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About mcpenchel

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  1. Hi guys, I've been playing this game for a while now, but in the last few weeks I've played with new players that really got addicted to this game. But there's a problem with this new players: their alliances. There's a couple playing with us, and one tells the other what to do and this kind of thing.. It gets ridiculous to the point that one of them actually gave an assist for the other one to win the game (we were at turn 6 in the occasion). Do you guys have any suggestions on what to do? Because this is starting to break the spirit of the game. I've told them that only one player wins the game, but they really don't seem to care, as long as the victory is with one of the two from this alliance. PS: And this is making the game to last infinite hours, as they ALWAYS consult one with the other for each step they plan to make. The mustering card basically takes 1h to be solved because of this.
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