Jump to content

Ilderfant

Members
  • Content Count

    33
  • Joined

  • Last visited

About Ilderfant

  • Rank
    Member
  • Birthday

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'd be interested in what new ship types there are in this book. I live in Norway, so it take a while for the book to come out in the stores here. ? -E.
  2. Ilderfant

    Dawn of Rebellion Sourcebook

    Yikes, now I'm curious about those stats.
  3. Ilderfant

    Dawn of Rebellion Sourcebook

    Nice. What is the price and rarity of the U-Wing? Still waiting for my book... but it might be some time yet until it arrives in Norway...
  4. Ilderfant

    Dawn of Rebellion Sourcebook

    I'm curious if the Retired Clone Trooper specialization has some sort of restriction or at least guide on how to use it. Or is it a free for all to make, for instance, Gand Retired Clone Troopers and such? (of course, as has been mentioned earlier, you could use it to represent some other military organization, but I'm curious about how the book presents it).
  5. Ilderfant

    Dawn of Rebellion Sourcebook

    The Padawan Survivor is perfect for the next campaign I'm going to run. So happy that they included a spec like this.
  6. Ilderfant

    Dawn of Rebellion Sourcebook

    The +1 Padawan Survivor gets, is this the same as, say, Force Sensitive Exile, or will it actually add 1 to the Force Rating of a character that has Force Rating from a previous specialization or career?
  7. Ilderfant

    Dawn of Rebellion Sourcebook

    Yes, I would be surprised if stats for the light cruiser isn't in there. Also, the MC75 Mon Calamari Cruiser from Rogue One would be nice to have stats for.
  8. Ilderfant

    Dawn of Rebellion Sourcebook

    I think we'll see the U-Wing and Krennic's shuttle, at least. Personally, I'm hoping for a re-stat of the VCX-100 (aka "The Ghost") as the stats appearing in Keeping the Peace just doesn't make much sense to me. Also, at least two new Tie-variants were seen in Rogue One, so maybe we'll see those. And for some reason, they've statted the Death Star as a vehicle.
  9. Ilderfant

    Dawn of Rebellion Sourcebook

    The Rodian Clone Army. Green and mean!
  10. Ilderfant

    Dawn of Rebellion Sourcebook

    Yes, I know. I'm just very eager for this particular book. But it will be mine soon enough. Very curious about how the Retired Clone Trooper spec is going to work. You can't have a, say, Rodian Retired Clone Trooper, can you? So maybe Clone will be one of those new species?
  11. Ilderfant

    Dawn of Rebellion Sourcebook

    Nice! I'm very curious about what new Specializations are in it, and the new species. -E.
  12. Actually, the core book (at least Age of Rebellion) suggests how to play out a "That's one **** of a pilot!" scene. The Tie Fighter Pilots are Minions, so you could easily have a bunch of Tie Fighters fly as a Minion Group. A pilot with skills on the level of Poe Dameron (the best pilot in the Resistance) could the Gain the Advantage on the whole Minion Group and blast them to bits in one round (if he's very good, that is).
  13. Ilderfant

    Defense house rule? Opinions?

    Deflective and Defensive are just weapon qualities. One gives Ranged Defense and the other gives Melee Defense.
  14. Ilderfant

    Defense house rule? Opinions?

    There are a couple of problems with how Defense works. First, it seems a bit counter intuitive that defense from armor does not stack with defense from cover. Most armor have 1 or 2 in defense, and cover can also give 1 or 2 in defense. So a character with, say, Armored Clothes, would not gain any benefit from all but the heaviest cover, and those with defense 2 armor, would never benefit from cover at all. Second, and perhaps even more frustrating, qualities like Defensive and Deflective doesn't stack with armor and cover. In the rule book, it says it does, but later, the devs have said that it doesn't and stats in later books like adventure modules and such, reflect this. So a character with Armored Clothes (Defense 1) would not gain any benefit from using gear with Defensive/Deflective 1, and, as mentioned above, he would not gain any benefit from taking regular, Defense 1 cover. It just doesn't make sense to me. Of course, I could let them stack, but then I'd have to check every NPC in the adventure modules we play. And since we love using OggDude's Character Generation program, that would also be a bit difficult to use correctly, since that program calculates Defense "correctly" (as in never stacking). Edit: I want to add that the reason that the thing with Defense bugs me so much might be because the rest of the rules are so good and playable, in my opinion. This makes the weakness in the Defense rules so much more noticable. I've seen many other rpgs that handle armor and other protections much worse. There are even some game that will make a character wearing armor easier to kill than one wearing nothing at all. E.
  15. Ilderfant

    Another Character Generator

    Most groups I know of use Defense as it is described in the book. That is, you start with "static Defense" from cover or armor, and add to that when the rule say that you "increase" Defense (for example from Defensive/Deflective qualities). I tried to convince my players to use the rule that no source of Defense stacks, but it just causes a lot of frustration. Would it be possible to use the GM Grant function to allow Defense to stack? For instance, a character with Armored Clothes, a Vibrosword and a shield gains Melee Defense for all three items? Or at least the static Defense and the highest Defensive? I know it is not how the devs wants the rules for Defense to works, but it seems like it is the method most groups I know use. E.
×