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Everything posted by EBerling
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Guess FFG is going to single standard card size for all of their products. Suppose it gets costs way down to just need one printer size. Sad to see Tarot cards go, and this two-cards-for-one-ship system looks clunky and inelegant. Now, I almost hope Rebels and Imperials don't get any new ships in future releases, because it'd drive me crazy to have all of my fleet be Tarot cards with one new ship being this "+" overlay of two standard cards.
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That's an awful lot of Cataclysm Onagers... with even a few double Onager lists. Curious that the other thread here kept saying Onagers weren't even that good and were so easily counter-played, yet it looks like it may be the most represented ship here among the "invitational level" players, who all certainly have a pretty good understanding of the competitive game. And it certainly does not appear to be just a "new hotness" kind of thing, since there are so few Starhawks comparatively.
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Rebellion in the Rim Campaign - Rebel Tactics
EBerling replied to Traley88's topic in Star Wars: Armada
Large ships like the ISD probably aren't well balanced in 200pt games, especially on a smaller board where there's less opportunity to flank. In standard Armada, if you're up against an ISD and you decide you're going to try and kill it, you know you need to put a lot of pressure (attack dice) on it for multiple subsequent rounds, and you build your game plan accordingly. It can still be hard for a 400pt list to get and keep enough guns on an ISD to sink one in 6 Rounds, especially if it dials in some repair and/or uses its Speed 3 to flee. I can only imagine it's substantially harder trying to accomplish sinking an ISD with only half the guns you could bring to a 400pt game. The ISD can be just as tanky/slippery as it can in 400pts, but now it only has to worry about weathering half of the guns it normally would need to withstand. Probably a similar issue with defensively built MC80s, Starhawks, etc. ... which I'm sure is why so many people have already suggested forgoing all large-based ships in 200pt games. -
I don't see the point of the Rebel YT-1300, especially without many/any upgrades. I'm also not sure I see the point of them with lots of upgrades, either, to be honest. Mathematically, two generic X-Wings are about the same price as a named YT-1300. But, those two X-Wings hit twice as hard, throwing 6-8 red dice per turn instead of 3-4. They are also substantially more survivable, since they have 12 HP behind 2 Agility instead of 13 HP behind 1 Agility. They also have other small perks. For instance, crits are pretty rough in second edition, and large hull-based ships like the Falcon are much more vulnerable to them than two X-Wings. It's also harder to get bullseye arcs (which have become increasingly relevant) onto small based opponents, but more trivial to do against large-based targets. Finally, it's easier for an opponent to block/deny a single large based enemy than two small based enemies, and it's easier to set up a block and still be able to shoot the blocked enemy when you've got two ships rather than one big ship. So what's the added appeal of the Falcon? I get Dash and the YT-2400... his 4 dice, his large-based barrel roll, and his ability to ignore obstacles allows him to play like an unusual sniper that has some tricks to avoid enemy arcs and as such he brings something unique to the lineup. The Falcon lacks any of that elegance and is just a big expensive beefy brawler. It's very hard to win the attrition war or earn your points back with that kind of ship, especially relative to other beef brawler options. Given all of this, I'd see the appeal of the Falcon if it hit harder and/or was more survivable than two snubfighters, but the fact that it hits substantially less hard and has less effective HP and is more vulnerable to bullseye effects and critical damage... uh, what's the point again?
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Spare me, you literally came in hot at me accusing me of being a hypocrite if I've played the game for years while also holding the view that the game has flaw, implying that if anyone thinks the game isn't perfect they should GTFO out of the community. Which is exactly the kind of "toxic positivity" that runs rampant on these boards and keeps me from visiting/participating, which was the point I was originally noting in my post.
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I know this may come as a shock to these boards, but it is possible to enjoy something without deluding one's self into thinking it has no flaws.
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This is my hot take on the Armada FFG Boards: Topic 1: Game Element X is too good, it seems problematic for the balance of the game. -- 95% of responding community members: Git gud, this game is wonderfully balanced, there are all sorts of counters you can fly! Element X is not invicible, heck it's honestly kinda bad if you know how to play. -meanwhile elsewhere in another thread- Topic 2: Game Element X seems really bad... I don't think it's viable. --95% of responding community members: Git gud, this game is wonderfully balanced, there are all sorts of X lists you can fly! Element X isn't impossible to win with, heck it's one of the best things in the game if you know how to play. Whenever anyone says anything remotely critical of an aspect of the game (whatever the reason), the community piles on with dismissals and reassurances about how Armada is just amazing and beyond reproach. Which is why I've been playing this game for nearly five hears and have only popped into these boards a handful of times.
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So... a different $100 purchase. It's nice to have options! 🤣
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Is there any way to get a damage deck beyond buying a $100 Core Set? I'm trying to set up a buddy with a free starter collection from things I have lying around, but I seem stumped on how to get him a damage deck. Have they ever done like X-Wing and offered alt art promo decks or does anyone make a custom-but-legal damage deck? Failing that, anyone have an extra damage deck sitting around they'd want to sell? Thanks.
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Synchronized Console is an awful card, no doubt. The question is whether it's the worst card in the game, or just one of the worst cards in the game.
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We have compelling data that suggests almost nothing survives against Spamtex turrets, so Fenn is nothing special in that regard. In fact, Fenn Rau (Fang) is still arguably one of the best ships in the game. He's I6 with an excellent choice of repositional linked actions off of Focus and generous Blue maneuvers to clear stress. He is nigh invincible against 2-Attack ships with front arc weaponry and can fly more aggressively than most aces because of it, and even 3-Attack front arc ships struggle to put damage onto him even when they manage to create get those rare "killshot" opportunities that might bail them out against other aces.
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Not sure how valuable the Hyperspace Rings are, at least for Jedi. Still, pretty neat that it comes with a detachable figure and separate pilot card... would be amazing if the Delta model can also be mounted into it.
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Are LAAT's too expensive to fly with named Jedi?
EBerling replied to Archangelspiv's topic in X-Wing
Yea, it's curious that for a ship which has 7 canon cannons (2 nose-mounted forward cannons, 1 rear-mounted cannon, and 4 bubble turrets) we end up with only a bow-tie arc 2-die support ship. In-game, it's definitely not a gunship. While you can give the laat missiles, it ups the cost even more and it's hard to get those missiles on target without any way to flip around on the laat's dial. It's also very easy to block the laat's medium base (especially if it's flying with a bunch of medium-based ARCs, too), which can deny it's opportunity to use ordnance. So you'll pretty much only shoot the missiles if your opponent has decided to grant you that opportunity and joust you... and if they're doing that, odds are that they think they have the jousting advantage and don't mind the missiles.
