Eldandil

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  1. Greetings, I am a new player to the game with not much of a player base in my area (central Virginia). I've played the Lord of the Rings LCG for quite some time, which has a very active player community with several high quality podcasts (Cardboard of the Rings, the Grey Company) and blogs (Hall of Beorn, Tales from the Cards). I've heard of the Combat Guild podcast, but are there any other good quality podcasts or blogs out there for Star Wars LCG? Thanks!
  2. Greetings! I am creating a new blog for our great game. unfinishedtrailsblog.wordpress.com My first regular post is up and reviews the Gen Con quest from this year - Attack on Dol Guldur. Please check it out and let me know what you think! Thank you!
  3. Caleb mentioned at Gen Con when someone asked that he doesn't see a need for any kind of second edition. Because it's not a competitive game, there's really no need, and it would also cramp the game's design space, after so much effort was already put into the original design. What would they do... Go back and start at Mirkwood all over again? Design a second-best test of will or steward of Gondor? That sounds like a wasted opportunity and not the best marketing pitch. I hope they never do a second edition, but that they just keep going. Harad is a good place for newer players to jump in. A large reason why I stopped playing Decipher's LOTR TCG after a number of years was because they basically created a second edition that required new cards and substantial new investment to stay competitive. Again, since this isn't a competitive game, I don't think they'd have the marketing power to pull it off, even if they wanted to do it.
  4. Well, gen con gets to keep my money. Some spots opened up Thursday at 4 which was my original pick anyway. Gotta watch the site like a hawk though... I do wish ffg would provide better organized play opportunities. After putting up with Decipher for the old lord of the rings tcg and wizards for magic, it's really my only complaint about ffg as a company, but it is something.
  5. Submitted my wish list as soon as it opened and didn't get in this year. Pretty disappointed. What are the chances ffg will open another time slot? I don't recall them doing it last year, so I guess not high. I'll be cancelling my gen con trip then. Not pleased.
  6. I was hoping for scouring, but that might make more sense as a fall fellowship event, since it'd likely be pretty popular. Hopefully we get it then. At least hoping the gen con and fellowship events are different this year, now that we've had a couple of chances at epic multilayer. I did enjoy epic multilayer, though, and I'm excited to see what this quest will be like.
  7. Greetings! My game group finally made it to the Passing of the Grey Company saga quest, and we lost it rather badly, several times. What things have been found to help against this quest? Threat was our problem the whole time (obviously). We have 4 players, and we might be misunderstanding the rules and how you can spend Aragorn's Fellowship resources to remove the attachment from your threat dials, but the quest almost seems broken with 4 players (if we're not misinterpreting the rules). From the first round, it would take 4 full rounds before the last player gets control of Aragorn to spend the Fellowship resource. This means his/her threat will be raised by 8 just from end of turn effects alone. In a 4 player game, the number of encounter cards that would be revealed or have to be otherwise dealt with that would raise threat could easily raise that player's threat by 15-20 just over the course of the 4 rounds, before that player even has a chance to control Aragorn, spend the Fellowship resource, and remove the attachment card. This means if you're starting in the high 20's or low 30's (which is pretty much guaranteed, especially in campaign mode if you previously took the permanent +2 threat increase instead of the burden card), the last player has a very good chance of threating out before being able to even remove the threat dial attachment, much less actually do anything about reducing threat. Am I misinterpreting the rules? Can Aragorn's resources pay to remove the attachment even for players who don't control him? Are there strategies or cards that players have found helpful for this quest? I feel like you need to sprint through this quest, but that is obviously hampered by having to discard your hand before you move to stage 2. Thanks!