small expansion would be great. It could contains 3 last AO (Dagon, Ubbo Sathla, Nodens, etc...), and also more Disaster and Ruined city cards (those decks seems too small compared with the rest). Maybe more generic (not themed) Adventure cards, an alternative story card for every investigator and more cards for the 4 main encounter decks, which are the most used. No more tokens or investigators are needed. I think that would wrap a perfect full game for years.

    I know this won't ever happen, but It would be the perfect end for this product line. 
    Cheers.
  14. Like
    Krysmo reacted to neosmagus in What expansion should I get first   
    The first expansion I would recommend would be Forsaken Lore - it adds cards to the existing decks, including the Ancient Ones, adding more variation.
    After that it would purely depend on what themes you like and what you want from the game.
    Masks of Nyarlathotep can be left for last.
    I personally really enjoyed the Cities in Ruin expansion and the Under the Pyramids expansion.
  15. Like
    Krysmo got a reaction from NICOLIAN in Expansion Guide   
    Excellent summary by @NICOLIAN and I think you'll find most people will rank the expansions accordingly (at least those I've seen on these boards and boardgamegeek). Only comment for me again is to snipe at Masks which is a blown opportunity IMO. Don't waste your money unless like many of us you already bought in and have everything else:) and even then think about it! Personal stories are interesting and if they had those as a separate expansion I'd be happy.
    That felt good but I think that's the last time I'll complain about that expansion...other things to do lol.
  16. Like
    Krysmo reacted to Julia in Novels   
    Yeah, that's the point. I imagine they went with promo cards to boost the sales (and it's something they are still doing with the new books having exclusive cards for the LCG). Had the books been good, they'd not have needed these tricks.
  17. Like
    Krysmo reacted to NICOLIAN in Expansion Guide   
    Here's the Nicolian Expansion Guide:
    General
    All Big Boxes
    • 8 investigators
    • 2 Ancient Ones
    • Sideboard (except Masks, which has backstories instead)
    • Twice the overall content of small boxes, twice the overall cost
    All Small Boxes
    • 4 investigators
    • 1 Ancient One
    • Half the overall content of small boxes, half the overall cost
    Specific
    Forsaken Lore
    • Fixes the base game; don't even play the game until you have this expansion.
    • Mandatory. All other expansions expand the game; this one fixes it.
    • Makes the game much harder
    Mountains of Madness
    • Adds focus
    • Antarctica sideboard ~ More like an expedition or a treasure hunt turned into a side-board. Fun to play, but I like the other boards better.
    • Adds the base for all the other expansions ~ unique assets, tasks, preludes, etc. Future expansions will not add any new mechanics (except disasters and resources), but will expand upon these.
    • Very organic way to expand your game—but if you're only looking for one or two other expansions, the other big boxes are better.
    Flavor: a lot of content adds a great deal of depth to the game. But so will other expansions. Get this one if you're planning to get them all—and make it one of the first so the game organically develops for you. But if you're only planning to get a few, don't get this one at all.
    • Makes the game easier
    Strange Remnants
    • Focus
    • Relics (One of the best things they've ever added to this game)
    • Glamours
    • Mystic ruins (control the omen)
    Flavor: Allows you to control the omen and makes rest actions more impactful. Spells become more difficult to spam, as glamours could kill you. The AO is one of the hardest in the game and super fun to play.
    • Doesn't change difficulty
    Under the Pyramids
    • The best big box. Get this. Now.
    • Flavor is amazing; the descriptions and atmosphere put you right in the game
    • Egypt is the best sideboard; amazingly well integrated, feels like part of the board
    • More Relics! And implemented even better than in Strange Remnants
    • More glamours (all expansions except masks will have them from here on out)
    • Impairment tokens (not very well implemented until the next expansion, though)
    • The two coolest AOs ever (Nephren-Ka and Abhoth)
    Flavor: Eldritch horror at its finest. Mystery, treasure and danger. This is everything a big box expansion should be. It's just plain good.
    • Makes the game harder
    Signs of Carcosa
    • Impairments (well implemented)
    • Hardest AO (Hastur)
    Flavor: Someone in the design room said, "This game isn't hard enough!" And this was the response. It feels like a gut punch followed by a kick in the teeth. If you want the game to be much harder, this expansion is for you. Otherwise, you will be frustrated. It's a tough one (but I like it a lot).
    • Makes the game much harder
    Dreamlands
    • Focus
    • Dreamlands Sideboard ~ Very creative, and interacts with the board in amazingly diverse ways. Brilliant. Love Dreamquests too.
    • Two of the most fun AOs ever (Hypnos and Atlach-Nacha)
    • Introduces the concept of gate-stacking (major strategy!)
    Flavor: Next to Cities in Ruin and Under the Pyramids, this is the best one. It has all the imagination and creativity you could ask for, plus some fun challenges and opportunities to really strategize. If you're only getting three expansions after Forsaken Lore, this is the third.
    • Makes the game slightly harder
    Cities in Ruin
    • The best expansion. Period.
    • DISASTERS! YES! WATCH THE WORLD BURN! BUURRRN
    • Shudde M'ell is so much fun
    Flavor: This is everything an Eldritch Horror expansion should be. It adds to the game without creating any bloat, it brings just the right amount of challenge and chaos to keep you interested without frustrating you—and most of all, it's actually fun to lose with this expansion. You get to watch the world end.
    • Makes the game harder
    Masks of Nyarlathotep
    • Capstone Expansion
    • Focus
    • Introduces Resources
    • Introduces backstories (these are awesome)
    • No sideboard
    • Nyarlathotep is a blast, and Antediluvium has a suprise flip effect
    Flavor: Good as a capstone. Fleshes out previous expansions a bit more. If you want a good final expansion, this is it. Not worth your money if you don't have the other expansions, as a lot of the content is reliant upon previous expansions. Pretty cool if you have the others though. Love those backstories.
    • Doesn't change difficulty
  18. Like
    Krysmo reacted to neosmagus in Expansion Guide   
    I would definitely get Forsaken Lore, since it improves the existing Ancient Ones and all the other decks. In fact I wouldn't even play the game at all without it.
    After that I would get Cities in Ruin because its the most fun mechanic, and then Strange Remnants for having an interesting AO.
    Those would also be the cheapest expansions.
    Then I would consider the larger ones. I got Mountains if Madness first because I love stories set in Antarctica, but I didn't enjoy it as much as Under the Pyramids or Dreamlands.
  19. Like
    Krysmo reacted to Matt620 in Mystic Ruins and Masks of Nyarlathotep   
    To clarify: You use them all if you are using those expansions. If you're like me and you keep expansions separate, you aren't required to mix in the other ones. But if you're using both, yes, you only make one deck. 
  20. Like
    Krysmo got a reaction from ppsantos in Masks Review - such potential...but...   
    OK I played through it twice and I can safely say that IMHO, FFG crapped the bed on this one. What a way to wrap up a series, if that's what's happening.
    There's a few good things - Calvin Wright is great, the Corruption condition is fun and nice to have more in the Mystic Ruins deck.
    But there's 2 big problems here for me:
    1) Resources. So you can spend a turn getting one, hold a maximum of 2, and each resource can either give you +1 during an Acquire Assets action or +1 Health OR +1 Sanity during a Rest action.
    We already have mechanics that cover this. The Bank Loan gives you +2, with the cool penalty of going into Debt. You also have a lot of Investigators (Charlie, Jenny, the Millionaire, Bob, George, need I go on) that have good INF and can either distribute goods or wipe out debts. Similarly, there are lots of cards that give you a bonus on Resting, or that save you Health or Sanity loss (e.g. certain Talents).  So why you'd want to clutter a game with another bunch of tokens there is beyond me.
    So if you decide to forget about Resources, you'll have to house rule new abilities for half the new Investigators in this expansion.
    I really like the way Resources are handled in the AH LCG, and if they'd planned for them like that at the beginning (e.g. ammunition for weapons), it would have been fine. But here it's like FFG said "hey, we've got Resources in other games. How can we maximize our reuse of the art department and include them in EH??".
    2) Personal Stories. I was really, really looking forward to this one.  But this is "The Bloated Woman" all over again...emphasis on "Bloat", and it could be a man too for that matter!
    The stories in AH are a lot of fun and I use them regularly. Here, in the games I played, if I focus on winning the stories I ended up with, and I crap you not, at least 10 (but usually more) cards for each Investigator. And poor Leo, the new guy I brought in, has to gain 5 allies (easy enough) to win his story...which gives him another ally, and the bonus of him not losing allies. Seriously the amount of cards on the table were out of control.
    3) and a bonus one, yeah - Campaign mode is really nothing special, I've heard better examples of this on these boards.
    There's more not to like, but with this expansion FFG has successfully turned a nice, lean fun game into a card-display monster. 
    A real shame, as especially after CiR which I loved, I was hoping they'd knock it out of the park with a loose adaptation of my favourite CoC module. But nope, it's like tripping at the finish line.
    That's my 2 cents, happy to hear yours.
  21. Like
    Krysmo reacted to Eldan985 in Masks Review - such potential...but...   
    I like resources as an idea, but I find them quite redundant in implementation. Overlaps too much with focus and, as mentioned, debt. THey don't add too much new.
     
    Even in the fluff. Older expansions had encounters written where you could spend focus to represent that you were prepared for some emergency or brought the right supplies. If that's there, what's the need for resources?
  22. Like
    Krysmo reacted to jhaelen in Masks Review - such potential...but...   
    Err, why wouldn't you count the 'sideboard' AOs?
    The only big difference to other big box expansions is that instead of a sideboard we get the personal stories.
    And given the comments I've been reading, I'm more and more convinced that 'Masks' is only interesting for completionists. Disappointing, indeed.
  23. Like
    Krysmo got a reaction from veector in Masks Review - such potential...but...   
    OK I played through it twice and I can safely say that IMHO, FFG crapped the bed on this one. What a way to wrap up a series, if that's what's happening.
    There's a few good things - Calvin Wright is great, the Corruption condition is fun and nice to have more in the Mystic Ruins deck.
    But there's 2 big problems here for me:
    1) Resources. So you can spend a turn getting one, hold a maximum of 2, and each resource can either give you +1 during an Acquire Assets action or +1 Health OR +1 Sanity during a Rest action.
    We already have mechanics that cover this. The Bank Loan gives you +2, with the cool penalty of going into Debt. You also have a lot of Investigators (Charlie, Jenny, the Millionaire, Bob, George, need I go on) that have good INF and can either distribute goods or wipe out debts. Similarly, there are lots of cards that give you a bonus on Resting, or that save you Health or Sanity loss (e.g. certain Talents).  So why you'd want to clutter a game with another bunch of tokens there is beyond me.
    So if you decide to forget about Resources, you'll have to house rule new abilities for half the new Investigators in this expansion.
    I really like the way Resources are handled in the AH LCG, and if they'd planned for them like that at the beginning (e.g. ammunition for weapons), it would have been fine. But here it's like FFG said "hey, we've got Resources in other games. How can we maximize our reuse of the art department and include them in EH??".
    2) Personal Stories. I was really, really looking forward to this one.  But this is "The Bloated Woman" all over again...emphasis on "Bloat", and it could be a man too for that matter!
    The stories in AH are a lot of fun and I use them regularly. Here, in the games I played, if I focus on winning the stories I ended up with, and I crap you not, at least 10 (but usually more) cards for each Investigator. And poor Leo, the new guy I brought in, has to gain 5 allies (easy enough) to win his story...which gives him another ally, and the bonus of him not losing allies. Seriously the amount of cards on the table were out of control.
    3) and a bonus one, yeah - Campaign mode is really nothing special, I've heard better examples of this on these boards.
    There's more not to like, but with this expansion FFG has successfully turned a nice, lean fun game into a card-display monster. 
    A real shame, as especially after CiR which I loved, I was hoping they'd knock it out of the park with a loose adaptation of my favourite CoC module. But nope, it's like tripping at the finish line.
    That's my 2 cents, happy to hear yours.
  24. Like
    Krysmo reacted to ppsantos in Masks Review - such potential...but...   
    Agree with the OP.  I have never bought any big box expansion (only small ones) as the bigs are not good value for money (and table space).  I was considering this big box, especially because of the personal story and campaign.  I was hoping the campaign would add some narrative.  But alas, it's just play 6 AOs, with 2 preludes (which I don't use) and certain conditions carrying over.
    With nothing new, the game is already long enough.  Play 6- AOs- campaign ? No, thanks.
    I'll be passing up on this one.  Terrible value for money.
  25. Like
    Krysmo reacted to Soakman in <Spoilers for Investigator Info> Wanted to say thank you to FFG for pushing towards being more inclusive   
    Was really excited to finally see an acknowledged lesbian and gay man in the roster. So, thank you FFG for Calvin Wright and Daniela Reyes. I'm not sure if this is a fact that we had already known about Calvin, but I don't believe so. I wasn't around when he was added as promo material for Arkham Horror.
    Thanks for pushing your boundaries and considering the diversity of your players.
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